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Animating Aggregates [message #35861] Sun, 03 August 2003 09:46 Go to previous message
Sanada78 is currently offline  Sanada78
Messages: 435
Registered: April 2003
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I'm creating an animated model that destructs when all health have gone. I want to use some aggregates to activate at certain parts of the animated destruction sequence and then are deactivated once a certain frame has passed. Something like Aggregate~001 to activate at frame one then deactivate on the next frame then Aggregate~002 activate on the next frame.
 
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