Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » Ending Game
Ending Game [message #354459] Wed, 15 October 2008 09:32 Go to next message
Altzan is currently offline  Altzan
Messages: 1586
Registered: September 2008
Location: Tennessee
Karma: 0
General (1 Star)
Quick and simple question: What is the simplest way to end a game (MP) in favor of NOD or GDI and move on to the next map in the sequence... without Beacon Pedestals?
Situation: making a Coop V2 LAN thing, but can't figure out a way to get each map to end when you reach the end of the map, I want it where when the players either kill all soldiers or reach a point the map ends, and the next one on the map list initiates.


I cannot imagine how the clockwork of the universe can exist without a clockmaker. ~Voltaire
Re: Ending Game [message #354462 is a reply to message #354459] Wed, 15 October 2008 10:02 Go to previous messageGo to next message
Hex is currently offline  Hex
Messages: 858
Registered: March 2004
Karma: 0
Colonel
console command - win 0 - 1 afaik

goztow wrote on Tue, 11 May 2010 08:00

If we had to ban all who ever cheated or ever created a cheat (obj3cts and such) then I don't think there would be many members left here (sad fact).


reborn wrote on Fri, 29 January 2010 23:37

std is for pro's. Razz
Re: Ending Game [message #354465 is a reply to message #354459] Wed, 15 October 2008 10:45 Go to previous messageGo to next message
bisen11 is currently offline  bisen11
Messages: 797
Registered: December 2004
Karma: 0
Colonel
Well since you don't want beaconing, maybe you could just make a custom building for gdi and nod (maybe make them the equivelent to the barracks and HON) and give them really low health.

http://i6.photobucket.com/albums/y206/bisen11/bisensubzerosig2.jpg
Re: Ending Game [message #354467 is a reply to message #354462] Wed, 15 October 2008 10:56 Go to previous messageGo to next message
Xpert is currently offline  Xpert
Messages: 1588
Registered: December 2005
Location: New York City
Karma: 0
General (1 Star)
Hex wrote on Wed, 15 October 2008 13:02

console command - win 0 - 1 afaik


I just recently learned that the WIN console command only works if the option "Base Destruction Ends Game" is on. I tried testing it out and it didn't work for me when I had it off.


http://i32.photobucket.com/albums/d42/XpertMaverick/xpertyankee.jpg

Creator of NetGuard, an IRC network regulator.
Developer of the CloudyServ 0.982-X project.
Developer of the CloudyServ Ren-X bot.

Part time streamer - https://twitch.tv/gg_wonder
Re: Ending Game [message #354473 is a reply to message #354467] Wed, 15 October 2008 11:24 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
Messages: 3806
Registered: July 2006
Location: USA
Karma: 6
General (3 Stars)
Xpert wrote on Wed, 15 October 2008 11:56

Hex wrote on Wed, 15 October 2008 13:02

console command - win 0 - 1 afaik


I just recently learned that the WIN console command only works if the option "Base Destruction Ends Game" is on. I tried testing it out and it didn't work for me when I had it off.

Correct, you will need at least one building controller on the map, and once you have gone as far as putting a building controller on the map you might as well put down a script zone or something to automatically destroy that building for you.


Re: Ending Game [message #354482 is a reply to message #354473] Wed, 15 October 2008 12:32 Go to previous messageGo to next message
saberhawk
Messages: 1068
Registered: January 2006
Location: ::1
Karma: 0
General (1 Star)
Jerad Gray wrote on Wed, 15 October 2008 13:24

Xpert wrote on Wed, 15 October 2008 11:56

Hex wrote on Wed, 15 October 2008 13:02

console command - win 0 - 1 afaik


I just recently learned that the WIN console command only works if the option "Base Destruction Ends Game" is on. I tried testing it out and it didn't work for me when I had it off.

Correct, you will need at least one building controller on the map, and once you have gone as far as putting a building controller on the map you might as well put down a script zone or something to automatically destroy that building for you.



And what you just said doesn't correlate to what he said at all. The WIN console command currently works by destroying all the buildings of the opposing side. If base destruction doesn't end the game, then the command simply cripples the enemy without winning the game.
Re: Ending Game [message #354537 is a reply to message #354459] Wed, 15 October 2008 18:21 Go to previous messageGo to next message
EA-DamageEverything
Messages: 423
Registered: January 2005
Location: Germany
Karma: 0
Commander
Run a FDS on a third computer in your LAN, set up a bot like BR and use the gameover command. be sure to enable this command ingame as well as you will need mod/admin privilege.
Re: Ending Game [message #354557 is a reply to message #354459] Wed, 15 October 2008 19:48 Go to previous messageGo to next message
Altzan is currently offline  Altzan
Messages: 1586
Registered: September 2008
Location: Tennessee
Karma: 0
General (1 Star)
The FDS idea is too much work for a LAN mod - but thanks for the suggestion.
As for the buildings thing, I do not like gmax but I'll use it to insert a building for the purpose of ending the level. I'll just make a few infinite soldier spawners near it and charge the players with the task of blowing the building.
Time to test my gmax skills Sarcasm

Thanks for the replies, everyone.


I cannot imagine how the clockwork of the universe can exist without a clockmaker. ~Voltaire
Re: Ending Game [message #354621 is a reply to message #354459] Thu, 16 October 2008 10:30 Go to previous messageGo to next message
ErroR is currently offline  ErroR
Messages: 2984
Registered: March 2008
Location: Moldova
Karma: 0
General (2 Stars)
U can make a building under the map so it cannot be seen Razz a box maybe
Re: Ending Game [message #354660 is a reply to message #354459] Thu, 16 October 2008 15:49 Go to previous message
Altzan is currently offline  Altzan
Messages: 1586
Registered: September 2008
Location: Tennessee
Karma: 0
General (1 Star)
That would probably be a better idea... what script would be best for triggering its death (like for walking in a scriptzone)?

I cannot imagine how the clockwork of the universe can exist without a clockmaker. ~Voltaire
Previous Topic: Obby help
Next Topic: Intro + Some Questions
Goto Forum:
  


Current Time: Sun Jul 21 20:05:30 MST 2024

Total time taken to generate the page: 0.00818 seconds