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Re: Basic Lightmap Tutorial [message #347552 is a reply to message #347551] |
Wed, 20 August 2008 02:08 |
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saberhawk
Messages: 1068 Registered: January 2006 Location: ::1
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General (1 Star) |
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Mauler wrote on Wed, 20 August 2008 04:02 |
This tutorial was written to explain the basics of making fully working lightmap/shadows playable in Renegade, it does not go into detail on how to setup up your level lighting. Its more on how to apply your lightmap into the renegade engine.
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Sadly, it doesn't really explain how to put "fully working" lightmaps in because they need special chunks in the exported W3D files to be considered "lightmaps" by the engine. This also doesn't cover exporting the needed (and matching) wlt files so that dynamic object lighting looks correct.
EDIT: Also, Sloth4urluv already wrote this tutorial. Nice job copying him.
[Updated on: Wed, 20 August 2008 02:10] Report message to a moderator
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Re: Basic Lightmap Tutorial [message #347553 is a reply to message #347552] |
Wed, 20 August 2008 02:27 |
_SSnipe_
Messages: 4121 Registered: May 2007 Location: Riverside Southern Califo...
Karma: 0
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General (4 Stars) |
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Saberhawk wrote on Wed, 20 August 2008 02:08 |
Mauler wrote on Wed, 20 August 2008 04:02 |
This tutorial was written to explain the basics of making fully working lightmap/shadows playable in Renegade, it does not go into detail on how to setup up your level lighting. Its more on how to apply your lightmap into the renegade engine.
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Sadly, it doesn't really explain how to put "fully working" lightmaps in because they need special chunks in the exported W3D files to be considered "lightmaps" by the engine. This also doesn't cover exporting the needed (and matching) wlt files so that dynamic object lighting looks correct.
EDIT: Also, Sloth4urluv already wrote this tutorial. Nice job copying him.
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damn pretty fucked up
[Updated on: Wed, 20 August 2008 02:28] Report message to a moderator
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Re: Basic Lightmap Tutorial [message #347555 is a reply to message #347551] |
Wed, 20 August 2008 02:31 |
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Mauler
Messages: 448 Registered: May 2003 Location: Alberta, Canada
Karma: 0
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Commander |
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I'm mearly improving on his tutorial besides i think this is explained better! not to be putting sloth down or anything.. its just when i followed it i was so confused !. this is the third day i've been experimenting with this..
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Re: Basic Lightmap Tutorial [message #347560 is a reply to message #347551] |
Wed, 20 August 2008 02:56 |
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Mauler
Messages: 448 Registered: May 2003 Location: Alberta, Canada
Karma: 0
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Commander |
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Well didn't intend to make it seem that way.. i only put written my me due to the fact i did write it but i guess it could be taking the wrong way.. i apologize if you think different then i have no idea.. anyways yes this is a edited version of sloth4urluv's tutorial i just wanted to write a tutorial that you can actually follow
[Updated on: Wed, 20 August 2008 02:57] Report message to a moderator
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Re: Basic Lightmap Tutorial [message #348780 is a reply to message #348769] |
Sun, 31 August 2008 04:07 |
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Mauler
Messages: 448 Registered: May 2003 Location: Alberta, Canada
Karma: 0
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Commander |
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PaRaDoX wrote on Sun, 31 August 2008 05:17 | you could have at least mentioned sloth for figuring out how to get the UVW mapping on the second channel right and the exporter, too.
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Mauler wrote on Wed, 20 August 2008 05:02 |
LEVEL OF DIFFICULTY: MEDIUM- KNOWLEDGE ON MAX AND RELEVANT SOFTWARE
Original Lightmap Tutorial by Sloth4urluv Compiled and Re-Edited by Mauler
This tutorial was written to explain the basics of making lightmap/shadows playable in Renegade, it does not go into detail on how to setup up your level lighting. Its more on how to apply your lightmap into the renegade engine.
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Re: Basic Lightmap Tutorial [message #351817 is a reply to message #351755] |
Mon, 22 September 2008 19:33 |
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Mauler
Messages: 448 Registered: May 2003 Location: Alberta, Canada
Karma: 0
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Commander |
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Site should be working... it works for me?, aswell i have send you a e-mail with the text file of the script to yout account kwikreijrink@hotmail.com but i dunno if that is your current address, if not pm me on here and i can send you the file again
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