W3D Viewer Help [message #349361] |
Thu, 04 September 2008 20:33 |
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Mauler
Messages: 448 Registered: May 2003 Location: Alberta, Canada
Karma: 0
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Commander |
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Hey have a question about the W3D Viewer. When ever I load up a map or model I have created I noticed it always displays low resolution textures than they actually are?. I can't seam to find any option to change the settings to up the resolution anywhere can anyone help explain this?. Here's an example of what I'm talking about
ORIGINAL TGA TEXTURE
W3D VIEWER LOW RESOLUTION TEXTURE??
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Re: W3D Viewer Help [message #349380 is a reply to message #349361] |
Fri, 05 September 2008 00:02 |
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saberhawk
Messages: 1068 Registered: January 2006 Location: ::1
Karma: 0
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General (1 Star) |
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Mauler wrote on Fri, 05 September 2008 04:33 | Hey have a question about the W3D Viewer. When ever I load up a map or model I have created I noticed it always displays low resolution textures than they actually are?. I can't seam to find any option to change the settings to up the resolution anywhere can anyone help explain this?. Here's an example of what I'm talking about
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There isn't a way of fixing that. It happens when you try to load 32 bit tga files (A8R8G8B8 format). It cuts the bit depth to 16 bit (A4R4G4B4 format) when loading the textures. One "workaround" is to either use 24 bit tga files (if you don't need the alpha channel) or to use DXT5 dds files.
[Updated on: Fri, 05 September 2008 00:02] Report message to a moderator
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Re: W3D Viewer Help [message #349383 is a reply to message #349381] |
Fri, 05 September 2008 00:36 |
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Veyrdite
Messages: 1471 Registered: August 2006 Location: Australia, Sydney
Karma: 0
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General (1 Star) |
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ErroR wrote on Fri, 05 September 2008 17:33 | how about making a new w3d viewer with easyer emmiter and stuff..
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If you can supply us with the original's source code, then go ahead. Otherwise, someone will have to spend months looking at the W3D code and another few to make a new viewer program.
WOL: Veyrdite Previously: Dthdealer ( a long time ago )
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Re: W3D Viewer Help [message #349388 is a reply to message #349385] |
Fri, 05 September 2008 01:00 |
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saberhawk
Messages: 1068 Registered: January 2006 Location: ::1
Karma: 0
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General (1 Star) |
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Mauler wrote on Fri, 05 September 2008 02:50 | It isn't a 32bit texture.. it's a 24bit
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Save it again as 24bit from Photoshop just to be sure. w3dview doesn't degrade bit depth for 24 bit textures.
Also; Make sure your render derive is set as 24 bit and not 16 bit (check HKEY_CURRENT_USER\Software\Westwood Studios\W3DView\Config\DeviceBitsPerPix)
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Re: W3D Viewer Help [message #349389 is a reply to message #349361] |
Fri, 05 September 2008 01:11 |
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Mauler
Messages: 448 Registered: May 2003 Location: Alberta, Canada
Karma: 0
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Commander |
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I had this problem before. My viewer had been set to 16bit instead of 24bit as it should be, last time i saw that window was when you first load up W3D but for some reason i can't access that anymore and i have looked in my registry settings for the application but still no luck in changing it to 24bit?
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Re: W3D Viewer Help [message #349390 is a reply to message #349389] |
Fri, 05 September 2008 01:16 |
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saberhawk
Messages: 1068 Registered: January 2006 Location: ::1
Karma: 0
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General (1 Star) |
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Mauler wrote on Fri, 05 September 2008 03:11 | I had this problem before. My viewer had been set to 16bit instead of 24bit as it should be, last time i saw that window was when you first load up W3D but for some reason i can't access that anymore and i have looked in my registry settings for the application but still no luck in changing it to 24bit?
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Importing this should trigger that dialog window
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Re: W3D Viewer Help [message #349391 is a reply to message #349388] |
Fri, 05 September 2008 01:17 |
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Mauler
Messages: 448 Registered: May 2003 Location: Alberta, Canada
Karma: 0
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Commander |
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Saberhawk wrote on Fri, 05 September 2008 04:00 |
Mauler wrote on Fri, 05 September 2008 02:50 | It isn't a 32bit texture.. it's a 24bit
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Save it again as 24bit from Photoshop just to be sure. w3dview doesn't degrade bit depth for 24 bit textures.
Also; Make sure your render derive is set as 24 bit and not 16 bit (check HKEY_CURRENT_USER\Software\Westwood Studios\W3DView\Config\DeviceBitsPerPix)
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My device is set to 24bit and i have saved from photoshop as a 24bit texture...still nothing i mean could it be my monitor or color profile? on my system.. i have no idea
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Re: W3D Viewer Help [message #349393 is a reply to message #349392] |
Fri, 05 September 2008 01:21 |
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Mauler
Messages: 448 Registered: May 2003 Location: Alberta, Canada
Karma: 0
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Commander |
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Hmm if it's the viewer would it be properly displayed in commando? or ingame?.. haven't had time to test it yet.
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Re: W3D Viewer Help [message #349396 is a reply to message #349361] |
Fri, 05 September 2008 03:21 |
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PaRaDoX
Messages: 288 Registered: October 2005
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Recruit |
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DDS loads much faster anyway, reborn was 700MB (one level) with all it's TGA's and got a whole 20fps on a 3ghz core 2 + 2gb ram + 3870 512MB and once they were cut down to DDS it was 350mb and 380fps on the same system. Just learn to export/save all your textures in DDS, renegade just runs better with them
And keep them in powers of 2, the game resizes them and that creates little hickups
Moee wrote on Wed, 31 May 2006 00:10 | U 2 bumb as a pot
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[Updated on: Fri, 05 September 2008 03:24] Report message to a moderator
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