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Re: sticking to walls [message #349352 is a reply to message #349350] |
Thu, 04 September 2008 18:48 |
_SSnipe_
Messages: 4121 Registered: May 2007 Location: Riverside Southern Califo...
Karma: 0
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General (4 Stars) |
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Nune wrote on Thu, 04 September 2008 18:40 | I still get wall lag with 3.4
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dont think they can fix it since its part of the net code
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Re: sticking to walls [message #349364 is a reply to message #349319] |
Thu, 04 September 2008 21:02 |
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Canadacdn
Messages: 1830 Registered: September 2005 Location: Temple of Nod
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General (1 Star) PLECOS MASTER |
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If by "sticking to walls" you mean the problem of actually getting stuck in walls, the answer is they probably can't fix it. Ren's engine uses the shit-tacular worldbox system for collision detection which does not work very well with angled walls or pretty much anything that doesn't look like a square.
[Updated on: Thu, 04 September 2008 21:03] Report message to a moderator
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Re: sticking to walls [message #349373 is a reply to message #349319] |
Thu, 04 September 2008 23:25 |
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Goztow
Messages: 9739 Registered: March 2005 Location: Belgium
Karma: 14
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General (5 Stars) Goztoe |
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The sticking to the wall caused by a code problem has been solved a long time ago. BI released its fix for that and it was then imported in scripts.
The getting stuck to walls because of lag can never be solved. Ren's netcode is just horrible.
Getting the "tank bug", where your tank seems to lag forward, which gets solved when you go out of it and back in, will be solved in TT.
You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
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Re: sticking to walls [message #349438 is a reply to message #349373] |
Fri, 05 September 2008 10:01 |
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s0meSkunk
Messages: 62 Registered: June 2005 Location: West Philadelphia
Karma: 0
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Goztow wrote on Fri, 05 September 2008 02:25 | Ren's netcode is just horrible.
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Someone shoot this guy please.
Renegade's net code is better than any other FPS I've played online.
Doom³ zDaemon, Gears of War, Fear, Unreal Tournament, and Halo PC was just the worst out of all of them.
How can someone say Ren's netcode is horrible when there's no shot lag, no leading, no trigger lag, no host advantage? (with exception to people putting up their scope, cause it makes the host see them as walking)
"Sexy Kick!!!"
[Updated on: Fri, 05 September 2008 10:31] Report message to a moderator
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Re: sticking to walls [message #349443 is a reply to message #349439] |
Fri, 05 September 2008 10:36 |
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s0meSkunk
Messages: 62 Registered: June 2005 Location: West Philadelphia
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So...you have shot lag somehow???????
You have to lead shots with your sniper rifle???
Cause in those games I mentioned, you have to lead every shot with every weapon.
Even the sniper rifle, which is supposed to be an instant shot kind of weapon.
In those games I mentioned, host has no lag, no need to lead shots.
Halo PC, you don't even know where your enemies are.
You see where they were, and you have to shoot where they are, and lead the shot on top of that.
So you have to hit some invisible target, and lead your shot to hit that invisible target.
That's bad net code.
Renegade has insanely good net code.
"Sexy Kick!!!"
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Re: sticking to walls [message #349471 is a reply to message #349319] |
Fri, 05 September 2008 14:48 |
Jamie or NuneGa
Messages: 954 Registered: June 2007
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Colonel |
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how long have you been playing renegade?
I get trigger lag most days, there is definatly host advantage although due to the variety of players it varies.
Jamie is a guys name in Europe...
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Re: sticking to walls [message #349509 is a reply to message #349475] |
Fri, 05 September 2008 20:34 |
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s0meSkunk
Messages: 62 Registered: June 2005 Location: West Philadelphia
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I'd rather have lag that gives me graphical inaccuracies (shows me the enemy is missing) than have lag make me miss.
There's no trigger lag.
There is the graphical lag you mentioned.
"Sexy Kick!!!"
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Re: sticking to walls [message #349569 is a reply to message #349509] |
Sat, 06 September 2008 12:52 |
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sadukar09
Messages: 2812 Registered: May 2007 Location: Ottawa,Canada
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General (2 Stars) |
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s0meSkunk wrote on Fri, 05 September 2008 22:34 | I'd rather have lag that gives me graphical inaccuracies (shows me the enemy is missing) than have lag make me miss.
There's no trigger lag.
There is the graphical lag you mentioned.
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I don't know if you are stupid, or horribly misinformed about Renegade.
Quote: | [19:16:48] <APBBR> @ryan3k: THE ENFIELD DEFIES THE LAWS OF PHYSICS BECAUSE THE BULLETS INSTANTLY HIT THEIR TARGETS LOL
[19:16:52] <APBBR> @ryan3k: CHRONO TECHNOLOGY IN TEH BULLETS
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Quote: | [22:48]<APBBR> @V0LK0V: AOL COMING UR WAI K
[22:48] <APBBR> Host: Quitting due to Westwood Online connection loss.
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Re: sticking to walls [message #349817 is a reply to message #349685] |
Sun, 07 September 2008 19:07 |
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s0meSkunk
Messages: 62 Registered: June 2005 Location: West Philadelphia
Karma: 0
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EvilWhiteDragon wrote on Sun, 07 September 2008 06:31 | The Renegadenetcode is build so that it would be playable even with shitloads of lag. To be able to properly play with high ping, you need the client to tell the server what it hit, and how much damage it did.
While in theory it is nice that the client can tell this, in practise it also throws the door wide open to cheaters. We are looking for ways to lessen the things the client determines, and increase the things the server determines. By doing so, a lot of cheats would directly become unusable.
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That sounds nice and all, but would it mean that you're going to change the netcode so trigger lag, bullet lag, etc. is increased or even introduced to the game????
I've been playing the game since 2002, and I play a fairly balanced mix of inf only, snipe only, CTF, and AOW...and the only times I notice lag is when the server teleports me to where it thinks I am, or when look like they're shooting what they're not.
That's not a big deal to me, and I don't know why it would ever be a big deal to anyone else.
"Sexy Kick!!!"
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Re: sticking to walls [message #349842 is a reply to message #349319] |
Sun, 07 September 2008 23:42 |
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Goztow
Messages: 9739 Registered: March 2005 Location: Belgium
Karma: 14
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General (5 Stars) Goztoe |
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If anything, TT will reduce lag. They're implementing several fixes to do this. But the insanely bad netcode Ren has makes it impossible to really remove lag without access to the source code.
You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
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