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Gmax: Solid box [message #361550] Fri, 05 December 2008 13:02 Go to next message
RedOne is currently offline  RedOne
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Hi

I have a problem with gmax.

I made a floor for a building. In this floor i had to make
some holes. Did it met subtraction a-b. But it wil not close
the sides of the hole. Now its just like i look between the
bottom and the top of the mesh (not solid). Can anyone tell me how to solve this.

Thx

Rene
Re: Gmax: Solid box [message #361551 is a reply to message #361550] Fri, 05 December 2008 13:33 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
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screen shot ? , don't understand what you mean

http://s18.postimage.org/jc6qbn4k9/bricks3.png
Re: Gmax: Solid box [message #361594 is a reply to message #361551] Fri, 05 December 2008 19:21 Go to previous messageGo to next message
samous is currently offline  samous
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i think he means he made holes in the floor using "a-b" (what ever that means), but either:

1: the floor dissapeared, but you can walk on it
2: The floor is visable, but you go through it
3: all of the above

=samous


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Re: Gmax: Solid box [message #361598 is a reply to message #361550] Fri, 05 December 2008 20:13 Go to previous messageGo to next message
MGamer is currently offline  MGamer
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you dont know of what he is talking about.... he is talking about the bolean tool to delete some parts of the floor using other objects in gmax

rawr.....
Re: Gmax: Solid box [message #361600 is a reply to message #361598] Fri, 05 December 2008 20:38 Go to previous messageGo to next message
samous is currently offline  samous
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oh... so is his question how to go through those holes? "Gmax: Solid box"

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Re: Gmax: Solid box [message #361635 is a reply to message #361600] Sat, 06 December 2008 07:17 Go to previous messageGo to next message
MGamer is currently offline  MGamer
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samous wrote on Fri, 05 December 2008 21:38

oh... so is his question how to go through those holes? "Gmax: Solid box"

he is saying that he is trying to make holes like this: http://tbn3.google.com/images?q=tbn:6JJvR0WlxSkGWM:http://www.3dcadresources.com/images/sw_simple_hole/figure6.jpg
but he gets something like http://img155.imageshack.us/img155/2662/images1la9.jpg


rawr.....

[Updated on: Sat, 06 December 2008 07:45]

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Re: Gmax: Solid box [message #361636 is a reply to message #361550] Sat, 06 December 2008 07:34 Go to previous messageGo to next message
mrãçķz is currently offline  mrãçķz
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Permabanned for trying and failing DDoS
Üut a grenade on your Model.
Re: Gmax: Solid box [message #361638 is a reply to message #361550] Sat, 06 December 2008 07:47 Go to previous messageGo to next message
Di3HardNL is currently offline  Di3HardNL
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If you have the problem that MGamer is talking about then i have the solution for you.

rightclick the mesh (after using boolean tool) and convert to 'editable poly' then play around with the polygons on where you want to have them (if you want more polygons then do bolean again to create more)

When you think your done choose 'element' selection. (the red box)

then in 'Edit Geometry' rollout click 'create' click on the polygons which you want to connect to each other to create a new surface.

Here a sample, I used boleans 2 times. (not detailed) thats the way i should do it.

1 more tip. If you get black spots on your mesh, select your mesh and go to modifier tab and click on 'smooth' that should fix it Smile



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Re: Gmax: Solid box [message #362011 is a reply to message #361638] Mon, 08 December 2008 17:28 Go to previous message
RedOne is currently offline  RedOne
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Thx all for your replies. I will try it.

The problem was something like Mgamer said. If I have a box like 2cm high. And I use boolean I did look between de bottomand the top of the box.

When I restarted the map (filesize problems) and I dont use texture then the problem is also gone. Is your answer also the answer for textured meshes.

I am sorry didnt any screenshots here. Next time I will

@Di3hard: I try it later. Maybe its easier and better the the way I use now :)Its bed time now Smile

GrTz Rene

[Updated on: Mon, 08 December 2008 17:37]

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