Probably a dumb question, but [message #359242] |
Fri, 21 November 2008 06:15 |
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GEORGE ZIMMER
Messages: 2605 Registered: March 2006
Karma: 0
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General (2 Stars) |
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I know it's possible, as I've seen similar things. But, basically, how do you make an object that breaks like glass when you walk on them/shoot them? It's been annoying me, as I've checked the shatter option for the model in RenX, and all the collision options except VIS. It shatters fine when I shoot the object, just doesn't shatter atall when I walk on it. FYI, I set it as a damageable static tile, if it matters.
Toggle SpoilerScrin wrote on Sat, 24 January 2009 13:22 |
cAmpa wrote on Sat, 24 January 2009 12:45 | Scrin, stop pming people to get the building bars.
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FUCK YOU AND THIS SHIT GAME WITH YOUR SCRIPTS!!! I HAVE ASKING YOU AND ANOTHER NOOBS HERE ABOUT HELP WITH THAT BUILDING ICONS FEATURES FOR YEARS, BUT YOU KEEP IGNORING ME AND KEEP WRITE SHIT, SO BURN YOU AND YOUR ASSLICKERS FRIENDS, THIS TIME I'M NOT COME BACK!!!!!!!!!
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Re: Probably a dumb question, but [message #359300 is a reply to message #359262] |
Fri, 21 November 2008 14:44 |
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GEORGE ZIMMER
Messages: 2605 Registered: March 2006
Karma: 0
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General (2 Stars) |
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cnc95fan wrote on Fri, 21 November 2008 10:29 | Is there a script zone you can put on it, then attach scripts which play an animation?
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Considered it, but for one, I plan to have alot of objects like that. Setting them all up would be a pain, and would be a sort of crappy work around. Plus, I KNOW it's possible to just have it work like glass. It pisses me off I don't know how to, though.
Quote: | ow LOL, I totally forgotten that
then, I think renhelp is you answer.
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Looked on renhelp, all I could find remotely similar is a guide to damageable static tiles. Which I already know how to do, and isn't quite what I'm looking for.
Quote: | there is glass in some missions that's on roof (comm center) and if u hold shift u can walk on it, jump and it brakes when u land. I think it might have something 2 do with the warheads (i mean there are tread warheads and maybe foot ones 2 Razz) but it's most likely not (this sounds dumb)
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I actually thought that might be it too, as there ARE hitter types for ammo presets in LE, but they're not related to warheads. Even looked in armor.ini to see if there was, no luck.
Toggle SpoilerScrin wrote on Sat, 24 January 2009 13:22 |
cAmpa wrote on Sat, 24 January 2009 12:45 | Scrin, stop pming people to get the building bars.
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FUCK YOU AND THIS SHIT GAME WITH YOUR SCRIPTS!!! I HAVE ASKING YOU AND ANOTHER NOOBS HERE ABOUT HELP WITH THAT BUILDING ICONS FEATURES FOR YEARS, BUT YOU KEEP IGNORING ME AND KEEP WRITE SHIT, SO BURN YOU AND YOUR ASSLICKERS FRIENDS, THIS TIME I'M NOT COME BACK!!!!!!!!!
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Re: Probably a dumb question, but [message #359325 is a reply to message #359323] |
Fri, 21 November 2008 16:20 |
nopol10
Messages: 1043 Registered: February 2005 Location: Singapore
Karma: 0
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General (1 Star) |
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I believe you have to walk into them in LevelEdit first before exporting so that they can be broken when walked into ingame.
nopol10=Nopol=nopol(GSA)
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