Mapper needed! [message #351269] |
Thu, 18 September 2008 00:05 |
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Goztow
Messages: 9738 Registered: March 2005 Location: Belgium
Karma: 13
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General (5 Stars) Goztoe |
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TT agreed to include a fixed version of Glacier flying in the patch but they don't have a mapper on-board, so it would need to be a community provided fix. Read about that: here.
I'm unfortunately nor modder, nor mapper but if I understood it correctly this is what needs to be done:
* use levelRedit to get the lvl file for GlacierTS, which doesn't have much of the problems Glacier Flying has
* add flying to GlacierTS
* check if the other known bugs such as mines falling through the ground (as well as repair beam), FPS problems and VIS problems also occur on this map
* fix those bugs
* test the map thoroughly
OK, easier said than done but I know we got the talent in this community to do this. So, who's willing to spend some time on this project?
You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
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Re: Mapper needed! [message #351297 is a reply to message #351269] |
Thu, 18 September 2008 08:19 |
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Goztow
Messages: 9738 Registered: March 2005 Location: Belgium
Karma: 13
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General (5 Stars) Goztoe |
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I think there are no obvious balance issues, it's a very open map.
You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
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Re: Mapper needed! [message #351299 is a reply to message #351297] |
Thu, 18 September 2008 08:21 |
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Jerad2142
Messages: 3812 Registered: July 2006 Location: USA
Karma: 6
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General (3 Stars) |
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Goztow wrote on Thu, 18 September 2008 09:19 | I think there are no obvious balance issues, it's a very open map.
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Now as I understand it, you guys are getting the repair beam issue fixed, now do you know if the mines are appearing in the center of the map because they are falling through the map, or if its caused because of some glitch with the repair pad beams themselves. Or perhaps thats where mines always appear on any maps when ever they seem to just magically disappear?
Visit Jerad's deer sweat shop
[Updated on: Thu, 18 September 2008 08:23] Report message to a moderator
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Re: Mapper needed! [message #351366 is a reply to message #351269] |
Fri, 19 September 2008 00:21 |
DL60
Messages: 283 Registered: May 2006
Karma: 0
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Recruit |
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I would help with fixing VIS glitches after VIS re-generation Jerad.
If you need help with that - send me PM.
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Re: Mapper needed! [message #351368 is a reply to message #351269] |
Fri, 19 September 2008 00:57 |
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danpaul88
Messages: 5795 Registered: June 2004 Location: England
Karma: 0
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General (5 Stars) |
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Goztow wrote on Thu, 18 September 2008 08:05 | TT agreed to include a fixed version of Glacier flying in the patch but they don't have a mapper on-board
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Depends on your definition of mapper, I do all the LE based mapping work for AR... actual modelling and such I can't do though.
As for leaving it with no VIS... I don't think that's a good idea, it's a big map to be rendering the whole thing all the time... VIS errors can be fixed by creating manual VIS sample points, there's a tutorial on it somewhere.
[Updated on: Fri, 19 September 2008 00:59] Report message to a moderator
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Re: Mapper needed! [message #351384 is a reply to message #351382] |
Fri, 19 September 2008 09:08 |
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Jerad2142
Messages: 3812 Registered: July 2006 Location: USA
Karma: 6
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General (3 Stars) |
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Gen_Blacky wrote on Fri, 19 September 2008 08:32 | it would be easier to start the map from scratch you whould just have to readd all the pts and spawners and waypaths and evrything else.
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light nodes, harvester zones, spawners, beacon zones, beacon pedestals, purchase objects, set the sky and other environment settings, make sure that the harvesters harvesting time is about the same for both teams, and finally, replace any other objects that are not automatically placed onto the map.
Yeah, that definitely is easier then just using level reedit and making adjustments to anything thats not working correctly...
Visit Jerad's deer sweat shop
[Updated on: Fri, 19 September 2008 09:09] Report message to a moderator
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Re: Mapper needed! [message #351386 is a reply to message #351384] |
Fri, 19 September 2008 11:08 |
DL60
Messages: 283 Registered: May 2006
Karma: 0
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Recruit |
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Quote: | make sure that the harvesters harvesting time is about the same for both teams
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Thats definitly the hardest and the most timeconsuming part (except VIS glitch fixing) of LE-Work.
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Re: Mapper needed! [message #351393 is a reply to message #351384] |
Fri, 19 September 2008 14:39 |
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Gen_Blacky
Messages: 3250 Registered: September 2006
Karma: 1
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General (3 Stars) |
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Jerad Gray wrote on Fri, 19 September 2008 11:08 |
Gen_Blacky wrote on Fri, 19 September 2008 08:32 | it would be easier to start the map from scratch you whould just have to readd all the pts and spawners and waypaths and evrything else.
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light nodes, harvester zones, spawners, beacon zones, beacon pedestals, purchase objects, set the sky and other environment settings, make sure that the harvesters harvesting time is about the same for both teams, and finally, replace any other objects that are not automatically placed onto the map.
Yeah, that definitely is easier then just using level reedit and making adjustments to anything thats not working correctly...
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it is to me level redit always fucks up stuff and this is the popper way to do it.
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