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Basic Lightmap Tutorial [message #347551] Wed, 20 August 2008 02:02 Go to next message
Mauler
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**Updated on both Hosted Sites**

http://www.renhelp.net/uploaded/user/Mauler/renh.png

http://www.renhelp.net/uploaded/user/Mauler/modd.jpg


[Updated on: Tue, 21 October 2008 13:43]

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Re: Basic Lightmap Tutorial [message #347552 is a reply to message #347551] Wed, 20 August 2008 02:08 Go to previous messageGo to next message
saberhawk
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Mauler wrote on Wed, 20 August 2008 04:02


This tutorial was written to explain the basics of making fully working lightmap/shadows playable in Renegade, it does not go into detail on how to setup up your level lighting. Its more on how to apply your lightmap into the renegade engine.



Sadly, it doesn't really explain how to put "fully working" lightmaps in because they need special chunks in the exported W3D files to be considered "lightmaps" by the engine. This also doesn't cover exporting the needed (and matching) wlt files so that dynamic object lighting looks correct.

EDIT: Also, Sloth4urluv already wrote this tutorial. Nice job copying him.

[Updated on: Wed, 20 August 2008 02:10]

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Re: Basic Lightmap Tutorial [message #347553 is a reply to message #347552] Wed, 20 August 2008 02:27 Go to previous messageGo to next message
_SSnipe_ is currently offline  _SSnipe_
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Saberhawk wrote on Wed, 20 August 2008 02:08

Mauler wrote on Wed, 20 August 2008 04:02


This tutorial was written to explain the basics of making fully working lightmap/shadows playable in Renegade, it does not go into detail on how to setup up your level lighting. Its more on how to apply your lightmap into the renegade engine.



Sadly, it doesn't really explain how to put "fully working" lightmaps in because they need special chunks in the exported W3D files to be considered "lightmaps" by the engine. This also doesn't cover exporting the needed (and matching) wlt files so that dynamic object lighting looks correct.

EDIT: Also, Sloth4urluv already wrote this tutorial. Nice job copying him.

damn pretty fucked up Razz

[Updated on: Wed, 20 August 2008 02:28]

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Re: Basic Lightmap Tutorial [message #347555 is a reply to message #347551] Wed, 20 August 2008 02:31 Go to previous messageGo to next message
Mauler
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I'm mearly improving on his tutorial besides i think this is explained better! not to be putting sloth down or anything.. its just when i followed it i was so confused !. this is the third day i've been experimenting with this..
Re: Basic Lightmap Tutorial [message #347556 is a reply to message #347555] Wed, 20 August 2008 02:33 Go to previous messageGo to next message
saberhawk
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Mauler wrote on Wed, 20 August 2008 04:31

I'm mearly improving on his tutorial besides i think this is explained better! not to be putting sloth down or anything.. its just when i followed it i was so confused !. this is the third day i've been experimenting with this..



In that case, you would cite his original tutorial. Instead, you copied and edited it without a mention of "Sloth" or that you were not the original author of this tutorial anywhere. You even had "Written by Mauler" in the header image... Sigh
Re: Basic Lightmap Tutorial [message #347560 is a reply to message #347551] Wed, 20 August 2008 02:56 Go to previous messageGo to next message
Mauler
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Well didn't intend to make it seem that way.. i only put written my me due to the fact i did write it but i guess it could be taking the wrong way.. i apologize if you think different then i have no idea.. anyways yes this is a edited version of sloth4urluv's tutorial i just wanted to write a tutorial that you can actually follow

[Updated on: Wed, 20 August 2008 02:57]

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Re: Basic Lightmap Tutorial [message #347561 is a reply to message #347551] Wed, 20 August 2008 03:04 Go to previous messageGo to next message
Mauler
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Anyways heres a video of the maps in game
Video Ingame
W3DVIEWER
Silos

[Updated on: Wed, 20 August 2008 13:15]

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Re: Basic Lightmap Tutorial [message #347578 is a reply to message #347551] Wed, 20 August 2008 06:40 Go to previous messageGo to next message
renalpha is currently offline  renalpha
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nice tutorial man,
keep up the good work Smile


Aircraftkiller wrote on Fri, 18 February 2011 23:50

I figured some people will still go LOLOLOL STARVING CATS LOOOOLZ UR A FAG or some dumb shit like that. Thanks for not disappointing! Smile

Re: Basic Lightmap Tutorial [message #347592 is a reply to message #347551] Wed, 20 August 2008 08:53 Go to previous messageGo to next message
R315r4z0r is currently offline  R315r4z0r
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Yay! I've been looking for a lightmap tutorial!

