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red alert "2" mod [message #35839] |
Sun, 03 August 2003 07:00 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
crisisady
Messages: 6 Registered: August 2003
Karma: 0
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then have u all heard of any upcoming realease of red alert 2 mod for renegade? :rolleyes:
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red alert "2" mod [message #35865] |
Sun, 03 August 2003 10:31 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
mike9292
Messages: 275 Registered: February 2003 Location: USA
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the only reason i remembered there was a ra2 mod was that cyborgcd was in it and he helped me with my first map
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red alert "2" mod [message #35958] |
Sun, 03 August 2003 17:05 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
mike9292
Messages: 275 Registered: February 2003 Location: USA
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magic u showed the telsa coil and the barracks before o nthe old forum to but the new buildings are good
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red alert "2" mod [message #36010] |
Sun, 03 August 2003 20:20 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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Magic013 | I have some RA2 building models wich I'm working on, but I'm gonna use them for Tib Evo as long as there isn't a serios thought about an RA2 mod or exp.
![http://www.n00bstories.com/image.fetch.php?id=1270568470](http://www.n00bstories.com/image.fetch.php?id=1270568470)
![http://www.n00bstories.com/image.fetch.php?id=1008536249](http://www.n00bstories.com/image.fetch.php?id=1008536249)
![http://www.n00bstories.com/image.fetch.php?id=1065205307](http://www.n00bstories.com/image.fetch.php?id=1065205307)
![http://www.n00bstories.com/image.fetch.php?id=1055021784](http://www.n00bstories.com/image.fetch.php?id=1055021784)
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looks cool and you are going to put that in renegade how it will prob be just a bit to big you know
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red alert "2" mod [message #36109] |
Mon, 04 August 2003 03:58 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
crisisady
Messages: 6 Registered: August 2003
Karma: 0
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oh hell ya nice... any ideal where can i d/l this RA2: Vengence beta or ahlpa or wat?
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red alert "2" mod [message #36146] |
Mon, 04 August 2003 08:46 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
Ugauga01
Messages: 173 Registered: June 2003 Location: Germany
Karma: 0
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![155913639](/theme/Renegade_Forums/images/icq.png)
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What is the PolyCount of the Nuclear-Silo??
Das Leben ist ein scheiß Rollenspiel. -Hat aber eine geile Grafik.
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The life is a bad RPG. -But it has a great Graphik
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red alert "2" mod [message #36375] |
Mon, 04 August 2003 22:26 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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Magic013 |
Ugauga01 | What is the PolyCount of the Nuclear-Silo??
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The polycounts is about 1800, but I will use this building as a DM building and I'm using VIS on the map aswell. Id you want to see updates on the map go here.
btw, what do you think of this:
![http://www.n00bstories.com/image.fetch.php?id=1318298822](http://www.n00bstories.com/image.fetch.php?id=1318298822)
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looks cool
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red alert "2" mod [message #36454] |
Tue, 05 August 2003 04:43 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
crisisady
Messages: 6 Registered: August 2003
Karma: 0
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r u all the creators of RA2 mod??? n pls pls tell me where can i find the screenshots of it.....
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