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The Mammoth Tank [message #360714] Sun, 30 November 2008 10:00 Go to next message
ArtyWh0re is currently offline  ArtyWh0re
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Has anyone ever thought that the Mammoth tanks in this game are not what alot of people would expect them to be.
They are too easily destroyed in my opinion, stealth tanks basically pwn mammys when in tight spots.
And since they SO big and slow they dont have the ability to dodge like medium tanks.
Since Mammys are thought to be the last standing tank in battle maybe someone could consider making EITHER of the following changes...
Slghtly more faster
More armour
More firepower
More range


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[Updated on: Sun, 30 November 2008 12:32]

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Re: The Mammoth Tank [message #360715 is a reply to message #360714] Sun, 30 November 2008 10:03 Go to previous messageGo to next message
LiL KiLLa is currently offline  LiL KiLLa
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you are clever Idea

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Re: The Mammoth Tank [message #360716 is a reply to message #360714] Sun, 30 November 2008 10:17 Go to previous messageGo to next message
GEORGE ZIMMER is currently offline  GEORGE ZIMMER
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Honestly, about the only reason why they suck so much is because of the huge amount of points they get off from pointwhores, which is why pointsfix is pretty much necessary. Otherwise, they can be great in groups. Get them in front of a Nod base with some MLRS support and a bit of hotwire support, and Nod is screwed.

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Re: The Mammoth Tank [message #360719 is a reply to message #360716] Sun, 30 November 2008 10:24 Go to previous messageGo to next message
ErroR is currently offline  ErroR
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Cabal8616 wrote on Sun, 30 November 2008 19:17

Honestly, about the only reason why they suck so much is because of the huge amount of points they get off from pointwhores, which is why pointsfix is pretty much necessary. Otherwise, they can be great in groups. Get them in front of a Nod base with some MLRS support and a bit of hotwire support, and Nod is screwed.

hour glass, gdi rushes with mammyes and nodn finds out and when gdi rushes with mammys over hill nod gets stanks from sides and gdi is screwed. I know TT doesn't do much balance but it needs more speed and maybe range (rockets/shells)
Re: The Mammoth Tank [message #360722 is a reply to message #360714] Sun, 30 November 2008 10:28 Go to previous messageGo to next message
cmatt42 is currently offline  cmatt42
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I don't understand why this is in the TT forum.

Re: The Mammoth Tank [message #360822 is a reply to message #360714] Sun, 30 November 2008 21:30 Go to previous messageGo to next message
_SSnipe_ is currently offline  _SSnipe_
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every team has its ups and downs but the game seems pretty evne to me iv seen nod and gdi win all maps and not in groups its always random depends on the team play and such ether way dont chance the mammy
Re: The Mammoth Tank [message #360840 is a reply to message #360714] Mon, 01 December 2008 00:27 Go to previous messageGo to next message
Lone0001 is currently offline  Lone0001
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The Mammoth Tank is fine how it is...
Everything needs a weakness to balance things out(keep in mind the Mammoth Tank also heals itself a bit every few seconds).


[Updated on: Mon, 01 December 2008 00:29]

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Re: The Mammoth Tank [message #360854 is a reply to message #360840] Mon, 01 December 2008 04:28 Go to previous messageGo to next message
Reaver11 is currently offline  Reaver11
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Lone0001 wrote on Mon, 01 December 2008 01:27

The Mammoth Tank is fine how it is...
Everything needs a weakness to balance things out(keep in mind the Mammoth Tank also heals itself a bit every few seconds).


True but that heal is on a slow basis that is useless in combat. The most gain you will get in a combat is about 30 hp. Which is already over the top.

But I have to agree the mammoth tank is fine as it is.

@Error: if the enemy team knows with what you are comming then you are mostly screwed.
Re: The Mammoth Tank [message #360855 is a reply to message #360714] Mon, 01 December 2008 04:53 Go to previous messageGo to next message
Goztow is currently offline  Goztow
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At least the mammy obliges the stanks to show themselves. Stanks are pretty much useless uncloaked in the field.

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Re: The Mammoth Tank [message #360864 is a reply to message #360854] Mon, 01 December 2008 06:29 Go to previous messageGo to next message
ArtyWh0re is currently offline  ArtyWh0re
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I know that this isnt a real Time Stratedgy but in every C&C game (apart from Ren) the Mammoth Tank (or Apocalypse) was the King on the field.
To be so easily destroyed by an arty at range which cost less than a third of the Mammy almost takes away the pride of the Mammoth tank and this is another thing which i have thought about, but if Mammys had more speed then it might install more fear into the arty driver. Most good players in Ren dont fear mammys that much becuse they are easily destroyed unlike a Teched arty which is feared.


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[Updated on: Mon, 01 December 2008 06:30]

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Re: The Mammoth Tank [message #360865 is a reply to message #360714] Mon, 01 December 2008 06:36 Go to previous messageGo to next message
Goztow is currently offline  Goztow
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Ermm in RA2, for example, no only player would ever buy mammies, they just massed rhino's who were simply better value for the money.

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Re: The Mammoth Tank [message #360866 is a reply to message #360714] Mon, 01 December 2008 06:41 Go to previous messageGo to next message
GEORGE ZIMMER is currently offline  GEORGE ZIMMER
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Yeah, I rarely would see apoc tanks massed much, unless you were both playing on a map with a TON of money, lol...

