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Scaling models [message #354739] Fri, 17 October 2008 10:40 Go to next message
Altzan is currently offline  Altzan
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Is there a way to take a model (in gmax) and make it bigger to the appropriate size for the game without destroying its quality? I got a nice model but it was impossibly small so I scaled it to bigger size, but the model quality dropped like a rock... in fact, some parts just disappeared and there were holes everywhere.

I realize this model is already crappy but I tried scaling another perfectly good model and got similar results.

Also to those who are thinking "WTF IS THAT" this is just a test before I go to something bigger. Good thing too...

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I cannot imagine how the clockwork of the universe can exist without a clockmaker. ~Voltaire
Re: Scaling models [message #354742 is a reply to message #354739] Fri, 17 October 2008 10:48 Go to previous messageGo to next message
Mauler
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Well i had this problem before. Try unselecting the Option "Smooth Across Normal Meshes" before export it should work, it did for me.


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Re: Scaling models [message #354753 is a reply to message #354739] Fri, 17 October 2008 11:27 Go to previous messageGo to next message
Altzan is currently offline  Altzan
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No, wait... it looks crappy even before I scaled it.

OK, I'll be up front. I'm using a program called LeoCad which is like Gmax but with Lego blocks (yes. virtual lego blocks). It can export models to 3ds format which I imported into gmax. Is importing the problem? Should I just use 3ds max? I wouldn't know where to get it though...


I cannot imagine how the clockwork of the universe can exist without a clockmaker. ~Voltaire
Re: Scaling models [message #354755 is a reply to message #354753] Fri, 17 October 2008 11:31 Go to previous messageGo to next message
Mauler
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Oops you are using Gmax... well i would suggest using Gmax/renx Only....

EDIT** there's probably something amiss when exporting from your said program...and there is ways of getting Max for free but i will leave that to you since this forum does not accept link to such material.. Thumbs Up

[Updated on: Fri, 17 October 2008 11:38]

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Re: Scaling models [message #354761 is a reply to message #354739] Fri, 17 October 2008 12:33 Go to previous messageGo to next message
mrãçķz is currently offline  mrãçķz
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Permabanned for trying and failing DDoS
3DS MAX FTW
Re: Scaling models [message #354777 is a reply to message #354739] Fri, 17 October 2008 13:39 Go to previous messageGo to next message
Altzan is currently offline  Altzan
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But isn't Renx needed to rig up a turret? I'd still have to export and probably screw it up again.

I'll probably have to pass on 3ds for now anyway.

I'll figure something out.


I cannot imagine how the clockwork of the universe can exist without a clockmaker. ~Voltaire
Re: Scaling models [message #354778 is a reply to message #354777] Fri, 17 October 2008 13:43 Go to previous messageGo to next message
Mauler
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Max/Renx/Gmax, are all used to model/bone, and texture objects for Renegade...doesn't really matter which one you choose. All can do the the same thing with the Renegade Gamepack

[Updated on: Fri, 17 October 2008 13:44]

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Re: Scaling models [message #354786 is a reply to message #354739] Fri, 17 October 2008 14:21 Go to previous messageGo to next message
Altzan is currently offline  Altzan
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Yeah, it must be LeoCad. I'm tempted to upload one in 3ds and letting someone look at it, see if it's screwed up, but I don't think it's worth it. I'm now attempting to use basic skills in gmax to make my own turrets. Wish me luck Thumbs Up

I cannot imagine how the clockwork of the universe can exist without a clockmaker. ~Voltaire

[Updated on: Fri, 17 October 2008 14:21]

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Re: Scaling models [message #354819 is a reply to message #354739] Fri, 17 October 2008 21:37 Go to previous messageGo to next message
Veyrdite is currently offline  Veyrdite
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Those seem like backfaces, so try ticking the W3D export option '2Side' for all of your meshes before exporting them.

WOL: Veyrdite Previously: Dthdealer ( a long time ago )
Re: Scaling models [message #354859 is a reply to message #354739] Sat, 18 October 2008 07:53 Go to previous messageGo to next message
Altzan is currently offline  Altzan
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Actually, it probably is the other program because, like I said, it already looks this bad when i import it into gmax. I do not believe exporting is the problem.

I cannot imagine how the clockwork of the universe can exist without a clockmaker. ~Voltaire
Re: Scaling models [message #354863 is a reply to message #354739] Sat, 18 October 2008 08:19 Go to previous messageGo to next message
ErroR is currently offline  ErroR
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when u import a w3d most like it has back face cull 0.o
Re: Scaling models [message #354895 is a reply to message #354863] Sat, 18 October 2008 11:38 Go to previous messageGo to next message
Altzan is currently offline  Altzan
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ErroR wrote on Sat, 18 October 2008 10:19

when u import a w3d most like it has back face cull 0.o


not w3d, it was a 3ds file Whats That


I cannot imagine how the clockwork of the universe can exist without a clockmaker. ~Voltaire
Re: Scaling models [message #354896 is a reply to message #354739] Sat, 18 October 2008 11:45 Go to previous messageGo to next message
ErroR is currently offline  ErroR
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hmm i don't know maybe upload the file so we see what can we do?
Re: Scaling models [message #354946 is a reply to message #354739] Sat, 18 October 2008 15:21 Go to previous message
Altzan is currently offline  Altzan
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Thanks, but I decided not to pursue the thing.

Still, Lego buildings would be cool Rocked Over


I cannot imagine how the clockwork of the universe can exist without a clockmaker. ~Voltaire
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