Burst fire netcode glitch [message #348972] |
Tue, 02 September 2008 01:06 ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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Veyrdite
Messages: 1471 Registered: August 2006 Location: Australia, Sydney
Karma: 0
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General (1 Star) |
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Whenever you burst fire with a fast-firing weapon (and count how many bullets you have shot) the server will change the ammunition in your clip to a slightly different number of that you started with minus how many bullets you have shot.
In some circumstances, with rocket-launchers, I have been able to squeeze 7+ rockets out of a clip by timing my clicks.
I experience this while using either an auto-rifle and a chain-gun a lot while playing on overseas (high lag) servers.
Do you believe this is a tactic or a glitch that needs to be fixed?
WOL: Veyrdite Previously: Dthdealer ( a long time ago )
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Re: Burst fire netcode glitch [message #348976 is a reply to message #348972] |
Tue, 02 September 2008 03:51 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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sadukar09
Messages: 2812 Registered: May 2007 Location: Ottawa,Canada
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General (2 Stars) |
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I heard if you hug a wall or go in a bunker and shoot a the right angles, you can get infinite bullets.
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[19:16:52] <APBBR> @ryan3k: CHRONO TECHNOLOGY IN TEH BULLETS
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Quote: | [22:48]<APBBR> @V0LK0V: AOL COMING UR WAI K
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Re: Burst fire netcode glitch [message #348984 is a reply to message #348976] |
Tue, 02 September 2008 06:11 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
XCorupt69
Messages: 52 Registered: August 2008 Location: Quebec
Karma: 0
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Recruit |
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sadukar09 wrote on Tue, 02 September 2008 06:51 | I heard if you hug a wall or go in a bunker and shoot a the right angles, you can get infinite bullets.
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Doing this in a special way and you can have infinite timed c4's, it goes to 0, then 1 when it deploys and just keeps doing it, AND this is why sometimes with gunner when you are at 1, you get 2 more rockets because it fires on 0. ![In Love](images/smiley_icons/inlove.gif)
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Re: Burst fire netcode glitch [message #349116 is a reply to message #348972] |
Wed, 03 September 2008 09:38 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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NukeIt15
Messages: 987 Registered: February 2003 Location: Out to lunch
Karma: 0
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Colonel |
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Quote: | Do you believe this is a tactic or a glitch that needs to be fixed?
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How the fuck could it be anything but a glitch? Your ammo counter says you have 6 shots left; that's exactly how many you should be able to fire. If you fire more than that, especially if you know you're doing it and could avoid doing it if you so chose, then you're abusing an exploit and deserve a kick/ban.
"Arms discourage and keep the invader and plunderer in awe, and preserve order in the world as well as property. Horrid mischief would ensue were (the law-abiding) deprived of the use of them." - Thomas Paine
Remember, kids: illiteracy is cool. If you took the time to read this, you are clearly a loser who will never get laid. You've been warned.
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Re: Burst fire netcode glitch [message #349219 is a reply to message #349116] |
Thu, 04 September 2008 00:31 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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Veyrdite
Messages: 1471 Registered: August 2006 Location: Australia, Sydney
Karma: 0
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General (1 Star) |
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NukeIt15 wrote on Thu, 04 September 2008 02:38 |
Quote: | Do you believe this is a tactic or a glitch that needs to be fixed?
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How the fuck could it be anything but a glitch? Your ammo counter says you have 6 shots left; that's exactly how many you should be able to fire. If you fire more than that, especially if you know you're doing it and could avoid doing it if you so chose, then you're abusing an exploit and deserve a kick/ban.
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The problem is you do it whenever you use a fast-firing gun. It is only noticeable when burst-firing but It may also have a larger effect when burst firing.
Burst firing is a tactic used by many players anyway, to say it's glitch exploiting and kicking/banning the offender would be the equivalent of kicking/banning someone because they are walking in-game and have an MVP.
The glitch of click-timing slow-firing weapons however, such as rockets, should be stoppable with programs such as BIATCH. The last time I tried this was when I discovered it a few years ago, before the program was founded.
But it is possible that those extra projectiles are only visible and do damage on the shooter's client. Are other players being effected by them or is the server expecting the player to have an empty clip?
WOL: Veyrdite Previously: Dthdealer ( a long time ago )
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Re: Burst fire netcode glitch [message #349427 is a reply to message #348972] |
Fri, 05 September 2008 08:28 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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NukeIt15
Messages: 987 Registered: February 2003 Location: Out to lunch
Karma: 0
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Colonel |
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I said nothing about glitches causing additional damage without you noticing or being able to avoid it... but if you do notice, and you can avoid it, you ought to- otherwise you are guilty of abusing an exploit. It doesn't matter how pervasive or useful it is, it is still an exploit.
Rapid-fire weapons are one thing, because you'd have to be some kind of superhuman to count every single bullet you fire- but with the shotgun, grenade launcher, rocket launcher, etc... you're firing less than ten shots before a reload, spaced more than a quarter-second apart. Accidentally getting extra shots out of a low-DPS, high-RoF weapon like the minigun is one thing; intentionally timing your clicks to get a 7th rocket or a 9th grenade is quite another. At that point, it goes into the same category as the 'ol scoped movement glitch or any of the other exploits that have been called "skills" over the years.
Both need fixing, but there is a difference between glitching due to lag and using a known exploit to gain advantage.
"Arms discourage and keep the invader and plunderer in awe, and preserve order in the world as well as property. Horrid mischief would ensue were (the law-abiding) deprived of the use of them." - Thomas Paine
Remember, kids: illiteracy is cool. If you took the time to read this, you are clearly a loser who will never get laid. You've been warned.
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Re: Burst fire netcode glitch [message #349531 is a reply to message #348972] |
Sat, 06 September 2008 08:36 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
candy
Messages: 62 Registered: March 2007
Karma: 0
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Recruit |
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the 7th rocket will do damage
i've had this alot with a havoc/sakura
when i'm almost certain i shot 4 bullets, sometimes a 5th bullet is still in my clip
and yes, u can kill with it
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