Re: Tiberium Redux: Superweapons damage [message #354758 is a reply to message #354757] |
Fri, 17 October 2008 12:21   |
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MGamer
Messages: 412 Registered: January 2008
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Commander |
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KIRBY-098 wrote on Fri, 17 October 2008 13:45 | Insta kill.
It takes a lot of money and effort not to mention skill to plant, and keep alive a beacon for long enough to have it go off after navigating defensive structures, snipers and vehicles . (Assuming the opposing force aren't idiots)
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they are going to kill the bulding but they start doing damange to all the bulding around like 10 seconds b4 the explosion i think
rawr.....
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