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Renegade Models [message #358310] Wed, 12 November 2008 13:59 Go to next message
mrãçķz is currently offline  mrãçķz
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Everytime when i try to load a Vehicle W3D in 3Ds Max 8 then the vehicle will look like this:

index.php?t=getfile&id=8013&private=0

Every part of the Vehicle are duplicated, why is that? or is just something wrong? is there a way to "fix" that?
  • Attachment: tanks.jpg
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Re: Renegade Models [message #358311 is a reply to message #358310] Wed, 12 November 2008 14:05 Go to previous messageGo to next message
Canadacdn is currently offline  Canadacdn
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That's the LOD models, they are supposed to be there.

In case you didn't know, LOD is for "Level of Detail" which alternates the model between the different lower-poly models of the same vehicle depending on how far you are from the vehicle in order to improve performance. However, Renegade is so old now that they really aren't necessary unless the model uses a lot of polygons.

[Updated on: Thu, 13 November 2008 12:07]

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Re: Renegade Models [message #358322 is a reply to message #358310] Wed, 12 November 2008 15:53 Go to previous messageGo to next message
mrãçķz is currently offline  mrãçķz
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Damn, i wantred to edit the Humvee Sad anyway i had to create my own one: (Texture will come later and some Deteils)

index.php?t=getfile&id=8017&private=0
  • Attachment: MY Humvee.jpg
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Re: Renegade Models [message #358323 is a reply to message #358310] Wed, 12 November 2008 15:55 Go to previous messageGo to next message
MGamer is currently offline  MGamer
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it looks like a truck

rawr.....
Re: Renegade Models [message #358330 is a reply to message #358310] Wed, 12 November 2008 17:03 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
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just delete the low detail lods and keep the the high detail load usually 0, threes a public gmax version of the Humvee. nice Humvee you got there looks skinny tho.

http://s18.postimage.org/jc6qbn4k9/bricks3.png
Re: Renegade Models [message #358353 is a reply to message #358330] Wed, 12 November 2008 19:35 Go to previous messageGo to next message
Canadacdn is currently offline  Canadacdn
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Gen_Blacky wrote on Wed, 12 November 2008 18:03

just delete the low detail lods and keep the the high detail load usually 0, threes a public gmax version of the Humvee. nice Humvee you got there looks skinny tho.


ftp://ftp.westwood.com/pub/renegade/tools/VehicleModels.zip
Re: Renegade Models [message #358393 is a reply to message #358311] Thu, 13 November 2008 05:38 Go to previous messageGo to next message
ErroR is currently offline  ErroR
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Canadacdn wrote on Wed, 12 November 2008 23:05

That's the LOD models, they are supposed to be there.

In case you didn't know, LOD is for "Level of Depth" which alternates the model between the different lower-poly models of the same vehicle depending on how far you are from the vehicle in order to improve performance. However, Renegade is so old now that they really aren't necessary unless the model uses a lot of polygons.

By the way with lods my models change not then they are far but when they're close how do i change that?
Re: Renegade Models [message #358394 is a reply to message #358310] Thu, 13 November 2008 05:58 Go to previous messageGo to next message
mrãçķz is currently offline  mrãçķz
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I forgot to say, its not a humvee, its a replace for the Humvee lol
Re: Renegade Models [message #358401 is a reply to message #358330] Thu, 13 November 2008 08:05 Go to previous messageGo to next message
LR01 is currently offline  LR01
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Gen_Blacky wrote on Thu, 13 November 2008 01:03

just delete the low detail lods and keep the the high detail load usually 0, threes a public gmax version of the Humvee. nice Humvee you got there looks skinny tho.


yup, just import and delete the low poly LOD, pretty simple not?


Moding can be real Fun...
Re: Renegade Models [message #358409 is a reply to message #358393] Thu, 13 November 2008 10:31 Go to previous messageGo to next message
Canadacdn is currently offline  Canadacdn
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ErroR wrote on Thu, 13 November 2008 06:38

Canadacdn wrote on Wed, 12 November 2008 23:05

That's the LOD models, they are supposed to be there.

In case you didn't know, LOD is for "Level of Depth" which alternates the model between the different lower-poly models of the same vehicle depending on how far you are from the vehicle in order to improve performance. However, Renegade is so old now that they really aren't necessary unless the model uses a lot of polygons.

By the way with lods my models change not then they are far but when they're close how do i change that?


I don't know, I believe it's coded into Renegade and difficult if not impossible to change. You could try making the 0 and 1 LOD identical, that might help.

[Updated on: Thu, 13 November 2008 10:31]

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Re: Renegade Models [message #358413 is a reply to message #358310] Thu, 13 November 2008 10:53 Go to previous messageGo to next message
ErroR is currently offline  ErroR
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it used to be normal.. now it's not now they keep changing when they're close and change when i slightly turn the camera
Re: Renegade Models [message #358464 is a reply to message #358310] Thu, 13 November 2008 23:04 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
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i have every renegade vehicle model with lod 0 so i don't have that problem.

http://s18.postimage.org/jc6qbn4k9/bricks3.png
Re: Renegade Models [message #358473 is a reply to message #358310] Fri, 14 November 2008 03:50 Go to previous messageGo to next message
mrãçķz is currently offline  mrãçķz
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Selfmade ?
Re: Renegade Models [message #358599 is a reply to message #358473] Sat, 15 November 2008 12:35 Go to previous message
Gen_Blacky is currently offline  Gen_Blacky
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madrackz wrote on Fri, 14 November 2008 04:50

Selfmade ?


yea I every vehicle back to its gmax state as a project with out the h-lod.


http://s18.postimage.org/jc6qbn4k9/bricks3.png

[Updated on: Sat, 15 November 2008 12:36]

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