Ending Game [message #354459] |
Wed, 15 October 2008 09:32 |
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Altzan
Messages: 1586 Registered: September 2008 Location: Tennessee
Karma: 0
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General (1 Star) |
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Quick and simple question: What is the simplest way to end a game (MP) in favor of NOD or GDI and move on to the next map in the sequence... without Beacon Pedestals?
Situation: making a Coop V2 LAN thing, but can't figure out a way to get each map to end when you reach the end of the map, I want it where when the players either kill all soldiers or reach a point the map ends, and the next one on the map list initiates.
I cannot imagine how the clockwork of the universe can exist without a clockmaker. ~Voltaire
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Re: Ending Game [message #354465 is a reply to message #354459] |
Wed, 15 October 2008 10:45 |
bisen11
Messages: 797 Registered: December 2004
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Colonel |
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Well since you don't want beaconing, maybe you could just make a custom building for gdi and nod (maybe make them the equivelent to the barracks and HON) and give them really low health.
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Re: Ending Game [message #354482 is a reply to message #354473] |
Wed, 15 October 2008 12:32 |
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saberhawk
Messages: 1068 Registered: January 2006 Location: ::1
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General (1 Star) |
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Jerad Gray wrote on Wed, 15 October 2008 13:24 |
Xpert wrote on Wed, 15 October 2008 11:56 |
Hex wrote on Wed, 15 October 2008 13:02 | console command - win 0 - 1 afaik
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I just recently learned that the WIN console command only works if the option "Base Destruction Ends Game" is on. I tried testing it out and it didn't work for me when I had it off.
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Correct, you will need at least one building controller on the map, and once you have gone as far as putting a building controller on the map you might as well put down a script zone or something to automatically destroy that building for you.
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And what you just said doesn't correlate to what he said at all. The WIN console command currently works by destroying all the buildings of the opposing side. If base destruction doesn't end the game, then the command simply cripples the enemy without winning the game.
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Re: Ending Game [message #354537 is a reply to message #354459] |
Wed, 15 October 2008 18:21 |
EA-DamageEverything
Messages: 423 Registered: January 2005 Location: Germany
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Commander |
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Run a FDS on a third computer in your LAN, set up a bot like BR and use the gameover command. be sure to enable this command ingame as well as you will need mod/admin privilege.
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Re: Ending Game [message #354660 is a reply to message #354459] |
Thu, 16 October 2008 15:49 |
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Altzan
Messages: 1586 Registered: September 2008 Location: Tennessee
Karma: 0
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General (1 Star) |
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That would probably be a better idea... what script would be best for triggering its death (like for walking in a scriptzone)?
I cannot imagine how the clockwork of the universe can exist without a clockmaker. ~Voltaire
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