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how does ea talk about renegade? [message #357414] Wed, 05 November 2008 17:18 Go to next message
candy is currently offline  candy
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i am wondering, but u guys do have talks with westwood/ea right?
so how do they talk about renegade?
'oh a patch? cool we'll help if we have some time' or more a 'yeah whatever' kind of way?
did they say it was an unfinished game, or are they actualy happy about the result?
hope u can answer the question (it's not really TT related, but didn't know where else to post this)
Re: how does ea talk about renegade? [message #357431 is a reply to message #357414] Wed, 05 November 2008 20:10 Go to previous messageGo to next message
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No EA doesn't really care about Renegade at all they have done is allowed TT to work on the patch.

[Updated on: Wed, 05 November 2008 20:10]

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Re: how does ea talk about renegade? [message #357444 is a reply to message #357414] Wed, 05 November 2008 20:58 Go to previous messageGo to next message
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Whenever you talk to an EA employee about Renegade, they will immediately cover their ears and make fart noises with their mouth until you leave.
Re: how does ea talk about renegade? [message #357517 is a reply to message #357414] Thu, 06 November 2008 06:28 Go to previous messageGo to next message
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Thats NOT true in my experience.

My experience is that they will completely ignore you as all they care about is posting yet more useless PR crap about $insert_latest_game_here


Jonathan Wilson aka Jonwil
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Re: how does ea talk about renegade? [message #357537 is a reply to message #357517] Thu, 06 November 2008 08:46 Go to previous messageGo to next message
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jonwil wrote on Thu, 06 November 2008 06:28

Thats NOT true in my experience.

My experience is that they will completely ignore you as all they care about is posting yet more useless PR crap about $insert_latest_game_here


Sounds about right to me, EA sort of discontinued Renegade in the first place as well so I doubt they would have been much help even if all they cared about wasn't their latest release. Also notice that even in their newer games that they will go ahead and release patches that only address the smaller issues, and never address the much more obvious but harder to fix issues.


Re: how does ea talk about renegade? [message #357545 is a reply to message #357537] Thu, 06 November 2008 09:13 Go to previous messageGo to next message
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Jerad Gray wrote on Thu, 06 November 2008 17:46

jonwil wrote on Thu, 06 November 2008 06:28

Thats NOT true in my experience.

My experience is that they will completely ignore you as all they care about is posting yet more useless PR crap about $insert_latest_game_here


Sounds about right to me, EA sort of discontinued Renegade in the first place as well so I doubt they would have been much help even if all they cared about wasn't their latest release. Also notice that even in their newer games that they will go ahead and release patches that only address the smaller issues, and never address the much more obvious but harder to fix issues.

Ea isn't what it used to be..
Re: how does ea talk about renegade? [message #357578 is a reply to message #357545] Thu, 06 November 2008 14:12 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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ErroR wrote on Thu, 06 November 2008 09:13

Jerad Gray wrote on Thu, 06 November 2008 17:46

jonwil wrote on Thu, 06 November 2008 06:28

Thats NOT true in my experience.

My experience is that they will completely ignore you as all they care about is posting yet more useless PR crap about $insert_latest_game_here


Ea is the same as they always have been, if not worse.
Sounds about right to me, EA sort of discontinued Renegade in the first place as well so I doubt they would have been much help even if all they cared about wasn't their latest release. Also notice that even in their newer games that they will go ahead and release patches that only address the smaller issues, and never address the much more obvious but harder to fix issues.

Ea isn't what it used to be..

The last bf2142 patch they released was only a few months ago, it breaks their Northern-strike expansion pack unless you go through 5 steps of installing and un-installing patches to get it to work. At the same time, you can still use explosives to blast yourself up into the air, if you hold the back arrow key you can turn the camera really fast to fly around in drop pods, and many other things. EA recently killed Tiberium, which makes it the 3rd fps c&c game that they affected negatively.

how does ea talk about renegade?
The answer is simple: They don't.


