Re: how does ea talk about renegade? [message #361349 is a reply to message #361317] |
Thu, 04 December 2008 08:35 |
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reborn
Messages: 3231 Registered: September 2004 Location: uk - london
Karma: 0
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General (3 Stars) |
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ErroR wrote on Thu, 04 December 2008 08:35 |
reborn wrote on Thu, 04 December 2008 10:09 |
thrash300 wrote on Thu, 04 December 2008 00:31 |
ErroR wrote on Fri, 21 November 2008 08:54 | if only westwood would reunite
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Simple question, what **would** it take for the original team to reunite. I mean they **are** game builders after all, perhaps it woulden't be too difficult to locate them in other game/software developing companies, Blizzard maybe?.
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They already reunited, well... Pretty much all of them anyway...
http://www.petroglyphgames.com/aboutus/index.php
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u mean petroglyph is a new group made from old west wood one (and + some maybe)?
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Allot of the people that was involved in making CnC games before the EA takeover now work there. There's allot of original westwood staff on the pay-roll. I purchased Empire At War based soley on that reasoning, and I wasn't dissapointed.
[Updated on: Fri, 05 December 2008 05:21] Report message to a moderator
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Re: how does ea talk about renegade? [message #361447 is a reply to message #361393] |
Thu, 04 December 2008 20:04 |
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MGamer wrote on Thu, 04 December 2008 13:45 | lets invite both and see who come first
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I registered on their forums I am going to try to invite them.
Seriously people how can you fight a war on terrorism with all of your borders wide open!
The Goverment Has Failed All Of You.
Americas Founding Fathers Must Be Turing In Their Graves, As Well As Every Revolutionary, Every Soldier That Has Fought For This Great Country.
[Updated on: Thu, 04 December 2008 20:04] Report message to a moderator
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Re: how does ea talk about renegade? [message #361465 is a reply to message #357414] |
Thu, 04 December 2008 21:09 |
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GEORGE ZIMMER
Messages: 2605 Registered: March 2006
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General (2 Stars) |
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EA doesn't hate Renegade, but to be fair, would YOU be proud of a product that was incredibly rushed and fairly glitchy?
Besides, Apoc posted a few times, even if only regarding Tiberium. Wish he and/or other EA people would be more active 'round here, though.
Toggle SpoilerScrin wrote on Sat, 24 January 2009 13:22 |
cAmpa wrote on Sat, 24 January 2009 12:45 | Scrin, stop pming people to get the building bars.
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FUCK YOU AND THIS SHIT GAME WITH YOUR SCRIPTS!!! I HAVE ASKING YOU AND ANOTHER NOOBS HERE ABOUT HELP WITH THAT BUILDING ICONS FEATURES FOR YEARS, BUT YOU KEEP IGNORING ME AND KEEP WRITE SHIT, SO BURN YOU AND YOUR ASSLICKERS FRIENDS, THIS TIME I'M NOT COME BACK!!!!!!!!!
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[Updated on: Thu, 04 December 2008 21:09] Report message to a moderator
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Re: how does ea talk about renegade? [message #361486 is a reply to message #361337] |
Fri, 05 December 2008 01:19 |
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Jerad Gray wrote on Thu, 04 December 2008 08:54 |
ErroR wrote on Thu, 04 December 2008 06:32 |
Jerad Gray wrote on Tue, 02 December 2008 21:13 | Then if you reload the emitter and check its line properties:
Its possibile that this can't be fixed I suppose, still its a really nice effect that I would like to see working in renegade, but so are primitives.
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but i think if u export the emitter it saves the changes, no?
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It doesn't seem to save the line properties portion part of the emitter, it saves everything but that though.
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I made a topic on their forums. Here it is I hope that some of them join.
Seriously people how can you fight a war on terrorism with all of your borders wide open!
The Goverment Has Failed All Of You.
Americas Founding Fathers Must Be Turing In Their Graves, As Well As Every Revolutionary, Every Soldier That Has Fought For This Great Country.
