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Suggestions and ideas for Tiberium Evolution [message #34987] Wed, 30 July 2003 09:39 Go to next message
Havoc 89 is currently offline  Havoc 89
Messages: 500
Registered: February 2003
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Colonel
Post all suggestion and idea that u guys want for the mod.

plz post ur suggestions and ideas so the mod will be more fun than before and more interesting.


http://img362.imageshack.us/img362/7112/renxbannercopywm9.jpg
Suggestions and ideas for Tiberium Evolution [message #35055] Wed, 30 July 2003 18:01 Go to previous messageGo to next message
ohmybad is currently offline  ohmybad
Messages: 506
Registered: March 2003
Location: Fort Myers Florida
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Colonel
Make ts jumpjets Smile

http://www.n00bstories.com/image.view.php?id=1157983911
Suggestions and ideas for Tiberium Evolution [message #35066] Wed, 30 July 2003 19:10 Go to previous messageGo to next message
Laser2150 is currently offline  Laser2150
Messages: 178
Registered: March 2003
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Recruit
Different Superweapon for GDI and NOD.
Gdi, A10 Airstike?
Nod, Banshee Strike?

Just some ideas.
make a nod equal to a MMII


http://www.n00bstories.com/image.fetch.php?id=1048733368
Command Whats Yours, Conquer what isn't.
Modeler for Renegade.
Suggestions and ideas for Tiberium Evolution [message #35080] Wed, 30 July 2003 22:19 Go to previous messageGo to next message
gendres is currently offline  gendres
Messages: 553
Registered: March 2003
Location: Monterrey, Mexico
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Colonel

Bring back the old Nod Buggy, just make a model with a generic Nod soldier seated in it. It doesn't matter that it won't change depending on the character you're using. pleeeeeeeeease Very Happy

viva Mexico cabrones
~g
Suggestions and ideas for Tiberium Evolution [message #35082] Wed, 30 July 2003 22:20 Go to previous messageGo to next message
gendres is currently offline  gendres
Messages: 553
Registered: March 2003
Location: Monterrey, Mexico
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Colonel

Bring back the old Nod Buggy, just make a model with a generic Nod soldier seated in it. It doesn't matter that it won't change depending on the character you're using. pleeeeeeeeease Very Happy

viva Mexico cabrones
~g
Suggestions and ideas for Tiberium Evolution [message #35084] Wed, 30 July 2003 22:24 Go to previous messageGo to next message
boma57 is currently offline  boma57
Messages: 581
Registered: April 2003
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Colonel
gendres

Bring back the old Nod Buggy, just make a model with a generic Nod soldier seated in it. It doesn't matter that it won't change depending on the character you're using. pleeeeeeeeease Very Happy


While they're at it, the original Harvester, the Medium Tank, the Light Tank, the Stealth Tank, the buildings... Razz Razz
Suggestions and ideas for Tiberium Evolution [message #35093] Thu, 31 July 2003 01:04 Go to previous messageGo to next message
pulverizer is currently offline  pulverizer
Messages: 439
Registered: March 2003
Location: the Netherlands
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Commander
hmm.. a ra2 kirov, a ra2 tesla tank, a ts mk2, ts banshee and a titan.

Suggestions and ideas for Tiberium Evolution [message #35134] Thu, 31 July 2003 05:10 Go to previous message
Infinint is currently offline  Infinint
Messages: 926
Registered: June 2003
Location: USA
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Colonel

all new buildings and more then one super wepos like 500$ ones that distroy it half way and 2000$ that do spreding damige like a nuke thats areally a nuke and disroys half the base but has like a 1 minet time between being diployed and the nuke hitting

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