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.thu files [message #352180] Fri, 26 September 2008 08:51 Go to next message
Jamie or NuneGa is currently offline  Jamie or NuneGa
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Colonel
Just wondering what they are?

http://img504.imageshack.us/img504/8789/avilj4.jpg

Jamie is a guys name in Europe...
Re: .thu files [message #352185 is a reply to message #352180] Fri, 26 September 2008 10:12 Go to previous messageGo to next message
saberhawk
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They store the width/height/other info about each texture to speed up texture loading
Re: .thu files [message #352189 is a reply to message #352180] Fri, 26 September 2008 10:20 Go to previous messageGo to next message
renalpha is currently offline  renalpha
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also, these files are created when you start the server Smile

Aircraftkiller wrote on Fri, 18 February 2011 23:50

I figured some people will still go LOLOLOL STARVING CATS LOOOOLZ UR A FAG or some dumb shit like that. Thanks for not disappointing! Smile

Re: .thu files [message #352219 is a reply to message #352180] Fri, 26 September 2008 15:00 Go to previous messageGo to next message
reborn is currently offline  reborn
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Two very relevant quotes on the subject:


[quote author=vloktboky link=topic=6599.msg86642#msg86642 date=1156653869]
This is a simple application I made while reverse engineering the file format of the .THU files used in Renegade. It is not complete as I have not figured out what each element and section of the file represents. Hopefully someone out there can figure out other puzzle pieces and the format can be completed and well-documented for the betterment of others. I have included my email address with the readme.txt file if anyone would like to contact me and share their findings or ideas about the missing elements in the file format.

I have also included the source code for anyone interested. You will find the functionality of the THU parser is contained in a single class instance, making porting into your own applications easy. You are free to do with it as you wish.

http://www.black-cell.net/~vloktboky/THUParser.zip
[/quote]


[quote author=vloktboky link=topic=6599.msg87078#msg87078 date=1157235524]
The THU file is a propriatary file format used by Westwood in Renegade. They contain collected data of texture content that is contained within the MIX file of a map. This data includes the image resolution, DDS DXT compression format, etc.

I speculate that the reason why Westwood did this was to save time during the loading/rendering portion of the engine when you need to get these textures for drawing the different portions of the maps. For example, pretty much all of the Westwood maps contain the textures used on the terrain pieces (like the rock walls on Canyon, etc) inside the MIX files. Rather than having to open up the MIX file, extract the data, and load it up everytime you are exposed to a mesh object that uses that terrain file, they stored it in these external files. This would speed up the process a bit which I'm sure gave them a performance boost back then.

The problem is, the engine does not recreate these files once they have been created. So if you update the textures stored in the MIX files (or if you put a different image file with the same name in your Data folder) and it uses a different resolution, the game will not know that and will attempt to draw the texture using the resolution it stored in the THU file.

The above solution is a crude (roughly 60%) interpreter of the file format, giving you the ability to access and modify the data in the THU files. It also contains a simple application that will update the data in the THU files with the resolution specs of any same-named image files in your Data folder it finds.
[/quote]




Re: .thu files [message #352224 is a reply to message #352219] Fri, 26 September 2008 16:16 Go to previous message
saberhawk
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Attached file referenced by the now-dead link
  • Attachment: THUParser.zip
    (Size: 128.45KB, Downloaded 94 times)
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