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Animating Aggregates [message #35861] Sun, 03 August 2003 09:46 Go to next message
Sanada78 is currently offline  Sanada78
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Commander

I'm creating an animated model that destructs when all health have gone. I want to use some aggregates to activate at certain parts of the animated destruction sequence and then are deactivated once a certain frame has passed. Something like Aggregate~001 to activate at frame one then deactivate on the next frame then Aggregate~002 activate on the next frame.
Animating Aggregates [message #35952] Sun, 03 August 2003 16:58 Go to previous messageGo to next message
YSLMuffins is currently offline  YSLMuffins
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Moderator - Mod Forum
You will have to become familiar with the trackview feature in gmax as well as search for stonerook's topic on damage aggregates (bridge destruction) on this forum.

But, I'm assuming that's what you want because I had a hard time deciphering your question?


-YSLMuffins
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Animating Aggregates [message #35983] Sun, 03 August 2003 19:04 Go to previous message
Sanada78 is currently offline  Sanada78
Messages: 435
Registered: April 2003
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Commander

I'm sorry if I didn't describe what I needed very clear. I was going to use a picture to show what I meant but I couldn't be asked to upload it to n00bstories. Razz

Stonerook's bridge tutorial you mentioned seems to cover what I need, Thanks.
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