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Re: Gmax: Solid box [message #361598 is a reply to message #361550] |
Fri, 05 December 2008 20:13 |
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MGamer
Messages: 412 Registered: January 2008
Karma: 0
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Commander |
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you dont know of what he is talking about.... he is talking about the bolean tool to delete some parts of the floor using other objects in gmax
rawr.....
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Re: Gmax: Solid box [message #361635 is a reply to message #361600] |
Sat, 06 December 2008 07:17 |
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MGamer
Messages: 412 Registered: January 2008
Karma: 0
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Commander |
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samous wrote on Fri, 05 December 2008 21:38 | oh... so is his question how to go through those holes? "Gmax: Solid box"
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he is saying that he is trying to make holes like this:
but he gets something like
rawr.....
[Updated on: Sat, 06 December 2008 07:45] Report message to a moderator
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Re: Gmax: Solid box [message #362011 is a reply to message #361638] |
Mon, 08 December 2008 17:28 |
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RedOne
Messages: 60 Registered: August 2006 Location: Netherlands
Karma: 0
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Recruit |
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Thx all for your replies. I will try it.
The problem was something like Mgamer said. If I have a box like 2cm high. And I use boolean I did look between de bottomand the top of the box.
When I restarted the map (filesize problems) and I dont use texture then the problem is also gone. Is your answer also the answer for textured meshes.
I am sorry didnt any screenshots here. Next time I will
@Di3hard: I try it later. Maybe its easier and better the the way I use now :)Its bed time now
GrTz Rene
[Updated on: Mon, 08 December 2008 17:37] Report message to a moderator
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