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untitled aow map [message #347222] Sun, 17 August 2008 23:13 Go to next message
bisen11 is currently offline  bisen11
Messages: 797
Registered: December 2004
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Colonel
I haven't actually finished a map in awhile but maybe I'll be able to get this aow one done. Kinda looking for suggestions, especially for the insides of the base. The buildings are kinda spaced out with not much inbetween them and I think I should add something so it isn't just a plain feild seperating the buildings.

http://i6.photobucket.com/albums/y206/bisen11/randomaowmap.jpg

tib feild will be in that sunken area near the green rock.

http://i6.photobucket.com/albums/y206/bisen11/randomaowmap2.jpg

cave will have tiberium bottom with a ramp going over the tiberium. You will be able to fall into the tib.

I'm also trying to keep balanced what you can arty/mrls whore so that its somewhat even. I'm thinking I'll probablt make that little valley for infintry only.


http://i6.photobucket.com/albums/y206/bisen11/bisensubzerosig2.jpg
Re: untitled aow map [message #347236 is a reply to message #347222] Mon, 18 August 2008 01:10 Go to previous messageGo to next message
Lone0001 is currently offline  Lone0001
Messages: 2112
Registered: August 2006
Location: Ontario, Canada
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General (2 Stars)

You could add a Tiberian Silo or two and a Repair pad?

Re: untitled aow map [message #347237 is a reply to message #347222] Mon, 18 August 2008 01:18 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
Messages: 3250
Registered: September 2006
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General (3 Stars)
don't make walls flat make them look rocky more natural

http://s18.postimage.org/jc6qbn4k9/bricks3.png
Re: untitled aow map [message #347244 is a reply to message #347222] Mon, 18 August 2008 02:32 Go to previous messageGo to next message
Veyrdite is currently offline  Veyrdite
Messages: 1471
Registered: August 2006
Location: Australia, Sydney
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General (1 Star)
The corners of the map are unnatural - they are too flat.
I recommend you apply a Noise modifier and then tessellate the mesh.
The buildings are spaced - this will allow the isolation of single rushed to single buildings but will also frustrate people trying to get to their vehicle from another building.
Your tunnel system looks nice, and has a lot of opportunities for huggers Big Grin

I hope to see the map textured soon!


WOL: Veyrdite Previously: Dthdealer ( a long time ago )
Re: untitled aow map [message #347247 is a reply to message #347222] Mon, 18 August 2008 03:12 Go to previous messageGo to next message
GEORGE ZIMMER is currently offline  GEORGE ZIMMER
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Registered: March 2006
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General (2 Stars)
Buildings too far apart, the map edges are far too flat. Make it heavy mountainous terrain, with a few mountains in the background. Since this isn't 2002, you can make modeled ones, not the 1-plane backdrops found in field and etc.

To make things more interesting, perhaps put some crates spread around the map, with more spawns in the center room thing. Also, as suggested, perhaps throw some more buildings down. And put the AGT closer up- The barracks would be a prime target. AGT and Obelisk should both be in the front.

Maybe make a few other things, such as superweapon structures. You'd need to script those though, but yeah.


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Re: untitled aow map [message #347295 is a reply to message #347222] Mon, 18 August 2008 12:03 Go to previous messageGo to next message
bisen11 is currently offline  bisen11
Messages: 797
Registered: December 2004
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Colonel
Switching up the sides of the map sounds like a good idea. Could probably also help with the too muhc room in base problem. So I'll probably work on that. Not exactly sure what you mean by noise modifier and tessellating O.o . Sadly, I kinda suck at texturing so it may not look too good in that department, but maybe I'll look over a tutorial again. Mountains in the background sounds like a good idea. And by crates do you mean the kind that you hid behind or the kind that you get and they do stuff?

http://i6.photobucket.com/albums/y206/bisen11/bisensubzerosig2.jpg
Re: untitled aow map [message #347579 is a reply to message #347222] Wed, 20 August 2008 06:56 Go to previous messageGo to next message
GEORGE ZIMMER is currently offline  GEORGE ZIMMER
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General (2 Stars)
The kind where they do stuff. Give money, give a weapon, random stuff like that. Y'know, in spirit of classic C&C.

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Re: untitled aow map [message #347583 is a reply to message #347222] Wed, 20 August 2008 07:33 Go to previous message
cnc95fan is currently offline  cnc95fan
Messages: 1261
Registered: July 2007
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General (1 Star)
Renegade is based in 2020 Razz
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