[Release] C&C_Islands Egypt [message #357604] |
Thu, 06 November 2008 19:18 |
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Gen_Blacky
Messages: 3250 Registered: September 2006
Karma: 1
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General (3 Stars) |
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Here is my Egypt map for islands I am Finally releasing this as is, people can change it how they want. I have been working on other maps but not much progress so far. Have fun
http://i253.photobucket.com/albums/hh48/Gen_Blacky/ScreenShot12.png
http://i253.photobucket.com/albums/hh48/Gen_Blacky/ScreenShot11.png
http://i253.photobucket.com/albums/hh48/Gen_Blacky/ScreenShot10.png
http://i253.photobucket.com/albums/hh48/Gen_Blacky/ScreenShot09.png
C&C_Islands.mix Egypt
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What It Does
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This mod changes all of the texture's names in c&c_islands.mix. You can change
change the maps's skins without affecting other maps. This is used for mutiplayer.
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Installation
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Backup your C&C_Islands.mix and then replace with mine
C:\Westwood\Renegade\Data\C&C_Islands.mix
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Changing the skin
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(Skin names not up to date check .w3d for names)
For those who want to change the skins here is a list of
skins, just put the renamed skins in data folder.
C:\Westwood\Renegade\Data\
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Skin's Not in Always.dat (Not Renamed) Originally in .mix
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bunkr.dds
grn2.dds
grn_rck2.dds
grnd1.dds
l01-concrete01.dds
mtn.dds
water_caustic_gridmike.dds
wtr1.dds
wallbase.dds renamed to (w4llbase.dds)
nod_mnt05.dds
snd.dds
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Skins Renamed From Always.dat
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Mp_Islands --------------------
l03_cann02.dds to l03_cann03.dds
l03_lvrock.dds to B03_lvrock.dds
l03_lvtree.dds to B03_lvtree.dds
ref_ramp.dds to refbramp.dds
l03_bushes.dds to B03_bushes.dds
gd_metl.dds to bd_metl.dds
gdi_base.dds to bdi_base.dds
gdi_cmnt.dds to bdi_cmnt.dds
gdi_con.dds to bdi_con.dds
gdi_slt.dds to bdi_slt.dds
gdi_trim.dds to bdi_trim.dds
ref_roll.dds to refbroll.dds
ref_side.dds to refbside.dds
ref_win4.dds to refbwin4.dds
ref_corg.dds to refbcorg.dds
ref_nodlogo.dds to refbnodlogo.dds
ref_pipe.dds to refbpipe.dds
rep_glow.dds to repbglow.dds
ref_cemnt.dds to refbcemnt.dds
ref_red.dds to refbred.dds
ref_gdilogo.dds to refbgdilogo.dds
ref_nodlogo.dds to refbnodlogo.dds
razorw.dds to razorb.dds
pwr_red.dds to pwrbred.dds
pwr_mtl_beam01.dds to pwrrmtl_beam01.dds
ref_reflect2.dds to refbreflect2.dds
pwr_base.dds to pwrbbase.dds
ob_ribs.dds to obbribs.dds
atr_metal.dds to btr_metal.dds
gd_flor.dds to bd_flor.dds
stp_arrow.dds to btp_arrow.dds
hnd_window.dds to hndbwindow.dds
hnd_grill.dds to hndbgrill.dds
hnd_cndt.dds to hndbcndt.dds
hnd_globe.dds to hndbglobe.dds
hpad_bolt.dds to hpadbbolt.dds
Island Tunnels ----------------------
l01-concrete01.dds to b01-concrete01.dds
l10_alienmtl.dds to b10_alienmtl.dds
lv8_djam.dds to bv8_djam.dds
wallbase.dds to w4llbase.dds
ref_ramp.dds to ref_r4mp.dds
stp_tarmak.tga to btp_tarmak.tga
water_caustic_gridmike.dds (not renamed)
Credits to Blacky aka Hash
http://files.filefront.com/CC+Islands+Egypt+V12zip/;12275708;/fileinfo.html
[Updated on: Thu, 06 November 2008 19:22] Report message to a moderator
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Re: [Release] C&C_Islands Egypt [message #357617 is a reply to message #357604] |
Thu, 06 November 2008 22:57 |
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Feetseek
Messages: 239 Registered: February 2006 Location: Los Gatos, California, Ho...
Karma: 0
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Recruit |
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I like the tunnels
"I wumbo, you wumbo, he, she, wombo, wombo, wombo-ing, wobology, the study of wombo, it's first grade SpongeBob" - Patrick Star.
Burntfirex
Feetseek
Oompaball
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Re: [Release] C&C_Islands Egypt [message #357676 is a reply to message #357651] |
Fri, 07 November 2008 11:37 |
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Gen_Blacky
Messages: 3250 Registered: September 2006
Karma: 1
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General (3 Stars) |
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Di3HardNL wrote on Fri, 07 November 2008 08:34 | Thanks blacky! This is what i wanted ^
I got 2 questions tho
I - Is it possible to change the lightmapping/lightning of the Islands tunnel and make it work multiplayer internet?
II - Is it possible to add w3d objects or emitters to a map and make it work online?
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#1 and #2 yea im sure you can you just import the map and re texture the whole map and add all the emitters with renx or 3ds max and then set all the w3d properties backup. This is the correct way to do it but takes a lot of time i just hex edited to change the textures so i didn't have to do that. I will try doing it with hourglass since Westwood gave the gmax version of it and is already set up.
do you have the g\3dsmax or gmax model of that tree
pawkyfox wrote on Fri, 07 November 2008 08:48 | Don't forget to replace the palm trees with dates tree! It will make the map more genuine looking. Dates trees grow in deserts.
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[Updated on: Fri, 07 November 2008 12:51] Report message to a moderator
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Re: [Release] C&C_Islands Egypt [message #357758 is a reply to message #357604] |
Sat, 08 November 2008 14:29 |
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Gen_Blacky
Messages: 3250 Registered: September 2006
Karma: 1
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General (3 Stars) |
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you must be using the old version because ref_roll.dds isn't even in the .mix , i had a glitch with changing the name of ref_roll so i removed it. I don't see that when i play other maps.
Edit: by chance are you using rxd or some other ren mod
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Attachment: k.jpg
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[Updated on: Sat, 08 November 2008 14:31] Report message to a moderator
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Re: [Release] C&C_Islands Egypt [message #357769 is a reply to message #357762] |
Sat, 08 November 2008 17:39 |
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Gen_Blacky
Messages: 3250 Registered: September 2006
Karma: 1
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General (3 Stars) |
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zunnie wrote on Sat, 08 November 2008 17:21 |
anant wrote on Sat, 08 November 2008 14:39 | one problem
onlien my wokrs, used game-maps.net
heres 1 problem tho
on a diff map that is, for all other maps
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I think you are tring to hint Gen_Blacky should make the same
mod for other maps
Nah, jk, i have the same "problem" on other maps the ref roll thing
is in egyptian style too, i dont care much though.
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Really weird try this version.
http://www.yousendit.com/download/Y2o4bGtEVEhlM1R2Wmc9PQ
Let me know if it fixes it or causes any other problems.
[Updated on: Sat, 08 November 2008 17:42] Report message to a moderator
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