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Re: Now that Tiberium is canceled... [message #353516 is a reply to message #353295] Mon, 06 October 2008 17:47 Go to previous messageGo to previous message
[NE]Fobby[GEN]
Messages: 1377
Registered: July 2004
Location: Canada
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General (1 Star)
Small maps is what kept the tight gameplay, though. A lot of custom maps played in new maps servers are really huge and that results in slower gameplay. Take Last_Stand for an example, that map can't really be played unless you've got at least twenty people in the server; and even when you do it's still a lot slower than a 10v10 in a map like Field or Islands.

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