[Updated on: Fri, 05 December 2008 01:19] Report message to a moderator
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Re: how does ea talk about renegade? [message #361506 is a reply to message #357414] |
Fri, 05 December 2008 05:27 |
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reborn
Messages: 3231 Registered: September 2004 Location: uk - london
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General (3 Stars) |
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I'd honestly rather have vloktboky back here and active again. WhiteDragon seems to not be here so much either.
I miss black-cell's presence more then EA's or the original Westwood staff.
You have to understand that you have a wealth of knowledge right here on the forums, bringing back the Westwood staff or even EA would only be a trip down memory lane for them, they might feel a little naustalgia, but other then that, what would they bring to the table? Any in-depth knowledge they once had of the engine would be long gone, out of touch and rusty.
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Re: how does ea talk about renegade? [message #361510 is a reply to message #361508] |
Fri, 05 December 2008 06:01 |
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reborn
Messages: 3231 Registered: September 2004 Location: uk - london
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General (3 Stars) |
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You're being a little optimistic, well more then optimistic really...
Even if you did manage to drag the old westwood staf to this forum, they would not be devoting there time to makiing new tools for it.
Even if you payed them independantly they probably have some sort of obligation to refuse due to there past emplyment and contracts of non-disclosure.
Honestly the chances of that happening are pretty small, but I love your enthusiasm.
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Re: how does ea talk about renegade? [message #361536 is a reply to message #361506] |
Fri, 05 December 2008 10:04 |
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LR01
Messages: 842 Registered: April 2006 Location: The Netherlands
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Colonel |
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reborn wrote on Fri, 05 December 2008 13:27 | I'd honestly rather have vloktboky back here and active again. WhiteDragon seems to not be here so much either.
I miss black-cell's presence more then EA's or the original Westwood staff.
You have to understand that you have a wealth of knowledge right here on the forums, bringing back the Westwood staff or even EA would only be a trip down memory lane for them, they might feel a little naustalgia, but other then that, what would they bring to the table? Any in-depth knowledge they once had of the engine would be long gone, out of touch and rusty.
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good point
Moding can be real Fun...
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Re: how does ea talk about renegade? [message #361604 is a reply to message #357414] |
Fri, 05 December 2008 21:48 |
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Kakatios
Messages: 1 Registered: December 2008 Location: North Carolina
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Recruit |
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Well, I can't actually speak for the guys at Petroglyph, but due to EA actually owning Renegade I believe it would be illegal for anyone at Petroglyph to modify or help modify Renegade in any way, shape, or form. Even if done on their own personal time.
Murphy's Law: Anything That Can Go Wrong, Will.
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Re: how does ea talk about renegade? [message #361707 is a reply to message #361630] |
Sat, 06 December 2008 20:33 |
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madrackz wrote on Sat, 06 December 2008 05:46 |
ErroR wrote on Sat, 06 December 2008 04:09 | so what u say?
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again FUCK EA.
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Agreed, if the original Westwood team, or at least part of them came back, wouden't you want to see them work on the Multiplayer and making it like it was supposed to be, with the G.D.I. Communications building, and the N.O.D. Shrine Of N.O.D.. It was originally planned to be that way, the G.D.I. Communications building was supposed to be there for the Ion Cannon Beacon it it is destroyed no more beacons can be bought same for the Shrine Of N.O.D. and the Nuclear beacon if you look at the maps you can notice that some parts of them like on Under they have space in the bases for extra buildings like that.
Seriously people how can you fight a war on terrorism with all of your borders wide open!
The Goverment Has Failed All Of You.
Americas Founding Fathers Must Be Turing In Their Graves, As Well As Every Revolutionary, Every Soldier That Has Fought For This Great Country.
[Updated on: Sat, 06 December 2008 20:34] Report message to a moderator
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Re: how does ea talk about renegade? [message #361713 is a reply to message #361707] |
Sat, 06 December 2008 22:11 |
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u6795
Messages: 1261 Registered: March 2006 Location: Maryland
Karma: 0
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General (1 Star) |
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thrash300 wrote on Sat, 06 December 2008 22:33 |
madrackz wrote on Sat, 06 December 2008 05:46 |
ErroR wrote on Sat, 06 December 2008 04:09 | so what u say?
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again FUCK EA.
