Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » Custom structures and destruction animations
Custom structures and destruction animations [message #348516] Thu, 28 August 2008 09:56 Go to next message
R315r4z0r is currently offline  R315r4z0r
Messages: 3836
Registered: March 2005
Location: New York
Karma: 0
General (3 Stars)
Although I've been mapping for quite some time, I only just got into making my own structures to function in game.

I made my structure's model, gave all its parts the correct names with the prefixes and everything and animated a 3 part, 40 frame destruction animation (for health at 75%, 50% and 25%). However, I'm stuck here and don't know what to do next.

What I want to do is have it as a structure on a map and at 75% health, do the animation from frame 0-10, then at 50% health I want it go from 11-20, then at 25% health I want it to go from 21-40.

I understand that I need to make a custom building controller, but how do I tell it to work with the animations?
Re: Custom structures and destruction animations [message #348557 is a reply to message #348516] Thu, 28 August 2008 16:17 Go to previous messageGo to next message
WWAL is currently offline  WWAL
Messages: 7
Registered: December 2007
Location: Shoshoni, Wyoming
Karma: 0
Recruit

Hi, i don't know how to mod, But i was wondering when your done are going to share this with the community?

Jelly-server Half Moderator
http://img384.imageshack.us/img384/1042/wwasigo2iswh2.png
Re: Custom structures and destruction animations [message #348882 is a reply to message #348516] Mon, 01 September 2008 00:07 Go to previous messageGo to next message
MGamer is currently offline  MGamer
Messages: 412
Registered: January 2008
Karma: 0
Commander
sound very cool post screens lol

rawr.....
Re: Custom structures and destruction animations [message #348915 is a reply to message #348516] Mon, 01 September 2008 09:29 Go to previous messageGo to next message
R315r4z0r is currently offline  R315r4z0r
Messages: 3836
Registered: March 2005
Location: New York
Karma: 0
General (3 Stars)
It's just a bridge model. And it would only work for a certain distance. I've already released a different bridge model to the community, this one is designed specifically for a specific map.
Re: Custom structures and destruction animations [message #348971 is a reply to message #348516] Tue, 02 September 2008 00:24 Go to previous message
Veyrdite is currently offline  Veyrdite
Messages: 1471
Registered: August 2006
Location: Australia, Sydney
Karma: 0
General (1 Star)
Use a tile. They can go through different animations at different health percentages.

WOL: Veyrdite Previously: Dthdealer ( a long time ago )
Previous Topic: Super Soldiers, Mod?
Next Topic: show me
Goto Forum:
  


Current Time: Sat Nov 02 16:19:09 MST 2024

Total time taken to generate the page: 0.00769 seconds