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Re: Drive Over [message #350741 is a reply to message #350698] |
Sat, 13 September 2008 16:50 |
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Veyrdite
Messages: 1471 Registered: August 2006 Location: Australia, Sydney
Karma: 0
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General (1 Star) |
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They could make the TT client attach M00_Disable_Physical_Collisions to the character when they run it over.
WOL: Veyrdite Previously: Dthdealer ( a long time ago )
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Re: Drive Over [message #350746 is a reply to message #350743] |
Sat, 13 September 2008 19:32 |
nopol10
Messages: 1043 Registered: February 2005 Location: Singapore
Karma: 0
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General (1 Star) |
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It does that after they are run down, so they are already dead anyway.
nopol10=Nopol=nopol(GSA)
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Re: Drive Over [message #351413 is a reply to message #350813] |
Fri, 19 September 2008 23:03 |
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Veyrdite
Messages: 1471 Registered: August 2006 Location: Australia, Sydney
Karma: 0
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General (1 Star) |
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What problems occur if the client attaches a disable-collisions script to a dead soldier?
WOL: Veyrdite Previously: Dthdealer ( a long time ago )
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Re: Drive Over [message #351417 is a reply to message #351413] |
Sat, 20 September 2008 00:26 |
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saberhawk
Messages: 1068 Registered: January 2006 Location: ::1
Karma: 0
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General (1 Star) |
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Dthdealer wrote on Sat, 20 September 2008 01:03 | What problems occur if the client attaches a disable-collisions script to a dead soldier?
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Because dead soldiers are already non-collidable, and that's not how it works anyways.
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Re: Drive Over [message #351461 is a reply to message #351453] |
Sat, 20 September 2008 12:59 |
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saberhawk
Messages: 1068 Registered: January 2006 Location: ::1
Karma: 0
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General (1 Star) |
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Stewie wrote on Sat, 20 September 2008 13:47 | Isn't there a way for the Server to tell the Client that the person is dead after it registers the kill?
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You mean telling the client what it already tells the client? StealthEye already mentioned that the problem is lag.
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Re: Drive Over [message #351528 is a reply to message #351521] |
Sat, 20 September 2008 22:28 |
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saberhawk
Messages: 1068 Registered: January 2006 Location: ::1
Karma: 0
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General (1 Star) |
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Stewie wrote on Sat, 20 September 2008 22:16 | Doesn't it take 5 seconds for the body to disappear though? That would mean it takes a ping of 5000 to not receive the message before the body vanishes... Or am I misunderstanding?
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Yes, but the dead body isn't collidable...
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