I tried following that other one once and I didn't understand it really.
Re: Basic Lightmap Tutorial [message #347779 is a reply to message #347551] Thu, 21 August 2008 10:34 Go to previous messageGo to next message
ErroR is currently offline  ErroR
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Good. From the start ur posts are usefull keep it up Big Ups
Re: Basic Lightmap Tutorial [message #347793 is a reply to message #347779] Thu, 21 August 2008 12:27 Go to previous messageGo to next message
SecretAgent is currently offline  SecretAgent
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Is this what they call "Dynamic Lightning?"
Its awesome anyways. (gonna try to make the same silo interior someday Very Happy )
Re: Basic Lightmap Tutorial [message #347829 is a reply to message #347793] Thu, 21 August 2008 18:32 Go to previous messageGo to next message
saberhawk
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SecretAgent wrote on Thu, 21 August 2008 14:27

Is this what they call "Dynamic Lightning?"
Its awesome anyways. (gonna try to make the same silo interior someday Very Happy )



Exact opposite. Lightmaps are baked lighting in textures.
Re: Basic Lightmap Tutorial [message #347832 is a reply to message #347551] Thu, 21 August 2008 19:25 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
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same thing to render to texture ?

http://s18.postimage.org/jc6qbn4k9/bricks3.png
Re: Basic Lightmap Tutorial [message #347838 is a reply to message #347793] Thu, 21 August 2008 20:34 Go to previous messageGo to next message
R315r4z0r is currently offline  R315r4z0r
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SecretAgent wrote on Thu, 21 August 2008 15:27

Is this what they call "Dynamic Lightning?"

No, this is "Static Lighting"

The words Static and Dynamic are antonyms. Static means to be fixed, stationary, never changing. While Dynamic means constant change or updating.

So Static lighting is having a single immovable light source that casts permanent shadows over an area. Dynamic lighting, however, is a moving light source that cast shadows over areas that are obscured from the light. (Think of the moving sun or maybe a flashlight)
Re: Basic Lightmap Tutorial [message #348769 is a reply to message #347551] Sun, 31 August 2008 02:17 Go to previous messageGo to next message
PaRaDoX is currently offline  PaRaDoX
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you could have at least mentioned sloth for figuring out how to get the UVW mapping on the second channel right and the exporter, too.

http://renegadehelp.kinstry.co.uk/paradox/xfire.gif
Moee wrote on Wed, 31 May 2006 00:10

U 2 bumb as a pot

Re: Basic Lightmap Tutorial [message #348780 is a reply to message #348769] Sun, 31 August 2008 04:07 Go to previous messageGo to next message
Mauler
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PaRaDoX wrote on Sun, 31 August 2008 05:17

you could have at least mentioned sloth for figuring out how to get the UVW mapping on the second channel right and the exporter, too.



Mauler wrote on Wed, 20 August 2008 05:02

http://www.renhelp.net/uploaded/user/Mauler/TUTHDR.jpg

LEVEL OF DIFFICULTY: MEDIUM- KNOWLEDGE ON MAX AND RELEVANT SOFTWARE

Original Lightmap Tutorial by Sloth4urluv Compiled and Re-Edited by Mauler


This tutorial was written to explain the basics of making lightmap/shadows playable in Renegade, it does not go into detail on how to setup up your level lighting. Its more on how to apply your lightmap into the renegade engine.


Re: Basic Lightmap Tutorial [message #349104 is a reply to message #347551] Wed, 03 September 2008 04:50 Go to previous messageGo to next message
PaRaDoX is currently offline  PaRaDoX
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Oh Satisfied

now run it through word and I'll update the page.


http://renegadehelp.kinstry.co.uk/paradox/xfire.gif
Moee wrote on Wed, 31 May 2006 00:10

U 2 bumb as a pot

[Updated on: Wed, 03 September 2008 04:58]

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Re: Basic Lightmap Tutorial [message #351755 is a reply to message #347551] Mon, 22 September 2008 11:32 Go to previous messageGo to next message
Di3HardNL is currently offline  Di3HardNL
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Need a new link to the MULTI UNWRAP v2.1 please Sarcasm

http://i236.photobucket.com/albums/ff5/Di3HardNL/Di3Logo-1.jpg

Visit My website to download all kind of models for Renegade! Also learn how to create your own stuff with my tutorials!
www.renegademodels.tk

Check out my video's on my Youtube profile!
http://www.youtube.com/user/Di3HardNL
Re: Basic Lightmap Tutorial [message #351817 is a reply to message #351755] Mon, 22 September 2008 19:33 Go to previous messageGo to next message
Mauler
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Site should be working... it works for me?, aswell i have send you a e-mail with the text file of the script to yout account kwikreijrink@hotmail.com but i dunno if that is your current address, if not pm me on here and i can send you the file again
Re: Basic Lightmap Tutorial [message #351869 is a reply to message #347551] Tue, 23 September 2008 09:43 Go to previous messageGo to next message
Di3HardNL is currently offline  Di3HardNL
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its not my current adress, just needed it to make a moddb account Smile but i saw your mirrors so thank you.

http://i236.photobucket.com/albums/ff5/Di3HardNL/Di3Logo-1.jpg

Visit My website to download all kind of models for Renegade! Also learn how to create your own stuff with my tutorials!
www.renegademodels.tk

Check out my video's on my Youtube profile!
http://www.youtube.com/user/Di3HardNL
Re: Basic Lightmap Tutorial [message #355282 is a reply to message #351869] Tue, 21 October 2008 13:45 Go to previous message
Mauler
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