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Drive Over [message #350698] Sat, 13 September 2008 03:51 Go to next message
mrãçķz is currently offline  mrãçķz
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Can you guys fix it that it doesnt lag/push someone if you drive overhim with a vehicle? becuase everytime when im over driving someone its pushim him away then he dies Huh
Re: Drive Over [message #350701 is a reply to message #350698] Sat, 13 September 2008 06:42 Go to previous messageGo to next message
KobraOps is currently offline  KobraOps
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Wtf no one listens, stop coming up with dumb ideas that just make more stuff for TT to read and reject.
Re: Drive Over [message #350702 is a reply to message #350698] Sat, 13 September 2008 07:03 Go to previous messageGo to next message
mrãçķz is currently offline  mrãçķz
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Idea? its i want to get this Bug fixed
Re: Drive Over [message #350704 is a reply to message #350698] Sat, 13 September 2008 07:59 Go to previous messageGo to next message
Ghostshaw is currently offline  Ghostshaw
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Its not a bug.

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Re: Drive Over [message #350705 is a reply to message #350698] Sat, 13 September 2008 08:03 Go to previous messageGo to next message
mrãçķz is currently offline  mrãçķz
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So why its laggy if you overdrive someone?
Re: Drive Over [message #350706 is a reply to message #350698] Sat, 13 September 2008 08:06 Go to previous messageGo to next message
Ghostshaw is currently offline  Ghostshaw
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Thats a netcode problem. Its not just with dead bodies, pushing anything lags 50% of the time.

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Re: Drive Over [message #350707 is a reply to message #350706] Sat, 13 September 2008 08:27 Go to previous messageGo to next message
jnz is currently offline  jnz
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Ghostshaw wrote on Sat, 13 September 2008 16:06

Thats a netcode problem. Its not just with dead bodies, pushing anything lags 50% of the time.


I hardly know how it actually works, but I thought this was because the server is behind the client, when it should be slightly in front. At least, if it was, the object would die/move before the client gets to it (~1ms) so it would be smooth.
Re: Drive Over [message #350710 is a reply to message #350698] Sat, 13 September 2008 08:45 Go to previous messageGo to next message
mrãçķz is currently offline  mrãçķz
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So can you Guys fix that ?
Re: Drive Over [message #350711 is a reply to message #350698] Sat, 13 September 2008 08:47 Go to previous messageGo to next message
jnz is currently offline  jnz
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Probably, yes, but I hope they don't even attempt it until the first patch is out.
Re: Drive Over [message #350712 is a reply to message #350698] Sat, 13 September 2008 08:53 Go to previous messageGo to next message
mrãçķz is currently offline  mrãçķz
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Good luck Big Ups
Re: Drive Over [message #350717 is a reply to message #350698] Sat, 13 September 2008 10:38 Go to previous messageGo to next message
KobraOps is currently offline  KobraOps
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The idea to fix something that doesn't need fixing?
Re: Drive Over [message #350741 is a reply to message #350698] Sat, 13 September 2008 16:50 Go to previous messageGo to next message
Veyrdite is currently offline  Veyrdite
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They could make the TT client attach M00_Disable_Physical_Collisions to the character when they run it over.

WOL: Veyrdite Previously: Dthdealer ( a long time ago )
Re: Drive Over [message #350743 is a reply to message #350741] Sat, 13 September 2008 18:05 Go to previous messageGo to next message
R315r4z0r is currently offline  R315r4z0r
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Wouldn't that just allow the vehicle to pass through the unit and not kill it?
Re: Drive Over [message #350746 is a reply to message #350743] Sat, 13 September 2008 19:32 Go to previous messageGo to next message
nopol10 is currently offline  nopol10
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It does that after they are run down, so they are already dead anyway.

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Re: Drive Over [message #350758 is a reply to message #350698] Sun, 14 September 2008 00:47 Go to previous messageGo to next message
CarrierII is currently offline  CarrierII
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If it glitched, you'd be blue helled though, surely? (IE, it attached without you dieing)


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Re: Drive Over [message #350775 is a reply to message #350698] Sun, 14 September 2008 04:10 Go to previous messageGo to next message
StealthEye is currently offline  StealthEye
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The reason it happens is that the server did not send that the soldier is dead yet. Until that message is received, the soldier will be alive and collidable on the client. Attaching a script doesn't change anything to that, because the effect of the script will need to be sent too, which also takes time. Attaching on the server is no use.

Scripts should not be attached on the client. If anything, the collisions could be disabled on the client, but that could cause some weird issues too. There is no way we can fix it without having any weird effects, so imo it's best to just keep it as it is. imo it's not a big problem anyway.


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Re: Drive Over [message #350778 is a reply to message #350775] Sun, 14 September 2008 04:36 Go to previous messageGo to next message
mrãçķz is currently offline  mrãçķz
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StealthEye wrote on Sun, 14 September 2008 06:10

it's not a big problem anyway.


yeah i have to agree
Re: Drive Over [message #350813 is a reply to message #350698] Sun, 14 September 2008 11:55 Go to previous messageGo to next message
Nightma12 is currently offline  Nightma12
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Why dont you have the client register it as a kill if u run over?
Re: Drive Over [message #351413 is a reply to message #350813] Fri, 19 September 2008 23:03 Go to previous messageGo to next message
Veyrdite is currently offline  Veyrdite
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What problems occur if the client attaches a disable-collisions script to a dead soldier?

WOL: Veyrdite Previously: Dthdealer ( a long time ago )
Re: Drive Over [message #351417 is a reply to message #351413] Sat, 20 September 2008 00:26 Go to previous messageGo to next message
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Dthdealer wrote on Sat, 20 September 2008 01:03

What problems occur if the client attaches a disable-collisions script to a dead soldier?


Because dead soldiers are already non-collidable, and that's not how it works anyways.
Re: Drive Over [message #351420 is a reply to message #350813] Sat, 20 September 2008 02:30 Go to previous messageGo to next message
StealthEye is currently offline  StealthEye
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Nightma12 wrote on Sun, 14 September 2008 20:55

Why dont you have the client register it as a kill if u run over?
Because then you get "I drive over everyone in this server!" hacks.


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Re: Drive Over [message #351453 is a reply to message #350698] Sat, 20 September 2008 11:47 Go to previous messageGo to next message
Craziac is currently offline  Craziac
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Isn't there a way for the Server to tell the Client that the person is dead after it registers the kill?

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Re: Drive Over [message #351461 is a reply to message #351453] Sat, 20 September 2008 12:59 Go to previous messageGo to next message
saberhawk
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Stewie wrote on Sat, 20 September 2008 13:47

Isn't there a way for the Server to tell the Client that the person is dead after it registers the kill?


You mean telling the client what it already tells the client? StealthEye already mentioned that the problem is lag.
Re: Drive Over [message #351521 is a reply to message #350698] Sat, 20 September 2008 20:16 Go to previous messageGo to next message
Craziac is currently offline  Craziac
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Doesn't it take 5 seconds for the body to disappear though? That would mean it takes a ping of 5000 to not receive the message before the body vanishes... Or am I misunderstanding?

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Re: Drive Over [message #351528 is a reply to message #351521] Sat, 20 September 2008 22:28 Go to previous message
saberhawk
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Stewie wrote on Sat, 20 September 2008 22:16

Doesn't it take 5 seconds for the body to disappear though? That would mean it takes a ping of 5000 to not receive the message before the body vanishes... Or am I misunderstanding?


Yes, but the dead body isn't collidable...
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