Re: how does ea talk about renegade? [message #359201 is a reply to message #357414] Thu, 20 November 2008 22:30 Go to previous messageGo to next message
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candy wrote on Wed, 05 November 2008 18:18

i am wondering, but u guys do have talks with westwood/ea right?
so how do they talk about renegade?
'oh a patch? cool we'll help if we have some time' or more a 'yeah whatever' kind of way?
did they say it was an unfinished game, or are they actualy happy about the result?
hope u can answer the question (it's not really TT related, but didn't know where else to post this)


Seriously if you go throught the Always.dat file in your data file you would have heard some pretty cool .Wav/.Mp3 files. For example I am sure that we all know when you do the Tutorial you see logan talking how to strafe left and right. Well actually it appears that Westwood / E.A. had originally planned for you to be able to dash forward left and right, I am not sure about back, but if you listen to logan speak he says something like this: "You can quickly dash forward by pressing the forward button 2 times in rapid sussetion same goes for the left and right.". I will try to pull up that file later on but it also appears as they panned to make a N.O.D. single player mode too!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! And from what I heard on those files from the always.dat suggested that it probably would have been incredible!! The N.O.D. single player would have probably been much better than the G.D.I. one. Because you can just continuessly get more and more files and listen to them, and sort of paint a picture as what the developers at Westwood / E.A. had originally planned to make. Over all I suspect that if they **did** complete the game it would be unrecognizable to what we have now it.


Seriously people how can you fight a war on terrorism with all of your borders wide open!

The Goverment Has Failed All Of You.

Americas Founding Fathers Must Be Turing In Their Graves, As Well As Every Revolutionary, Every Soldier That Has Fought For This Great Country.

[Updated on: Thu, 20 November 2008 22:36]

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Re: how does ea talk about renegade? [message #359249 is a reply to message #359201] Fri, 21 November 2008 07:23 Go to previous messageGo to next message
Reaver11 is currently offline  Reaver11
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thrash300 wrote on Thu, 20 November 2008 23:30

candy wrote on Wed, 05 November 2008 18:18

i am wondering, but u guys do have talks with westwood/ea right?
so how do they talk about renegade?
'oh a patch? cool we'll help if we have some time' or more a 'yeah whatever' kind of way?
did they say it was an unfinished game, or are they actualy happy about the result?
hope u can answer the question (it's not really TT related, but didn't know where else to post this)


Seriously if you go throught the Always.dat file in your data file you would have heard some pretty cool .Wav/.Mp3 files. For example I am sure that we all know when you do the Tutorial you see logan talking how to strafe left and right. Well actually it appears that Westwood / E.A. had originally planned for you to be able to dash forward left and right, I am not sure about back, but if you listen to logan speak he says something like this: "You can quickly dash forward by pressing the forward button 2 times in rapid sussetion same goes for the left and right.". I will try to pull up that file later on but it also appears as they panned to make a N.O.D. single player mode too!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! And from what I heard on those files from the always.dat suggested that it probably would have been incredible!! The N.O.D. single player would have probably been much better than the G.D.I. one. Because you can just continuessly get more and more files and listen to them, and sort of paint a picture as what the developers at Westwood / E.A. had originally planned to make. Over all I suspect that if they **did** complete the game it would be unrecognizable to what we have now it.


That is not all you can find in the always.dat, there is also logan telling you about the agt that youi could control it by using a terminal.

There are also some nice beta videos on youtube where you see Logan climbing in the nod buggy. (at 38 seconds) http://www.youtube.com/watch?v=y2i7NZIutjA
The map Logan is driving on is m01.

The worst thing that got skipped is the lighting. The old light system was way better.
Re: how does ea talk about renegade? [message #359253 is a reply to message #357414] Fri, 21 November 2008 07:54 Go to previous messageGo to next message
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if only westwood would reunite
Re: how does ea talk about renegade? [message #359298 is a reply to message #359201] Fri, 21 November 2008 14:39 Go to previous messageGo to next message
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thrash300 wrote on Thu, 20 November 2008 23:30

candy wrote on Wed, 05 November 2008 18:18

i am wondering, but u guys do have talks with westwood/ea right?
so how do they talk about renegade?
'oh a patch? cool we'll help if we have some time' or more a 'yeah whatever' kind of way?
did they say it was an unfinished game, or are they actualy happy about the result?
hope u can answer the question (it's not really TT related, but didn't know where else to post this)


