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Re: Renx and Sounds [message #347343 is a reply to message #347214] Mon, 18 August 2008 16:59 Go to previous messageGo to previous message
Slave is currently offline  Slave
Messages: 607
Registered: December 2006
Karma:
Colonel
1. With w3dviewer, create a sound w3d file and save it
2. Open your gmax scene
3. Create a box and name it as your sound.w3d file, without .w3d
4. At w3d settings of this box, only select "export geometry"
5. At the geometry settings below, select Aggregate
6. Link this box to the object you want the sound to come from ingame.
7. ???
8. Profit!

Xample below
  • Attachment: mariocube.rar
    (Size: 274.68KB, Downloaded 71 times)
 
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