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Re: untitled aow map [message #347244 is a reply to message #347222] |
Mon, 18 August 2008 02:32 |
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Veyrdite
Messages: 1471 Registered: August 2006 Location: Australia, Sydney
Karma: 0
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General (1 Star) |
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The corners of the map are unnatural - they are too flat.
I recommend you apply a Noise modifier and then tessellate the mesh.
The buildings are spaced - this will allow the isolation of single rushed to single buildings but will also frustrate people trying to get to their vehicle from another building.
Your tunnel system looks nice, and has a lot of opportunities for huggers
I hope to see the map textured soon!
WOL: Veyrdite Previously: Dthdealer ( a long time ago )
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Re: untitled aow map [message #347247 is a reply to message #347222] |
Mon, 18 August 2008 03:12 |
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GEORGE ZIMMER
Messages: 2605 Registered: March 2006
Karma: 0
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General (2 Stars) |
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Buildings too far apart, the map edges are far too flat. Make it heavy mountainous terrain, with a few mountains in the background. Since this isn't 2002, you can make modeled ones, not the 1-plane backdrops found in field and etc.
To make things more interesting, perhaps put some crates spread around the map, with more spawns in the center room thing. Also, as suggested, perhaps throw some more buildings down. And put the AGT closer up- The barracks would be a prime target. AGT and Obelisk should both be in the front.
Maybe make a few other things, such as superweapon structures. You'd need to script those though, but yeah.
Toggle SpoilerScrin wrote on Sat, 24 January 2009 13:22 |
cAmpa wrote on Sat, 24 January 2009 12:45 | Scrin, stop pming people to get the building bars.
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FUCK YOU AND THIS SHIT GAME WITH YOUR SCRIPTS!!! I HAVE ASKING YOU AND ANOTHER NOOBS HERE ABOUT HELP WITH THAT BUILDING ICONS FEATURES FOR YEARS, BUT YOU KEEP IGNORING ME AND KEEP WRITE SHIT, SO BURN YOU AND YOUR ASSLICKERS FRIENDS, THIS TIME I'M NOT COME BACK!!!!!!!!!
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Re: untitled aow map [message #347295 is a reply to message #347222] |
Mon, 18 August 2008 12:03 |
bisen11
Messages: 797 Registered: December 2004
Karma: 0
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Colonel |
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Switching up the sides of the map sounds like a good idea. Could probably also help with the too muhc room in base problem. So I'll probably work on that. Not exactly sure what you mean by noise modifier and tessellating O.o . Sadly, I kinda suck at texturing so it may not look too good in that department, but maybe I'll look over a tutorial again. Mountains in the background sounds like a good idea. And by crates do you mean the kind that you hid behind or the kind that you get and they do stuff?
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Re: untitled aow map [message #347579 is a reply to message #347222] |
Wed, 20 August 2008 06:56 |
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GEORGE ZIMMER
Messages: 2605 Registered: March 2006
Karma: 0
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General (2 Stars) |
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The kind where they do stuff. Give money, give a weapon, random stuff like that. Y'know, in spirit of classic C&C.
Toggle SpoilerScrin wrote on Sat, 24 January 2009 13:22 |
cAmpa wrote on Sat, 24 January 2009 12:45 | Scrin, stop pming people to get the building bars.
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FUCK YOU AND THIS SHIT GAME WITH YOUR SCRIPTS!!! I HAVE ASKING YOU AND ANOTHER NOOBS HERE ABOUT HELP WITH THAT BUILDING ICONS FEATURES FOR YEARS, BUT YOU KEEP IGNORING ME AND KEEP WRITE SHIT, SO BURN YOU AND YOUR ASSLICKERS FRIENDS, THIS TIME I'M NOT COME BACK!!!!!!!!!
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