A few concerns/bugs. [message #348203] |
Sun, 24 August 2008 15:28 ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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BlazeDragoon
Messages: 141 Registered: April 2004
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There are a few things I was concerned about and was wondering if they'd be fixed, changed, or adjusted.
1.)If I'm not wrong GDI infantry to more damage with their rifle then Nod infantry. Why is this, and why would it be this way? Nod infantry are much easier to hit, having their rifles be worse doesn't make much sense, most of all when all other free infantry are the same.
2.)The GDI Symbol. You can shoot through the GDI symbol on the on the medium tank. This can be annoying if they are driving backwards and behind some cover shooting at you. Sometimes your shots will go though the tank. There are other cases where this is annoying. ( EDIT : Sorry noticed this in another topic)
3.)I'm not sure what to call this, so I'm gonna call it the height bug. Now sometimes when your high above something shooting down at it, the splash damage will do and sometimes the shell itself won't either. Some cases of this are on hourglass (unless you know the little "trick" to work around it) and on mesa if your on the bridge shooting down at some infantry or something. This is possibly the most annoying bug in my mind, when your shooting RIGHT at an infantry's foot and it does no damage.
4.)Stealth bug? I've never really paid much attention myself, but jumping and by colliding with objects, sometimes, sbhs will flash? I haven't experienced this one much myself so I'm not to sure about this one.
There's some others I forgot but o well:(.
http://www.blazemods.com
[Updated on: Sun, 24 August 2008 15:29] Report message to a moderator
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Re: A few concerns/bugs. [message #348214 is a reply to message #348203] |
Sun, 24 August 2008 16:43 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
Homey
Messages: 1084 Registered: February 2003 Location: Canada
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General (1 Star) |
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4 - they do by jumping, also if they jump you can see footsteps usually. To be honest I think that makes sense because why would your footsteps be stealth too?
Homey
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Re: A few concerns/bugs. [message #348229 is a reply to message #348203] |
Sun, 24 August 2008 23:24 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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Goztow
Messages: 9734 Registered: March 2005 Location: Belgium
Karma: 13
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General (5 Stars) Goztoe |
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1. Meant to be, even says it during the installer!
4. Is meant to be this way: stealth technology ain't 100 %. It also shows when you're close to an enemy.
You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
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Re: A few concerns/bugs. [message #348230 is a reply to message #348229] |
Sun, 24 August 2008 23:31 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
_SSnipe_
Messages: 4121 Registered: May 2007 Location: Riverside Southern Califo...
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General (4 Stars) |
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Goztow wrote on Sun, 24 August 2008 23:24 |
4. Is meant to be this way: stealth technology ain't 100 %. It also shows when you're close to an enemy.
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or jump or fall
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Re: A few concerns/bugs. [message #348242 is a reply to message #348230] |
Mon, 25 August 2008 02:45 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
nopol10
Messages: 1043 Registered: February 2005 Location: Singapore
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General (1 Star) |
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I was just playing a match yesterday in Hourglass and I was on GDI, running around in the tunnel minding my own business then at the side entrance I saw some footsteps and fired my volt. That idiot let me reveal not 1 but 3 SBHs who were beside him. It helps to know what stealthiness means even when playing a game.
nopol10=Nopol=nopol(GSA)
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Re: A few concerns/bugs. [message #348244 is a reply to message #348229] |
Mon, 25 August 2008 03:09 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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BlazeDragoon
Messages: 141 Registered: April 2004
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Goztow wrote on Mon, 25 August 2008 01:24 | 1. Meant to be, even says it during the installer!
4. Is meant to be this way: stealth technology ain't 100 %. It also shows when you're close to an enemy.
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1.) Really? I still think that's silly. Since Nod infantry are so much bigger>_>. O well.
4.)I think footsteps and such showing are fine but why just for jumping(not falling and taking dmg) should the actually sbh itself flash? Footsteps or snow kicking up is perfectly fine imo. Also I didn't know when your close up it shows omgthx;p. This isn't that serious just something I thought I'd mention. 2 and 3 are by far the worst of the 4 things I listed.
http://www.blazemods.com
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Re: A few concerns/bugs. [message #348247 is a reply to message #348203] |
Mon, 25 August 2008 03:35 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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Goztow
Messages: 9734 Registered: March 2005 Location: Belgium
Karma: 13
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General (5 Stars) Goztoe |
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GDI needs a small game start advantage: their vehicles are overall more expensive than Nod's. It balances out quite nicely IMO.
You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
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Re: A few concerns/bugs. [message #348339 is a reply to message #348203] |
Tue, 26 August 2008 12:25 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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GEORGE ZIMMER
Messages: 2605 Registered: March 2006
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General (2 Stars) |
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No, they're exactly the same.