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Agreed, if the original Westwood team, or at least part of them came back, wouden't you want to see them work on the Multiplayer and making it like it was supposed to be, with the G.D.I. Communications building, and the N.O.D. Shrine Of N.O.D.. It was originally planned to be that way, the G.D.I. Communications building was supposed to be there for the Ion Cannon Beacon it it is destroyed no more beacons can be bought same for the Shrine Of N.O.D. and the Nuclear beacon if you look at the maps you can notice that some parts of them like on Under they have space in the bases for extra buildings like that.
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Nod is not an acronym. G.D.I. is. Nod is not an acronym. G.D.I. is. Nod is not an acronym. G.D.I. is. Nod is not an acronym. G.D.I. is. Nod is not an acronym. G.D.I. is. Nod is not an acronym. G.D.I. is. Nod is not an acronym. G.D.I. is. Nod is not an acronym. G.D.I. is. Nod is not an acronym. G.D.I. is. Nod is not an acronym. G.D.I. is. Nod is not an acronym. G.D.I. is. Nod is not an acronym. G.D.I. is. Nod is not an acronym. G.D.I. is. Nod is not an acronym. G.D.I. is. Nod is not an acronym. G.D.I. is. Nod is not an acronym. G.D.I. is. Nod is not an acronym. G.D.I. is. Nod is not an acronym. G.D.I. is. Nod is not an acronym. G.D.I. is. Nod is not an acronym. G.D.I. is. Nod is not an acronym. G.D.I. is. Nod is not an acronym. G.D.I. is. Nod is not an acronym. G.D.I. is. Nod is not an acronym. G.D.I. is. Nod is not an acronym. G.D.I. is. Nod is not an acronym. G.D.I. is. Nod is not an acronym. G.D.I. is. Nod is not an acronym. G.D.I. is. Nod is not an acronym. G.D.I. is. Nod is not an acronym. G.D.I. is. Nod is not an acronym. G.D.I. is. Nod is not an acronym. G.D.I. is. Nod is not an acronym. G.D.I. is. Nod is not an acronym. G.D.I. is. Nod is not an acronym. G.D.I. is. Nod is not an acronym. G.D.I. is. Nod is not an acronym. G.D.I. is.
yeah
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Re: how does ea talk about renegade? [message #361714 is a reply to message #361713] |
Sat, 06 December 2008 22:13 |
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MGamer
Messages: 412 Registered: January 2008
Karma: 0
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Commander |
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u6795 wrote on Sat, 06 December 2008 23:11 |
thrash300 wrote on Sat, 06 December 2008 22:33 |
madrackz wrote on Sat, 06 December 2008 05:46 |
ErroR wrote on Sat, 06 December 2008 04:09 | so what u say?
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again FUCK EA.
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Agreed, if the original Westwood team, or at least part of them came back, wouden't you want to see them work on the Multiplayer and making it like it was supposed to be, with the G.D.I. Communications building, and the N.O.D. Shrine Of N.O.D.. It was originally planned to be that way, the G.D.I. Communications building was supposed to be there for the Ion Cannon Beacon it it is destroyed no more beacons can be bought same for the Shrine Of N.O.D. and the Nuclear beacon if you look at the maps you can notice that some parts of them like on Under they have space in the bases for extra buildings like that.
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Nod is not an acronym. G.D.I. is. Nod is not an acronym. G.D.I. is. Nod is not an acronym. G.D.I. is. Nod is not an acronym. G.D.I. is. Nod is not an acronym. G.D.I. is. Nod is not an acronym. G.D.I. is. Nod is not an acronym. G.D.I. is. Nod is not an acronym. G.D.I. is. Nod is not an acronym. G.D.I. is. Nod is not an acronym. G.D.I. is. Nod is not an acronym. G.D.I. is. Nod is not an acronym. G.D.I. is. Nod is not an acronym. G.D.I. is. Nod is not an acronym. G.D.I. is. Nod is not an acronym. G.D.I. is. Nod is not an acronym. G.D.I. is. Nod is not an acronym. G.D.I. is. Nod is not an acronym. G.D.I. is. Nod is not an acronym. G.D.I. is. Nod is not an acronym. G.D.I. is. Nod is not an acronym. G.D.I. is. Nod is not an acronym. G.D.I. is. Nod is not an acronym. G.D.I. is. Nod is not an acronym. G.D.I. is. Nod is not an acronym. G.D.I. is. Nod is not an acronym. G.D.I. is. Nod is not an acronym. G.D.I. is. Nod is not an acronym. G.D.I. is. Nod is not an acronym. G.D.I. is. Nod is not an acronym. G.D.I. is. Nod is not an acronym. G.D.I. is. Nod is not an acronym. G.D.I. is. Nod is not an acronym. G.D.I. is. Nod is not an acronym. G.D.I. is. Nod is not an acronym. G.D.I. is. Nod is not an acronym. G.D.I. is. Nod is not an acronym. G.D.I. is.
