Weapons [message #350588] |
Fri, 12 September 2008 00:07 |
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Gen_Blacky
Messages: 3250 Registered: September 2006
Karma: 1
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General (3 Stars) |
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how do you setup the hand animations in le , i setup a new gun and default ha are there.
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Re: Weapons [message #350591 is a reply to message #350588] |
Fri, 12 September 2008 00:44 |
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Veyrdite
Messages: 1471 Registered: August 2006 Location: Australia, Sydney
Karma: 0
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General (1 Star) |
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*smaller image attached*
I believe you need to delete a few of the bones or just use the standard hands.
WOL: Veyrdite Previously: Dthdealer ( a long time ago )
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Re: Weapons [message #351093 is a reply to message #350960] |
Tue, 16 September 2008 22:31 |
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Jerad2142
Messages: 3809 Registered: July 2006 Location: USA
Karma: 6
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General (3 Stars) |
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Gen_Blacky wrote on Mon, 15 September 2008 21:10 | i have f_ha_ak47_enter.W3D , f_ha_ak47_exit.W3D , f_ha_ak47_fire.W3D , f_ha_ak47_idle.W3D , f_ha_ak47_relod.W3D
it was made for a replacement for the auto rofle with new hand animations i renamed the w3ds with w3dren maybe w3dren messed something up would it be easier to hex edit it or w3dren isn't the problem ?.
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Hex editing is really easy, but it looked like the animations were actually all working right, I would just suggest that you pull the gun's w3d model backwards a little bit so it looks like its sitting in your hands correctly.
Visit Jerad's deer sweat shop
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