Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » Weapons
Weapons [message #350588] Fri, 12 September 2008 00:07 Go to next message
Gen_Blacky is currently offline  Gen_Blacky
Messages: 3250
Registered: September 2006
Karma: 1
General (3 Stars)
how do you setup the hand animations in le , i setup a new gun and default ha are there.




http://s18.postimage.org/jc6qbn4k9/bricks3.png
Re: Weapons [message #350591 is a reply to message #350588] Fri, 12 September 2008 00:44 Go to previous messageGo to next message
Veyrdite is currently offline  Veyrdite
Messages: 1471
Registered: August 2006
Location: Australia, Sydney
Karma: 0
General (1 Star)
*smaller image attached*
I believe you need to delete a few of the bones or just use the standard hands.


WOL: Veyrdite Previously: Dthdealer ( a long time ago )
Re: Weapons [message #350827 is a reply to message #350591] Sun, 14 September 2008 14:11 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
Messages: 3809
Registered: July 2006
Location: USA
Karma: 6
General (3 Stars)
bleh, okay for starters you need to remove that fake hand. All first person gun animations are controlled through the f_ha_ animation sets. If you don't feel like making new animations, you can either replace an old guns model, or make a copy of another guns animations and hex edit them so their dependency gun name (f_gm_weaponname) matches the animation name... and stuff. Or you could just reposition the gun, reexporting it after every reposition to see if you are moving it closer to the right spot for the gun hands, either way the fake gun hand must go.

Re: Weapons [message #350960 is a reply to message #350588] Mon, 15 September 2008 20:10 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
Messages: 3250
Registered: September 2006
Karma: 1
General (3 Stars)
i have f_ha_ak47_enter.W3D , f_ha_ak47_exit.W3D , f_ha_ak47_fire.W3D , f_ha_ak47_idle.W3D , f_ha_ak47_relod.W3D

it was made for a replacement for the auto rofle with new hand animations i renamed the w3ds with w3dren maybe w3dren messed something up would it be easier to hex edit it or w3dren isn't the problem ?.


http://s18.postimage.org/jc6qbn4k9/bricks3.png
Re: Weapons [message #351093 is a reply to message #350960] Tue, 16 September 2008 22:31 Go to previous message
Jerad2142 is currently offline  Jerad2142
Messages: 3809
Registered: July 2006
Location: USA
Karma: 6
General (3 Stars)
Gen_Blacky wrote on Mon, 15 September 2008 21:10

i have f_ha_ak47_enter.W3D , f_ha_ak47_exit.W3D , f_ha_ak47_fire.W3D , f_ha_ak47_idle.W3D , f_ha_ak47_relod.W3D

it was made for a replacement for the auto rofle with new hand animations i renamed the w3ds with w3dren maybe w3dren messed something up would it be easier to hex edit it or w3dren isn't the problem ?.

Hex editing is really easy, but it looked like the animations were actually all working right, I would just suggest that you pull the gun's w3d model backwards a little bit so it looks like its sitting in your hands correctly.


Previous Topic: How to let 1000 & 500 sniper shoot faster
Next Topic: how would i import a mod pkg?
Goto Forum:
  


Current Time: Wed Nov 13 19:13:31 MST 2024

Total time taken to generate the page: 0.00651 seconds