But yeah, the Nod autorifle needs to do 7 aswell. I think they just copied the Autorifle_AI_Ammo preset, but forgot to change the damage.
Toggle SpoilerScrin wrote on Sat, 24 January 2009 13:22 |
cAmpa wrote on Sat, 24 January 2009 12:45 | Scrin, stop pming people to get the building bars.
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FUCK YOU AND THIS SHIT GAME WITH YOUR SCRIPTS!!! I HAVE ASKING YOU AND ANOTHER NOOBS HERE ABOUT HELP WITH THAT BUILDING ICONS FEATURES FOR YEARS, BUT YOU KEEP IGNORING ME AND KEEP WRITE SHIT, SO BURN YOU AND YOUR ASSLICKERS FRIENDS, THIS TIME I'M NOT COME BACK!!!!!!!!!
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Re: A few concerns/bugs. [message #348341 is a reply to message #348340] |
Tue, 26 August 2008 12:44 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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GEORGE ZIMMER
Messages: 2605 Registered: March 2006
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General (2 Stars) |
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Caveman wrote on Tue, 26 August 2008 14:29 |
Cabal8616 wrote on Tue, 26 August 2008 20:25 | No, they're exactly the same.
But yeah, the Nod autorifle needs to do 7 aswell. I think they just copied the Autorifle_AI_Ammo preset, but forgot to change the damage.
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No, as it was stated previously, it was meant to be like that. GDI are meant to have more fire power while Nod have its stealthiness and cheapness. Hence why GDI have mammoth tanks....
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Give me a quote by an EA/Westwood dev that worked on the balance of Renegade, and I'll maybe believe you.
It's pretty well known though that Renegade has some just outright weird bugs that you'd think they'd have noticed.
Toggle SpoilerScrin wrote on Sat, 24 January 2009 13:22 |
cAmpa wrote on Sat, 24 January 2009 12:45 | Scrin, stop pming people to get the building bars.
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FUCK YOU AND THIS SHIT GAME WITH YOUR SCRIPTS!!! I HAVE ASKING YOU AND ANOTHER NOOBS HERE ABOUT HELP WITH THAT BUILDING ICONS FEATURES FOR YEARS, BUT YOU KEEP IGNORING ME AND KEEP WRITE SHIT, SO BURN YOU AND YOUR ASSLICKERS FRIENDS, THIS TIME I'M NOT COME BACK!!!!!!!!!
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Re: A few concerns/bugs. [message #348357 is a reply to message #348341] |
Tue, 26 August 2008 16:00 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
Caveman
Messages: 2476 Registered: July 2005 Location: Wales, UK
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General (2 Stars) |
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Cabal8616 wrote on Tue, 26 August 2008 20:44 |
Caveman wrote on Tue, 26 August 2008 14:29 |
Cabal8616 wrote on Tue, 26 August 2008 20:25 | No, they're exactly the same.
But yeah, the Nod autorifle needs to do 7 aswell. I think they just copied the Autorifle_AI_Ammo preset, but forgot to change the damage.
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No, as it was stated previously, it was meant to be like that. GDI are meant to have more fire power while Nod have its stealthiness and cheapness. Hence why GDI have mammoth tanks....
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Give me a quote by an EA/Westwood dev that worked on the balance of Renegade, and I'll maybe believe you.
It's pretty well known though that Renegade has some just outright weird bugs that you'd think they'd have noticed.
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Shit man are you serious?
CarrierII wrote | BLUEHTHEN YOU AR NOT JUST A BIG CHEATAS AND YOU THE BIG HEAD JUST YOU USE FLY H4X FUCK YOU BIG CHEATAS YOUR CHEATZ IS BAD YOU WANT I WRAUGHT THIS YOUR CHEATZ IS BAD HEY IS 1 YEAR YOUR PROMESS A FLY HAX IN MULTIPLAYER AND IS DONT JUST TROOPRM02 I TELL IT ALL WHO REPLYER IN THIS FORUM YOU CHEATZ
Please don't make me type something like that again, not using puntuation is annoying.
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Re: A few concerns/bugs. [message #348358 is a reply to message #348341] |
Tue, 26 August 2008 16:19 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
StealthEye
Messages: 2518 Registered: May 2006 Location: The Netherlands
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General (2 Stars) |
![86412520](/theme/Renegade_Forums/images/icq.png) ![stealteye](/theme/Renegade_Forums/images/yahoo.png)
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Cabal8616 wrote on Tue, 26 August 2008 21:44 |
Caveman wrote on Tue, 26 August 2008 14:29 |
Cabal8616 wrote on Tue, 26 August 2008 20:25 | No, they're exactly the same.
But yeah, the Nod autorifle needs to do 7 aswell. I think they just copied the Autorifle_AI_Ammo preset, but forgot to change the damage.
