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Reticule colours [message #358820] Mon, 17 November 2008 13:52 Go to next message
Jamie or NuneGa is currently offline  Jamie or NuneGa
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Was just thinking and surely it can be classed as a bug in those situations where according to you reticule you are not in range to hit anything yet you can still do damage.

Good example of this is the orca machine gun that damages further than the reticule portrays.


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Re: Reticule colours [message #358861 is a reply to message #358820] Mon, 17 November 2008 22:46 Go to previous messageGo to next message
Craziac is currently offline  Craziac
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This is to my knowledge, correct me if I'm wrong.

The reticle represents the "Range" aspect of the weapon that shoots the least distance. So, for the Orca, the machine gun shoots farther than the rockets, so the reticle only turns red if the rocket weapon can hit it. Same goes for the mammoth tank; the reticle is only red if the tusk missiles will hit it, not the regular ones.

I think that it also occurs with the autorifle and maybe some others, that's just an EffectiveRange thing and is generally negligible.


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Re: Reticule colours [message #358864 is a reply to message #358820] Tue, 18 November 2008 00:32 Go to previous messageGo to next message
Goztow is currently offline  Goztow
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That seems strange: due to c4 range, all infantry would hardly ever have red if this was true.

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Re: Reticule colours [message #358866 is a reply to message #358864] Tue, 18 November 2008 01:32 Go to previous messageGo to next message
jnz is currently offline  jnz
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Goztow wrote on Tue, 18 November 2008 07:32

That seems strange: due to c4 range, all infantry would hardly ever have red if this was true.



He means for weapons with a secondary weapon, not diffrent weapons in your bag.
Re: Reticule colours [message #358869 is a reply to message #358820] Tue, 18 November 2008 01:48 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
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The range at which the reticle turns red (or yellow/green) is determined by the 'EffectiveRange' property (I think of the Primary ammo type), which does NOT necessaraily match the actual range of the primary or secondary ammo types. For example I could set the effective range of the pistol to 300 meters and be able to target anything up to 300 meters, but the reticle would be yellow (or is it green for not in range? Can't remember) until you got within the weapons actual range (again, I think this is determined by the primary ammo type).


On some weapons the range is greater than the effective range, so you can actually shoot and hit them before the targetting box appears.


So, in closing, EffectiveRange is the range at which the targetting box appears, and Range is the range at which you can actually hit them from, and they are not necessaraily the same.


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[Updated on: Tue, 18 November 2008 01:49]

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Re: Reticule colours [message #358871 is a reply to message #358820] Tue, 18 November 2008 04:43 Go to previous messageGo to next message
Jamie or NuneGa is currently offline  Jamie or NuneGa
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So... to sum up without the technical words Wink.

You are saying the orca reticule stays grey when hitting at large distance because the missles(aka primary weapon), cannot hit that.

So can it be fixed?


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[Updated on: Tue, 18 November 2008 04:43]

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Re: Reticule colours [message #358872 is a reply to message #358820] Tue, 18 November 2008 04:47 Go to previous messageGo to next message
StealthEye is currently offline  StealthEye
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No, it's intentional that the range is set lower than what you can actually damage.

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Re: Reticule colours [message #358874 is a reply to message #358820] Tue, 18 November 2008 04:51 Go to previous messageGo to next message
GEORGE ZIMMER is currently offline  GEORGE ZIMMER
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The fact that the orca has a better machine gun than the apache is just bullshit altogether IMO.

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Re: Reticule colours [message #358877 is a reply to message #358820] Tue, 18 November 2008 06:21 Go to previous messageGo to next message
Lone0001 is currently offline  Lone0001
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The Orca has a longer Machine gun range, and the Apache has a longer Rocket Range, I see no problem.

Re: Reticule colours [message #358881 is a reply to message #358874] Tue, 18 November 2008 07:38 Go to previous messageGo to next message
Jamie or NuneGa is currently offline  Jamie or NuneGa
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Cabal8616 wrote on Tue, 18 November 2008 11:51

The fact that the orca has a better machine gun than the apache is just bullshit altogether IMO.


apache is better than orca tbh except @ long range... but most people don't know to aim wheer apache will be therefore apche can get close to orca and annilate it.


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Re: Reticule colours [message #358884 is a reply to message #358820] Tue, 18 November 2008 09:03 Go to previous messageGo to next message
GEORGE ZIMMER is currently offline  GEORGE ZIMMER
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Apache in TD had only a machine gun. Orca in TD had only rockets

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Re: Reticule colours [message #359010 is a reply to message #358820] Wed, 19 November 2008 10:07 Go to previous messageGo to next message
RTsa is currently offline  RTsa
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An apache is also way more silent than an orca, so it's stealthier, too, which sometimes has quite a big difference.

Re: Reticule colours [message #359093 is a reply to message #359010] Thu, 20 November 2008 08:17 Go to previous messageGo to next message
Di3HardNL is currently offline  Di3HardNL
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RTsa wrote on Wed, 19 November 2008 11:07

An apache is also way more silent than an orca, so it's stealthier, too, which sometimes has quite a big difference.


unless you have edited .wavs in your data Wink


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Re: Reticule colours [message #359107 is a reply to message #358820] Thu, 20 November 2008 09:32 Go to previous messageGo to next message
Genesis2001
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I agree apache's are more silent. But, you can still hear them. Just not when you hear a bunch of orcas XD Razz
Re: Reticule colours [message #359118 is a reply to message #359093] Thu, 20 November 2008 11:09 Go to previous message
EvilWhiteDragon is currently offline  EvilWhiteDragon
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Di3HardNL wrote on Thu, 20 November 2008 16:17

RTsa wrote on Wed, 19 November 2008 11:07

An apache is also way more silent than an orca, so it's stealthier, too, which sometimes has quite a big difference.


unless you have edited .wavs in your data Wink

^^ Obivously some FAIL advantage mod users


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