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Harvester won't work [message #351692] Mon, 22 September 2008 06:22 Go to next message
RidoYugo is currently offline  RidoYugo
Messages: 16
Registered: August 2006
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Hello,

I want to remake some multiplayer maps, but the harvester won't work.
I've made the .lvl file with levelredit.
Then i've edited the map with leveledit and saves it as a .mix
I've loaded in my FDS, only the harvester get out of the WF but then he stand still and do nothing anymore.

How can i fix this?

Thanks!!

Yours,
Ridoyugo
Re: Harvester won't work [message #352214 is a reply to message #351692] Fri, 26 September 2008 14:24 Go to previous messageGo to next message
samous is currently offline  samous
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Registered: August 2008
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sounds like you forgot to add the waypath of the harvester, don't ask me how to do it, b/c idk.

=Samous


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Re: Harvester won't work [message #352237 is a reply to message #352214] Sat, 27 September 2008 00:10 Go to previous message
DL60 is currently offline  DL60
Messages: 283
Registered: May 2006
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No I think more that he forgot to generate the pathfind sectors.

I don't really know but LevelRedit doesn't imports the pathfind sectors (it imports waypoints and pathgenerator but not the sectors (like VIS)).

Try this:
-open LE
-klick on "Pathfinding"-Tab in options
-klick "Generate Sectors"
-safe your level
-export to mix

That should work I think.
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