Seriously if you go throught the Always.dat file in your data file you would have heard some pretty cool .Wav/.Mp3 files. For example I am sure that we all know when you do the Tutorial you see logan talking how to strafe left and right. Well actually it appears that Westwood / E.A. had originally planned for you to be able to dash forward left and right, I am not sure about back, but if you listen to logan speak he says something like this: "You can quickly dash forward by pressing the forward button 2 times in rapid sussetion same goes for the left and right.". I will try to pull up that file later on but it also appears as they panned to make a N.O.D. single player mode too!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! And from what I heard on those files from the always.dat suggested that it probably would have been incredible!! The N.O.D. single player would have probably been much better than the G.D.I. one. Because you can just continuessly get more and more files and listen to them, and sort of paint a picture as what the developers at Westwood / E.A. had originally planned to make. Over all I suspect that if they **did** complete the game it would be unrecognizable to what we have now it.


You can enable that by editing keys.ini

It lags on multiplayer though so its not worth useing.
Re: how does ea talk about renegade? [message #359329 is a reply to message #359298] Fri, 21 November 2008 17:34 Go to previous messageGo to next message
MGamer is currently offline  MGamer
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Nightma12 wrote on Fri, 21 November 2008 15:39

thrash300 wrote on Thu, 20 November 2008 23:30

candy wrote on Wed, 05 November 2008 18:18

i am wondering, but u guys do have talks with westwood/ea right?
so how do they talk about renegade?
'oh a patch? cool we'll help if we have some time' or more a 'yeah whatever' kind of way?
did they say it was an unfinished game, or are they actualy happy about the result?
hope u can answer the question (it's not really TT related, but didn't know where else to post this)


Seriously if you go throught the Always.dat file in your data file you would have heard some pretty cool .Wav/.Mp3 files. For example I am sure that we all know when you do the Tutorial you see logan talking how to strafe left and right. Well actually it appears that Westwood / E.A. had originally planned for you to be able to dash forward left and right, I am not sure about back, but if you listen to logan speak he says something like this: "You can quickly dash forward by pressing the forward button 2 times in rapid sussetion same goes for the left and right.". I will try to pull up that file later on but it also appears as they panned to make a N.O.D. single player mode too!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! And from what I heard on those files from the always.dat suggested that it probably would have been incredible!! The N.O.D. single player would have probably been much better than the G.D.I. one. Because you can just continuessly get more and more files and listen to them, and sort of paint a picture as what the developers at Westwood / E.A. had originally planned to make. Over all I suspect that if they **did** complete the game it would be unrecognizable to what we have now it.


You can enable that by editing keys.ini

It lags on multiplayer though so its not worth useing.


so it works on any server just editing the keys.ini?



rawr.....
Re: how does ea talk about renegade? [message #359384 is a reply to message #359329] Sat, 22 November 2008 09:13 Go to previous messageGo to next message
ErroR is currently offline  ErroR
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MGamer wrote on Sat, 22 November 2008 02:34

Nightma12 wrote on Fri, 21 November 2008 15:39

thrash300 wrote on Thu, 20 November 2008 23:30

candy wrote on Wed, 05 November 2008 18:18

i am wondering, but u guys do have talks with westwood/ea right?
so how do they talk about renegade?
'oh a patch? cool we'll help if we have some time' or more a 'yeah whatever' kind of way?
did they say it was an unfinished game, or are they actualy happy about the result?
hope u can answer the question (it's not really TT related, but didn't know where else to post this)


Seriously if you go throught the Always.dat file in your data file you would have heard some pretty cool .Wav/.Mp3 files. For example I am sure that we all know when you do the Tutorial you see logan talking how to strafe left and right. Well actually it appears that Westwood / E.A. had originally planned for you to be able to dash forward left and right, I am not sure about back, but if you listen to logan speak he says something like this: "You can quickly dash forward by pressing the forward button 2 times in rapid sussetion same goes for the left and right.". I will try to pull up that file later on but it also appears as they panned to make a N.O.D. single player mode too!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! And from what I heard on those files from the always.dat suggested that it probably would have been incredible!! The N.O.D. single player would have probably been much better than the G.D.I. one. Because you can just continuessly get more and more files and listen to them, and sort of paint a picture as what the developers at Westwood / E.A. had originally planned to make. Over all I suspect that if they **did** complete the game it would be unrecognizable to what we have now it.