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No, as it was stated previously, it was meant to be like that. GDI are meant to have more fire power while Nod have its stealthiness and cheapness. Hence why GDI have mammoth tanks....
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Give me a quote by an EA/Westwood dev that worked on the balance of Renegade, and I'll maybe believe you.
| Isn't being mentioned in the installer enough prove?
BlackIntel admin/founder/coder
Please visit http://www.blackintel.org/
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Re: A few concerns/bugs. [message #348360 is a reply to message #348357] |
Tue, 26 August 2008 16:52 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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GEORGE ZIMMER
Messages: 2605 Registered: March 2006
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General (2 Stars) |
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Caveman wrote on Tue, 26 August 2008 18:00 | Shit man are you serious?
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I'm hoping you're not thinking that I said that in regard to Nod being stealthy and etc. No shit Nod's stealthy and sacrifices firepower for that.
I was talking about how I'm pretty sure the Nod soldier having 5 damage compared to the 7 damage of the GDI soldier is more than likely not something intended.
StealthEye wrote on Tue, 26 August 2008 18:19 | Isn't being mentioned in the installer enough prove?
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I haven't re-installed Renegade in ages, and due to me losing my serial key, I can't much re-install to see. If it's true that the installer said "The Nod soldier deals 2 points less damage than the GDI soldier" or something along those lines, please take a SS, as that'd be pretty nice to know.
And, hell, even if it WAS an apparently intentional thing, there's other games that patch things like damage to fix up balance. I really see no reason why Nod should have a weaker soldier (Who even has a bit of a bigger head), considering Nod is supposed to be the king of early game...
Toggle SpoilerScrin wrote on Sat, 24 January 2009 13:22 |
cAmpa wrote on Sat, 24 January 2009 12:45 | Scrin, stop pming people to get the building bars.
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FUCK YOU AND THIS SHIT GAME WITH YOUR SCRIPTS!!! I HAVE ASKING YOU AND ANOTHER NOOBS HERE ABOUT HELP WITH THAT BUILDING ICONS FEATURES FOR YEARS, BUT YOU KEEP IGNORING ME AND KEEP WRITE SHIT, SO BURN YOU AND YOUR ASSLICKERS FRIENDS, THIS TIME I'M NOT COME BACK!!!!!!!!!
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[Updated on: Tue, 26 August 2008 16:56] Report message to a moderator
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Re: A few concerns/bugs. [message #348375 is a reply to message #348369] |
Tue, 26 August 2008 20:22 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
_SSnipe_
Messages: 4121 Registered: May 2007 Location: Riverside Southern Califo...
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Xpert wrote on Tue, 26 August 2008 19:29 | Dude... It's part of the story line. It says something along the lines of GDI Soldiers being more skilled and advanced than a Nod Soldier. I'm about to go reinstall Renegade just to show you, like seriously, wtf...
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i wanna see
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Re: A few concerns/bugs. [message #348436 is a reply to message #348430] |
Wed, 27 August 2008 14:21 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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GEORGE ZIMMER
Messages: 2605 Registered: March 2006
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General (2 Stars) |
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blly wrote on Wed, 27 August 2008 15:38 | cabal are you fucking retarded...........................
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I've yet to see this screenshot, and I haven't installed Renegade in ages. I'm simply asking for proof of this.
As for them apperently being less trained, wouldn't that make their accuracy worse, not their damage...? Considering it's the same exact rifle as the GDI one, just with red bullets...
Toggle SpoilerScrin wrote on Sat, 24 January 2009 13:22 |
cAmpa wrote on Sat, 24 January 2009 12:45 | Scrin, stop pming people to get the building bars.
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FUCK YOU AND THIS SHIT GAME WITH YOUR SCRIPTS!!! I HAVE ASKING YOU AND ANOTHER NOOBS HERE ABOUT HELP WITH THAT BUILDING ICONS FEATURES FOR YEARS, BUT YOU KEEP IGNORING ME AND KEEP WRITE SHIT, SO BURN YOU AND YOUR ASSLICKERS FRIENDS, THIS TIME I'M NOT COME BACK!!!!!!!!!
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Re: A few concerns/bugs. [message #348460 is a reply to message #348448] |
Wed, 27 August 2008 19:00 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to previous message](/theme/Renegade_Forums/images/down.png) |
blly
Messages: 67 Registered: August 2007 Location: ONLINE ALL DAY EVERY DAY ...
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Cabal8616 wrote on Wed, 27 August 2008 17:50 | The officer guns are the same damage-wise, but have different presets due to colors.
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i also would like to see some proof that the chem sprayers head is so big.
and why can the chem warrior go through tiberium while tib sydney cant?
why does the volcano lava not harden into rock?
why the fuck do nod and gdi always build bases so fucking close to eachother and never notice until the map starts/.......
id like screenshots and interviews from westwood employees.
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