Re: Basic Lightmap Tutorial [message #347553 is a reply to message #347552] |
Wed, 20 August 2008 02:27 |
_SSnipe_
Messages: 4121 Registered: May 2007 Location: Riverside Southern Califo...
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General (4 Stars) |
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Saberhawk wrote on Wed, 20 August 2008 02:08 |
Mauler wrote on Wed, 20 August 2008 04:02 |
This tutorial was written to explain the basics of making fully working lightmap/shadows playable in Renegade, it does not go into detail on how to setup up your level lighting. Its more on how to apply your lightmap into the renegade engine.
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Sadly, it doesn't really explain how to put "fully working" lightmaps in because they need special chunks in the exported W3D files to be considered "lightmaps" by the engine. This also doesn't cover exporting the needed (and matching) wlt files so that dynamic object lighting looks correct.
EDIT: Also, Sloth4urluv already wrote this tutorial. Nice job copying him.
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damn pretty fucked up
[Updated on: Wed, 20 August 2008 02:28] Report message to a moderator
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