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Re: Positions [message #352477 is a reply to message #352476] |
Mon, 29 September 2008 08:18 |
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mrãçķz
Messages: 3069 Registered: August 2007
Karma: 0
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General (3 Stars) Permabanned for trying and failing DDoS |
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"My View" shows that i just look into the wall.
"Brothers View" shows that he see a part of me! the blue line shows what he can see
It was no lag because we didnt moved for 2 minutes, a while ago we tryed that on other edges etc and it had the same result
[Updated on: Mon, 29 September 2008 08:19] Report message to a moderator
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Re: Positions [message #352486 is a reply to message #352476] |
Mon, 29 September 2008 10:27 |
StealthEye
Messages: 2518 Registered: May 2006 Location: The Netherlands
Karma: 0
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General (2 Stars) |
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That's Renegade. It is indeed possible that the soldier positions differ on two clients. The lag reduction code allows you to be slightly off the actual position so that you will notice lag less.
Edit: There is actually another problem that causes this to happen, which is fixed if you use the wall lag fix. It will obviously be fixed in TT too.
BlackIntel admin/founder/coder
Please visit http://www.blackintel.org/
[Updated on: Mon, 29 September 2008 10:29] Report message to a moderator
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Re: Positions [message #352487 is a reply to message #352476] |
Mon, 29 September 2008 10:29 |
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Ghostshaw
Messages: 709 Registered: September 2006
Karma: 0
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Colonel |
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Also if in first person its possible for you to not be able to look past a wall but for a part of your body for example your arm or barrel to stick out anyway.
BlackIntel Administrator
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Re: Positions [message #352533 is a reply to message #352476] |
Mon, 29 September 2008 21:39 |
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Veyrdite
Messages: 1471 Registered: August 2006 Location: Australia, Sydney
Karma: 0
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General (1 Star) |
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I guess this explains why I always get fragged on sniper servers while reloading behind a corner. That plus my average 400 ping.
WOL: Veyrdite Previously: Dthdealer ( a long time ago )
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Re: Positions [message #352534 is a reply to message #352486] |
Mon, 29 September 2008 21:47 |
XCorupt69
Messages: 52 Registered: August 2008 Location: Quebec
Karma: 0
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Recruit |
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StealthEye wrote on Mon, 29 September 2008 13:27 | wall lag fix
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Is this publically available? Also, is the turret lag one?
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Re: Positions [message #352542 is a reply to message #352534] |
Mon, 29 September 2008 23:34 |
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Goztow
Messages: 9738 Registered: March 2005 Location: Belgium
Karma: 13
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General (5 Stars) Goztoe |
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XCorupt69 wrote on Tue, 30 September 2008 06:47 |
StealthEye wrote on Mon, 29 September 2008 13:27 | wall lag fix
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Is this publically available? Also, is the turret lag one?
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Turret and wall lag fix are in scripts 3.x. Wall lag fix also needs the server to be running these scripts to work, though.
You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
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Re: Positions [message #352544 is a reply to message #352476] |
Tue, 30 September 2008 00:09 |
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Veyrdite
Messages: 1471 Registered: August 2006 Location: Australia, Sydney
Karma: 0
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General (1 Star) |
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What is the turret fix? Damage not being registered on client when the turret shoots at them?
WOL: Veyrdite Previously: Dthdealer ( a long time ago )
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Re: Positions [message #352545 is a reply to message #352476] |
Tue, 30 September 2008 00:15 |
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Goztow
Messages: 9738 Registered: March 2005 Location: Belgium
Karma: 13
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General (5 Stars) Goztoe |
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In vanilla ren the turret (Nod turret but also e.g. arty turret) would shoot and hit you before you actually saw it turn. The turret fix made it so the client could see it turn.
You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
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Re: Positions [message #354782 is a reply to message #352476] |
Fri, 17 October 2008 13:51 |
=HT=T-Bird
Messages: 712 Registered: June 2005
Karma: 0
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Colonel |
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The OP has an excellent point here, and so does StealthEye in his first reply to this topic.
HTT-Bird (IRC)
HTTBird (WOL)
Proud HazTeam Lieutenant.
BlackIntel Coder & Moderator.
If you have trouble running BIATCH on your FDS, have some questions about a BIATCH message or log entry, or think that BIATCH spit out a false positive, PLEASE contact the BlackIntel coding team and avoid wasting the time of others.
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