LE: Following and shooting drop-off bots [message #358963] |
Wed, 19 November 2008 00:57 |
sauron--the--king
Messages: 64 Registered: November 2008 Location: Holland
Karma: 0
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Hi,
I would like to have bots who follow me.
These bots must be allies and they have to shoot
at enemies. The bots are some GDI Snipers, Rocketsoldiers
and normall soldiers. They have to be dropped off by a
GDI transport helicopter on a specific place when
I enter a zone. When the units are dead the helicopters
must come again. It would be nice if they stopped
following me when I poked them. This must be done in LE.
Any ideas?
Kind regards,
Brian
[Updated on: Wed, 19 November 2008 00:58] Report message to a moderator
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Re: LE: Following and shooting drop-off bots [message #358996 is a reply to message #358963] |
Wed, 19 November 2008 08:20 |
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Altzan
Messages: 1586 Registered: September 2008 Location: Tennessee
Karma: 0
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General (1 Star) |
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I saw someone use a script to achieve the following effect, it was something like M05_Guard_Bot <--not the extact name but something similar
Wasn't sure how he used it though
Not sure how to do the poke thing or helicopter thing however.
I cannot imagine how the clockwork of the universe can exist without a clockmaker. ~Voltaire
[Updated on: Wed, 19 November 2008 08:20] Report message to a moderator
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Re: LE: Following and shooting drop-off bots [message #359296 is a reply to message #359283] |
Fri, 21 November 2008 14:20 |
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Altzan
Messages: 1586 Registered: September 2008 Location: Tennessee
Karma: 0
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General (1 Star) |
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ErroR wrote on Fri, 21 November 2008 13:26 |
sauron--the--king wrote on Fri, 21 November 2008 19:58 | Hi,
Sorry but where do you have to place
the Txt documents and stuff and how
do you activate them. I never used
it so I don't know how to do it.
Kind Regards,
Brian
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as a drop cinematic or something. use the script "cinematic test" and put the txt name in the blank field under it (the txt has to be in the mod folder)
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http://renhelp.net/index.php?mod=Tutorials&action=view&id=108
Check that out, very helpful tutorial.
I cannot imagine how the clockwork of the universe can exist without a clockmaker. ~Voltaire
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Re: LE: Following and shooting drop-off bots [message #359361 is a reply to message #359318] |
Sat, 22 November 2008 05:37 |
sauron--the--king
Messages: 64 Registered: November 2008 Location: Holland
Karma: 0
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Recruit |
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Hi,
I finally have the bot drop. I made one txt. document with
my own bots. But I need to know one more thing. I want the
bots to spawn again each time they die. For example, if I
have 5 bots with me who all came from the same chopper, I
want the chopper to come again and drop all of them again
at the same place when they all are dead. The bots already
follow me and kill enemy units, but they won't respawn when
they die. Does anyone know how to do this?
Kind Regards,
Brian
[Updated on: Sat, 22 November 2008 05:53] Report message to a moderator
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Re: LE: Following and shooting drop-off bots [message #359386 is a reply to message #359374] |
Sat, 22 November 2008 09:19 |
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Altzan
Messages: 1586 Registered: September 2008 Location: Tennessee
Karma: 0
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General (1 Star) |
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madrackz wrote on Sat, 22 November 2008 09:27 | I could make you a Script when you press a Button it will send you Reinforcements at your current Position
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That would be cool.
Another way, not as good, is to have the bots come at designated intervals, i.e. every 30 seconds. That's explained in that tutorial. But Bots coming after they die is definitely better, use what I said as a fallback incase it can't be done (but if madrackz says he can script it, I'm sure he can).
I cannot imagine how the clockwork of the universe can exist without a clockmaker. ~Voltaire
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