Viceroids [message #356577] |
Fri, 31 October 2008 11:04 |
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ErroR
Messages: 2984 Registered: March 2008 Location: Moldova
Karma: 0
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General (2 Stars) |
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In sp viceroids are generated from tiberium weapons (sometimes) how? i looked and din't see any script :\ or is it script zones (don't think so)?
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Re: Viceroids [message #356580 is a reply to message #356577] |
Fri, 31 October 2008 11:51 |
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reborn
Messages: 3231 Registered: September 2004 Location: uk - london
Karma: 0
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General (3 Stars) |
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You mean you want an AI visceroid to be created when someone is killed from tiberian, whether weaponised or naturally occuring in a field? Or you want the person turned into a visceroid in these conditions?
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Re: Viceroids [message #356591 is a reply to message #356577] |
Fri, 31 October 2008 13:01 |
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reborn
Messages: 3231 Registered: September 2004 Location: uk - london
Karma: 0
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General (3 Stars) |
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Do you mean turned into a visceroid, or it leaves an AI visceroid behind?
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Re: Viceroids [message #356819 is a reply to message #356577] |
Sun, 02 November 2008 03:05 |
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Veyrdite
Messages: 1471 Registered: August 2006 Location: Australia, Sydney
Karma: 0
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General (1 Star) |
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*changes all Visceroid=0.0000 lines to true for building armour/skins*
WOL: Veyrdite Previously: Dthdealer ( a long time ago )
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Re: Viceroids [message #356827 is a reply to message #356577] |
Sun, 02 November 2008 03:28 |
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Omar007
Messages: 1711 Registered: December 2007 Location: Amsterdam
Karma: 0
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General (1 Star) |
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already is 1.000 on all except at the 'BLAMO' nad the 'c4' skin which HAS TO BE 0!!!
In the armor.ini you must not change any other settings.
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