Like I said though, they're not as terrible as people make them out to be. They just take more skill to use is all.


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Re: The Mammoth Tank [message #360879 is a reply to message #360714] Mon, 01 December 2008 07:44 Go to previous messageGo to next message
ChewML is currently offline  ChewML
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Replace the Ren mammy with the Tiberium Sun mammy and limit one at a time, that would be awesome. Big Ups
Re: The Mammoth Tank [message #360890 is a reply to message #360866] Mon, 01 December 2008 09:14 Go to previous messageGo to next message
ArtyWh0re is currently offline  ArtyWh0re
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Cabal8616 wrote on Mon, 01 December 2008 07:41

Yeah, I rarely would see apoc tanks massed much, unless you were both playing on a map with a TON of money, lol...

Like I said though, they're not as terrible as people make them out to be. They just take more skill to use is all.

I agree with the skill bit and I like to think that im pretty good with a Mammy. How ever new to Ren players will spend 1500 in tight situations and hardly be able to do anything.


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Re: The Mammoth Tank [message #360894 is a reply to message #360714] Mon, 01 December 2008 09:28 Go to previous messageGo to next message
Hitman is currently offline  Hitman
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a well timed mammy on rush map > all
Re: The Mammoth Tank [message #361025 is a reply to message #360894] Tue, 02 December 2008 03:06 Go to previous messageGo to next message
Jamie or NuneGa is currently offline  Jamie or NuneGa
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Hitman wrote on Mon, 01 December 2008 16:28

a well timed mammy on rush map > all


time it badly though and not even halfway there b4 flamer is caining up ur base.


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Re: The Mammoth Tank [message #361026 is a reply to message #361025] Tue, 02 December 2008 03:22 Go to previous messageGo to next message
Starbuzzz
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Good points Orca but I think the Mammoth is pretty good tank and like all good things, it must have a weakness too...(like Lone says)

Tanks/vehicles are my favorite in Renegade and I really am in love with the Mammoth past 2 days...(after breaking up with Flamer In Love )

I just avoid driving in the open...unless I have a Hotwire onboard. Otherwise, in any tight spot, Mammoth's rule.

The hill on Under is my favorite spot in that entire map...you simply cover Nod entrance for example...plus you got rockets to kill any SBH...

I shoot behind myself a couple times eveyr 30-40 secs...and keep firing those guns/rockets away to find any sneaking stanks and keep them wary and scared of being found out (it's a psychological war lol).

Infact, sometimes I keep on firing so much other players have complained about it (LOL)

If any improvements, I say increase Mammoth gun range a bit more but lesser than Arty gun range. I can see armor/firepower would help too!

edits: typos.


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[Updated on: Tue, 02 December 2008 03:35]

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Re: The Mammoth Tank [message #361027 is a reply to message #361026] Tue, 02 December 2008 03:31 Go to previous messageGo to next message
Spoony is currently offline  Spoony
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Mammoth is absolutely fine as it is as long as the pointsfix is there. They're devastating if you use them in the right situation; it's just that most people don't, including the topic starter, I suspect. The driver's the problem, not the vehicle.

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Re: The Mammoth Tank [message #361043 is a reply to message #360714] Tue, 02 December 2008 04:56 Go to previous messageGo to next message
ArtyWh0re is currently offline  ArtyWh0re
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wow thanks for the reply, i guess i will just shut up then

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Re: The Mammoth Tank [message #361089 is a reply to message #360864] Tue, 02 December 2008 11:44 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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0rca234 wrote on Mon, 01 December 2008 06:29

I know that this isnt a real Time Stratedgy but in every C&C game (apart from Ren) the Mammoth Tank (or Apocalypse) was the King on the field.
To be so easily destroyed by an arty at range which cost less than a third of the Mammy almost takes away the pride of the Mammoth tank and this is another thing which i have thought about, but if Mammys had more speed then it might install more fear into the arty driver. Most good players in Ren dont fear mammys that much becuse they are easily destroyed unlike a Teched arty which is feared.


You mean an arty is feared into your mindless team finally remembers to just buy a couple snipers and then they are reduced to ruble.

Also, the mammoth is an excellent tank, I just find most drivers with it are idiots. The shells have more range then the rockets, I thought everyone knew that, well until I played three or four on-line matches and watched mammoth tanks shoot rockets that blew up like half a mile in front of me for 5 minutes, at the end of which I had had enough time to take them out with my rail gun... I mean, all they had to do with switch to shells and they could have killed me easy enough. And for people that say it is hard to tell if you are hitting the person watch your points, if your points are increasing, your hitting something at least.


Re: The Mammoth Tank [message #361102 is a reply to message #361089] Tue, 02 December 2008 13:15 Go to previous message
Starbuzzz
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Jerad Gray wrote on Tue, 02 December 2008 12:44

And for people that say it is hard to tell if you are hitting the person watch your points, if your points are increasing, your hitting something at least.


Yeah, that's one of the key ways to see if you are hitting buildings...

but it's a lot more funnier with people...you shoot them and if you are causing damage, they start running backwards and jumping and dancing LOL...

And nothing better than hearing the boink sound 2 seconds later... Big Grin


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