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Re: Scaling models [message #354753 is a reply to message #354739] |
Fri, 17 October 2008 11:27 |
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Altzan
Messages: 1586 Registered: September 2008 Location: Tennessee
Karma: 0
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General (1 Star) |
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No, wait... it looks crappy even before I scaled it.
OK, I'll be up front. I'm using a program called LeoCad which is like Gmax but with Lego blocks (yes. virtual lego blocks). It can export models to 3ds format which I imported into gmax. Is importing the problem? Should I just use 3ds max? I wouldn't know where to get it though...
I cannot imagine how the clockwork of the universe can exist without a clockmaker. ~Voltaire
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Re: Scaling models [message #354755 is a reply to message #354753] |
Fri, 17 October 2008 11:31 |
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Mauler
Messages: 448 Registered: May 2003 Location: Alberta, Canada
Karma: 0
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Commander |
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Oops you are using Gmax... well i would suggest using Gmax/renx Only....
EDIT** there's probably something amiss when exporting from your said program...and there is ways of getting Max for free but i will leave that to you since this forum does not accept link to such material..
[Updated on: Fri, 17 October 2008 11:38] Report message to a moderator
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Re: Scaling models [message #354777 is a reply to message #354739] |
Fri, 17 October 2008 13:39 |
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Altzan
Messages: 1586 Registered: September 2008 Location: Tennessee
Karma: 0
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General (1 Star) |
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But isn't Renx needed to rig up a turret? I'd still have to export and probably screw it up again.
I'll probably have to pass on 3ds for now anyway.
I'll figure something out.
I cannot imagine how the clockwork of the universe can exist without a clockmaker. ~Voltaire
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Re: Scaling models [message #354778 is a reply to message #354777] |
Fri, 17 October 2008 13:43 |
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Mauler
Messages: 448 Registered: May 2003 Location: Alberta, Canada
Karma: 0
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Commander |
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Max/Renx/Gmax, are all used to model/bone, and texture objects for Renegade...doesn't really matter which one you choose. All can do the the same thing with the Renegade Gamepack
[Updated on: Fri, 17 October 2008 13:44] Report message to a moderator
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Re: Scaling models [message #354786 is a reply to message #354739] |
Fri, 17 October 2008 14:21 |
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Altzan
Messages: 1586 Registered: September 2008 Location: Tennessee
Karma: 0
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General (1 Star) |
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Yeah, it must be LeoCad. I'm tempted to upload one in 3ds and letting someone look at it, see if it's screwed up, but I don't think it's worth it. I'm now attempting to use basic skills in gmax to make my own turrets. Wish me luck
I cannot imagine how the clockwork of the universe can exist without a clockmaker. ~Voltaire
[Updated on: Fri, 17 October 2008 14:21] Report message to a moderator
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Re: Scaling models [message #354819 is a reply to message #354739] |
Fri, 17 October 2008 21:37 |
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Veyrdite
Messages: 1471 Registered: August 2006 Location: Australia, Sydney
Karma: 0
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General (1 Star) |
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Those seem like backfaces, so try ticking the W3D export option '2Side' for all of your meshes before exporting them.
WOL: Veyrdite Previously: Dthdealer ( a long time ago )
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Re: Scaling models [message #354859 is a reply to message #354739] |
Sat, 18 October 2008 07:53 |
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Altzan
Messages: 1586 Registered: September 2008 Location: Tennessee
Karma: 0
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General (1 Star) |
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Actually, it probably is the other program because, like I said, it already looks this bad when i import it into gmax. I do not believe exporting is the problem.
I cannot imagine how the clockwork of the universe can exist without a clockmaker. ~Voltaire
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Re: Scaling models [message #354946 is a reply to message #354739] |
Sat, 18 October 2008 15:21 |
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Altzan
Messages: 1586 Registered: September 2008 Location: Tennessee
Karma: 0
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General (1 Star) |
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Thanks, but I decided not to pursue the thing.
Still, Lego buildings would be cool
I cannot imagine how the clockwork of the universe can exist without a clockmaker. ~Voltaire
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