You can enable that by editing keys.ini

It lags on multiplayer though so its not worth useing.


so it works on any server just editing the keys.ini?



yes, as someone said it can be enabled just by puting a ";" somewhere (not sure tho), but yes i tried it some time ago, maybe for sp it's cool but not MP cuz when u do it by mistake it's bad.
Re: how does ea talk about renegade? [message #359389 is a reply to message #359201] Sat, 22 November 2008 10:08 Go to previous messageGo to next message
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thrash300 wrote on Fri, 21 November 2008 06:30

candy wrote on Wed, 05 November 2008 18:18

i am wondering, but u guys do have talks with westwood/ea right?
so how do they talk about renegade?
'oh a patch? cool we'll help if we have some time' or more a 'yeah whatever' kind of way?
did they say it was an unfinished game, or are they actualy happy about the result?
hope u can answer the question (it's not really TT related, but didn't know where else to post this)


Seriously if you go throught the Always.dat file in your data file you would have heard some pretty cool .Wav/.Mp3 files. For example I am sure that we all know when you do the Tutorial you see logan talking how to strafe left and right. Well actually it appears that Westwood / E.A. had originally planned for you to be able to dash forward left and right, I am not sure about back, but if you listen to logan speak he says something like this: "You can quickly dash forward by pressing the forward button 2 times in rapid sussetion same goes for the left and right.". I will try to pull up that file later on but it also appears as they panned to make a N.O.D. single player mode too!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! And from what I heard on those files from the always.dat suggested that it probably would have been incredible!! The N.O.D. single player would have probably been much better than the G.D.I. one. Because you can just continuessly get more and more files and listen to them, and sort of paint a picture as what the developers at Westwood / E.A. had originally planned to make. Over all I suspect that if they **did** complete the game it would be unrecognizable to what we have now it.


yea, the current renegade demo would be a beta, the current full game would be a demo, and the final would be, well, more than awesome...


Moding can be real Fun...
Re: how does ea talk about renegade? [message #360039 is a reply to message #359389] Wed, 26 November 2008 12:48 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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Dang, looks like at one point the emitter system was fully functional, I Know that there are some pieces that you can no longer use for what ever reason, but I see them using them in that video.

Re: how does ea talk about renegade? [message #360044 is a reply to message #357414] Wed, 26 November 2008 13:00 Go to previous messageGo to next message
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EA should finish what they started :\ (C&C Renegade)

rawr.....
Re: how does ea talk about renegade? [message #360052 is a reply to message #360039] Wed, 26 November 2008 13:46 Go to previous messageGo to next message
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Jerad Gray wrote on Wed, 26 November 2008 13:48

Dang, looks like at one point the emitter system was fully functional, I Know that there are some pieces that you can no longer use for what ever reason, but I see them using them in that video.



What pieces of the emitters?
Re: how does ea talk about renegade? [message #361095 is a reply to message #360052] Tue, 02 December 2008 12:11 Go to previous messageGo to next message
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Saberhawk wrote on Wed, 26 November 2008 13:46

Jerad Gray wrote on Wed, 26 November 2008 13:48

Dang, looks like at one point the emitter system was fully functional, I Know that there are some pieces that you can no longer use for what ever reason, but I see them using them in that video.



What pieces of the emitters?

Well guess this case in percitular was Primitives, but the entire part of Line Properties is broken in emitters, I know wthis for a fact, the w3d tool doesn't even save changes made to it, as I will show below:
Prior to export:
index.php?t=getfile&id=8514&private=0


Re: how does ea talk about renegade? [message #361096 is a reply to message #361095] Tue, 02 December 2008 12:13 Go to previous messageGo to next message
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Then if you reload the emitter and check its line properties:
index.php?t=getfile&id=8515&private=0
Its possibile that this can't be fixed I suppose, still its a really nice effect that I would like to see working in renegade, but so are primitives.


