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Suggestions and ideas for Tiberium Evolution [message #35134] Thu, 31 July 2003 05:10 Go to previous message
Infinint is currently offline  Infinint
Messages: 926
Registered: June 2003
Location: USA
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Colonel

all new buildings and more then one super wepos like 500$ ones that distroy it half way and 2000$ that do spreding damige like a nuke thats areally a nuke and disroys half the base but has like a 1 minet time between being diployed and the nuke hitting

 
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