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rawr.....
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Re: how does ea talk about renegade? [message #363676 is a reply to message #359298] |
Thu, 18 December 2008 01:14 |
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Nightma12 wrote on Fri, 21 November 2008 15:39 |
thrash300 wrote on Thu, 20 November 2008 23:30 |
candy wrote on Wed, 05 November 2008 18:18 | i am wondering, but u guys do have talks with westwood/ea right?
so how do they talk about renegade?
'oh a patch? cool we'll help if we have some time' or more a 'yeah whatever' kind of way?
did they say it was an unfinished game, or are they actualy happy about the result?
hope u can answer the question (it's not really TT related, but didn't know where else to post this)
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Seriously if you go throught the Always.dat file in your data file you would have heard some pretty cool .Wav/.Mp3 files. For example I am sure that we all know when you do the Tutorial you see logan talking how to strafe left and right. Well actually it appears that Westwood / E.A. had originally planned for you to be able to dash forward left and right, I am not sure about back, but if you listen to logan speak he says something like this: "You can quickly dash forward by pressing the forward button 2 times in rapid sussetion same goes for the left and right.". I will try to pull up that file later on but it also appears as they panned to make a N.O.D. single player mode too!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! And from what I heard on those files from the always.dat suggested that it probably would have been incredible!! The N.O.D. single player would have probably been much better than the G.D.I. one. Because you can just continuessly get more and more files and listen to them, and sort of paint a picture as what the developers at Westwood / E.A. had originally planned to make. Over all I suspect that if they **did** complete the game it would be unrecognizable to what we have now it.
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You can enable that by editing keys.ini
It lags on multiplayer though so its not worth useing.
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Why won't the TT team add them to the next patch as it was already intended to be.
Seriously people how can you fight a war on terrorism with all of your borders wide open!
The Goverment Has Failed All Of You.
Americas Founding Fathers Must Be Turing In Their Graves, As Well As Every Revolutionary, Every Soldier That Has Fought For This Great Country.
[Updated on: Thu, 18 December 2008 01:15] Report message to a moderator
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Re: how does ea talk about renegade? [message #363695 is a reply to message #357414] |
Thu, 18 December 2008 04:23 |
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GEORGE ZIMMER
Messages: 2605 Registered: March 2006
Karma: 0
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General (2 Stars) |
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They also had animated the rolling things, so that negates that statement .
However, even setting it up properly and making it not annoying, would do several things:
1: It'd take alot of time and effort for something not entirely necessary. Perhaps in a mod it'd be great, like APB or Reborn or AR, but not vanilla Renegade.
2: It would change up gameplay pretty drastically. This is assuming that the rolling function would make you go fairly fast and work like Star Wars Battlefront II's rolling (Where it's more like a quick, rolling dash, than just a super slow somersault).
Toggle SpoilerScrin wrote on Sat, 24 January 2009 13:22 |
cAmpa wrote on Sat, 24 January 2009 12:45 | Scrin, stop pming people to get the building bars.
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FUCK YOU AND THIS SHIT GAME WITH YOUR SCRIPTS!!! I HAVE ASKING YOU AND ANOTHER NOOBS HERE ABOUT HELP WITH THAT BUILDING ICONS FEATURES FOR YEARS, BUT YOU KEEP IGNORING ME AND KEEP WRITE SHIT, SO BURN YOU AND YOUR ASSLICKERS FRIENDS, THIS TIME I'M NOT COME BACK!!!!!!!!!
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