Re: how does ea talk about renegade? [message #361280 is a reply to message #359253] Wed, 03 December 2008 22:31 Go to previous messageGo to next message
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ErroR wrote on Fri, 21 November 2008 08:54

if only westwood would reunite


Simple question, what **would** it take for the original team to reunite. I mean they **are** game builders after all, perhaps it woulden't be too difficult to locate them in other game/software developing companies, Blizzard maybe?. Maybe we can just invite them to the forums, even if we don't get the whole team, only a few people, that still can make a considerable difference, oww and by the way in terms of "Legall Issues.". LOL, I don't think that would be a problem. LOL. We even discussed in this thread how E.A. hates Renegade and pretends that it was never made. But if we actually manage to get a few original developers to the forums.........well maybe we can..........actually....finish the game as it was supposed to.


Seriously people how can you fight a war on terrorism with all of your borders wide open!

The Goverment Has Failed All Of You.

Americas Founding Fathers Must Be Turing In Their Graves, As Well As Every Revolutionary, Every Soldier That Has Fought For This Great Country.

[Updated on: Wed, 03 December 2008 22:32]

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Re: how does ea talk about renegade? [message #361282 is a reply to message #361096] Wed, 03 December 2008 22:42 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
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Jerad Gray wrote on Tue, 02 December 2008 13:13

Then
still its a really nice effect that I would like to see working in renegade, but so are primitives.



http://s18.postimage.org/jc6qbn4k9/bricks3.png

[Updated on: Wed, 03 December 2008 22:43]

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Re: how does ea talk about renegade? [message #361296 is a reply to message #361280] Thu, 04 December 2008 01:09 Go to previous messageGo to next message
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thrash300 wrote on Thu, 04 December 2008 00:31

ErroR wrote on Fri, 21 November 2008 08:54

if only westwood would reunite


Simple question, what **would** it take for the original team to reunite. I mean they **are** game builders after all, perhaps it woulden't be too difficult to locate them in other game/software developing companies, Blizzard maybe?.


They already reunited, well... Pretty much all of them anyway...
http://www.petroglyphgames.com/aboutus/index.php



[Updated on: Thu, 04 December 2008 01:17]

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Re: how does ea talk about renegade? [message #361316 is a reply to message #361096] Thu, 04 December 2008 06:32 Go to previous messageGo to next message
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Jerad Gray wrote on Tue, 02 December 2008 21:13

Then if you reload the emitter and check its line properties:
index.php?t=getfile&id=8515&private=0
Its possibile that this can't be fixed I suppose, still its a really nice effect that I would like to see working in renegade, but so are primitives.

but i think if u export the emitter it saves the changes, no?
Re: how does ea talk about renegade? [message #361317 is a reply to message #361296] Thu, 04 December 2008 06:35 Go to previous messageGo to next message
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reborn wrote on Thu, 04 December 2008 10:09

thrash300 wrote on Thu, 04 December 2008 00:31

ErroR wrote on Fri, 21 November 2008 08:54

if only westwood would reunite


Simple question, what **would** it take for the original team to reunite. I mean they **are** game builders after all, perhaps it woulden't be too difficult to locate them in other game/software developing companies, Blizzard maybe?.


They already reunited, well... Pretty much all of them anyway...
http://www.petroglyphgames.com/aboutus/index.php

u mean petroglyph is a new group made from old west wood one (and + some maybe)?
Re: how does ea talk about renegade? [message #361337 is a reply to message #361316] Thu, 04 December 2008 07:54 Go to previous messageGo to previous message
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ErroR wrote on Thu, 04 December 2008 06:32

Jerad Gray wrote on Tue, 02 December 2008 21:13

Then if you reload the emitter and check its line properties:
index.php?t=getfile&id=8515&private=0
Its possibile that this can't be fixed I suppose, still its a really nice effect that I would like to see working in renegade, but so are primitives.

but i think if u export the emitter it saves the changes, no?

It doesn't seem to save the line properties portion part of the emitter, it saves everything but that though.


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