Flames, chem [message #356600] |
Fri, 31 October 2008 13:59 ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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ErroR
Messages: 2984 Registered: March 2008 Location: Moldova
Karma: 0
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General (2 Stars) |
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Can flames and chem shots going threw wall be fixed?
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Re: Flames, chem [message #356633 is a reply to message #356600] |
Fri, 31 October 2008 18:43 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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Starbuzzz
Messages: 1637 Registered: June 2008
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General (1 Star) |
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I don't know if this needs any fixing. The flames come out in one long animation and the buildings/map is not blocking/reflecting the flames. Dunno how this can be modified.
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Re: Flames, chem [message #356638 is a reply to message #356636] |
Fri, 31 October 2008 20:02 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
_SSnipe_
Messages: 4121 Registered: May 2007 Location: Riverside Southern Califo...
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General (4 Stars) |
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Canadacdn wrote on Fri, 31 October 2008 19:09 | The flame and chem effects are emitters, which go through objects. For this not to happen, the flamethrower/chem sprayer would have to shoot separate projectiles instead of an emitter being used to show the ammunition.
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I thought the same thing, Its the damage I think hes worried about. if the damage still can effect threw a wall/etc.
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Re: Flames, chem [message #356727 is a reply to message #356684] |
Sat, 01 November 2008 11:12 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
KobraOps
Messages: 202 Registered: January 2007
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Recruit |
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Frontier Psychiatrist wrote on Sat, 01 November 2008 14:10 | Thats one of the most unimportant I can imagine. fixing such tiny bugs will just push the release date back.
dont fix it imo.
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Oh shit someone else gets it
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Re: Flames, chem [message #356729 is a reply to message #356679] |
Sat, 01 November 2008 11:20 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
_SSnipe_
Messages: 4121 Registered: May 2007 Location: Riverside Southern Califo...
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General (4 Stars) |
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StealthEye wrote on Sat, 01 November 2008 04:04 | Exactly as most people said, it's probably not easy to fix. If we somehow figure out how to fix it however we will definitely implement it, it really is an annoying bug.
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Very, When I am trying to repair bar on any map and flames are blasting threw the walls causing me to get 5 fps and lag out. IS A PAIN IN THE ASS.
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Re: Flames, chem [message #356730 is a reply to message #356684] |
Sat, 01 November 2008 11:22 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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Canadacdn
Messages: 1830 Registered: September 2005 Location: Temple of Nod
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General (1 Star) PLECOS MASTER |
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Frontier Psychiatrist wrote on Sat, 01 November 2008 07:10 | Thats one of the most unimportant I can imagine. fixing such tiny bugs will just push the release date back.
dont fix it imo.
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Actually, it would be pretty easy to fix. But the fix would involve modifying objects.ddb.
[Updated on: Sat, 01 November 2008 11:22] Report message to a moderator
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Re: Flames, chem [message #356820 is a reply to message #356600] |
Sun, 02 November 2008 03:12 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) |
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Veyrdite
Messages: 1471 Registered: August 2006 Location: Australia, Sydney
Karma: 0
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General (1 Star) |
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Could you just tweak the particle physics so the maxbounce variable effects each particle?
WOL: Veyrdite Previously: Dthdealer ( a long time ago )
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