Auto-downloader.. How much control does it have..? [message #348488] |
Thu, 28 August 2008 04:18 |
|
Ryu
Messages: 2833 Registered: September 2006 Location: Liverpool, England.
Karma: 0
|
General (2 Stars) |
|
|
Don't get me wrong, shit's great for maps and texture tweaks...
But umm.. Custom sounds..? don't get me wrong.. if you like being annoyed the fuck out of with custom sounds, that's cool by me.. But is there a possibility to disable them client side?
I really don't want to waste disk space, and have my music interrupted by sounds I really don't want.
Presence is a curious thing, if you think you need to prove it... you probably never had it in the first place.
|
|
|
|
|
|
|
|
Re: Auto-downloader.. How much control does it have..? [message #348590 is a reply to message #348561] |
Thu, 28 August 2008 21:43 |
XCorupt69
Messages: 52 Registered: August 2008 Location: Quebec
Karma: 0
|
Recruit |
|
|
Stewie wrote on Thu, 28 August 2008 19:26 | I know that BR likes to play sounds when you type certain things. That's why I generally don't play on servers with BR. You get someone spamming "gg" or "wasted" over and over, and you just get fed up with it.
|
Thats built into NR, versus an additional plugin in BR so...
|
|
|
|
|
|
|
|
Re: Auto-downloader.. How much control does it have..? [message #348612 is a reply to message #348488] |
Fri, 29 August 2008 03:47 |
|
Goztow
Messages: 9737 Registered: March 2005 Location: Belgium
Karma: 13
|
General (5 Stars) Goztoe |
|
|
Only mix-files will be downloaded, so it seems. This means that if a server owner wants to change custom sounds in standard maps, he'll need to edit every standard map, name then complex2.mix, field2.mix, ... and you'll download all these files before entering the server.
A question I got: will the downloader delete all files you downloaded when you leave the server? If not, what if two servers have maps with the same name that have different content or if a serevr made an update of a map? Will it detect this and overwrite the old one?
You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
|
|
|
|
|
|
Re: Auto-downloader.. How much control does it have..? [message #348620 is a reply to message #348619] |
Fri, 29 August 2008 06:12 |
|
Goztow
Messages: 9737 Registered: March 2005 Location: Belgium
Karma: 13
|
General (5 Stars) Goztoe |
|
|
madrackz wrote on Fri, 29 August 2008 14:44 | Can i add new vehicles, weapons etc. to my server without that
they need to redownload a standard map ? because i want to use
the sidebar and add new vehicles to the menu.
|
It'll be just the same as with sounds: they'll have to redownload all your maps.
It's the best way to make sure there ain't too much trash handed out, I suppose.
You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
|
|
|
Re: Auto-downloader.. How much control does it have..? [message #348621 is a reply to message #348616] |
Fri, 29 August 2008 06:14 |
XCorupt69
Messages: 52 Registered: August 2008 Location: Quebec
Karma: 0
|
Recruit |
|
|
StealthEye wrote on Fri, 29 August 2008 07:29 | It's not name based, it's hash based. Multiple files with the same name should not give any problems at all.
Downloaded files will be cached somehow. The details are not yet known, but the idea is to have some kind of cache limit and it removes old stuff from the cache. There would be some possibility to save a downloaded file permanently though.
For now, only maps will be downloadable. Exactly as Gozy said, adding custom sounds is only possible by cloning the originals and changing the maps to have different sounds.
|
What about renaming them to original sound file names, so it plays it, but it wouldn't be the same sound?
|
|
|
|
Re: Auto-downloader.. How much control does it have..? [message #348623 is a reply to message #348622] |
Fri, 29 August 2008 06:20 |
XCorupt69
Messages: 52 Registered: August 2008 Location: Quebec
Karma: 0
|
Recruit |
|
|
Goztow wrote on Fri, 29 August 2008 09:15 | As the sound is IN the .mix, I suppose it would only work for that map.
|
Well, like most things, the original "stock" sounds are actually in the strings/always/2 files, and by putting a sound with the same name byitself in the data folder, will tell the client to then play that instead, but yes certain maps have additional sounds, but the ones everyones talking about (moo, gg, owned, etc and even a new BOOM HEADSHOT one), won't have to mapped based.
|
|
|
|
|
|
|
|