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Re: PKG Mods [message #351952 is a reply to message #351946] |
Wed, 24 September 2008 07:27 |
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Ghostshaw
Messages: 709 Registered: September 2006
Karma: 0
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Colonel |
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Yeah we are aware of this problem. My way of solving the problem would be to simply make sure packages always get unloaded properly (since this will also solve the zero bug problem), but I haven't looked into it too deeply yet.
BlackIntel Administrator
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Re: PKG Mods [message #352167 is a reply to message #351946] |
Fri, 26 September 2008 01:36 |
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Veyrdite
Messages: 1471 Registered: August 2006 Location: Australia, Sydney
Karma: 0
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General (1 Star) |
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Sometimes custom skins don't get unloaded from PKG mods as well, including the hud_main.dds image.
WOL: Veyrdite Previously: Dthdealer ( a long time ago )
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Re: PKG Mods [message #352701 is a reply to message #352569] |
Tue, 30 September 2008 23:04 |
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Veyrdite
Messages: 1471 Registered: August 2006 Location: Australia, Sydney
Karma: 0
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General (1 Star) |
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StealthEye wrote on Tue, 30 September 2008 22:53 | It's Renegade's anti cheat. It's named that because it resets your score/points to 0 when you tamper with some things. People thought it was a bug, hence they called it "0 bug". It is the not really effective anti cheat code that intentionally causes that though.
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It could be possible that when the engine tries to multiply a number by an unknown value (shot damage * body part multiplier * armor type multiplier) the engine outputs nil. It's pointless creating an anti-cheat that sets the player-score to zero when they damage the enemy incorrectly(because of the old armor.ini file getting loaded) when Westwood could have simply added a text-line to the server log or displayed an in-game message.
WOL: Veyrdite Previously: Dthdealer ( a long time ago )
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Re: PKG Mods [message #352725 is a reply to message #351946] |
Wed, 01 October 2008 02:29 |
StealthEye
Messages: 2518 Registered: May 2006 Location: The Netherlands
Karma: 0
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General (2 Stars) |
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No, there is quite a bit of code to actually create the zero "bug". TT removed the code entirely. It's clearly intentional judging from clones of the related functions. I agree that it's rather worthless as anti cheat measure, but that doesn't change the fact that they intentionally put it in to happen when people tampered with the data files...
BlackIntel admin/founder/coder
Please visit http://www.blackintel.org/
[Updated on: Wed, 01 October 2008 02:30] Report message to a moderator
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Re: PKG Mods [message #352793 is a reply to message #351946] |
Wed, 01 October 2008 13:51 |
StealthEye
Messages: 2518 Registered: May 2006 Location: The Netherlands
Karma: 0
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General (2 Stars) |
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I'm not going to tell exactly how it works. Partially because I don't know the details, partially because if some part somehow does seem to be useful, then I wish not to help people to bypass it by telling them how it works. I can say that the server does know about it though.
BlackIntel admin/founder/coder
Please visit http://www.blackintel.org/
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