Re: Fix outside PTs? [message #346850 is a reply to message #346848] |
Fri, 15 August 2008 13:05 |
_SSnipe_
Messages: 4121 Registered: May 2007 Location: Riverside Southern Califo...
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Caveman wrote on Fri, 15 August 2008 13:04 | Dude if you read the thread properly you will quickly learn that most people from clanwars.cc (where they play..... clanwars) want this fixed...
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sorry but i didnt read much...just saying most of the ones IV talked to want it the way it is so ya
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Re: Fix outside PTs? [message #346868 is a reply to message #346646] |
Fri, 15 August 2008 16:14 |
KobraOps
Messages: 202 Registered: January 2007
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Killing a barracks would be extremely easy to kill without the pt glitch(which doesnt always work). If a skilled player with an sbh that cloaks (or glitches and doesnt uncloak during plant) after laying a beacon pretty much cant be disarmed in a 1v1 situation. And even if he doesn't cloak its still extremely hard to disarm
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Re: Fix outside PTs? [message #346869 is a reply to message #346868] |
Fri, 15 August 2008 16:18 |
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sadukar09
Messages: 2812 Registered: May 2007 Location: Ottawa,Canada
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General (2 Stars) |
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KobraOps wrote on Fri, 15 August 2008 18:14 | Killing a barracks would be extremely easy to kill without the pt glitch(which doesnt always work). If a skilled player with an sbh that cloaks (or glitches and doesnt uncloak during plant) after laying a beacon pretty much cant be disarmed in a 1v1 situation. And even if he doesn't cloak its still extremely hard to disarm
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Funny how you never look in Nod's situation of loleasydisarm+points of right now.
Quote: | [19:16:48] <APBBR> @ryan3k: THE ENFIELD DEFIES THE LAWS OF PHYSICS BECAUSE THE BULLETS INSTANTLY HIT THEIR TARGETS LOL
[19:16:52] <APBBR> @ryan3k: CHRONO TECHNOLOGY IN TEH BULLETS
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Quote: | [22:48]<APBBR> @V0LK0V: AOL COMING UR WAI K
[22:48] <APBBR> Host: Quitting due to Westwood Online connection loss.
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Re: Fix outside PTs? [message #346870 is a reply to message #346868] |
Fri, 15 August 2008 16:24 |
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saberhawk
Messages: 1068 Registered: January 2006 Location: ::1
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General (1 Star) |
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KobraOps wrote on Fri, 15 August 2008 18:14 | Killing a barracks would be extremely easy to kill without the pt glitch(which doesnt always work). If a skilled player with an sbh that cloaks (or glitches and doesnt uncloak during plant) after laying a beacon pretty much cant be disarmed in a 1v1 situation. And even if he doesn't cloak its still extremely hard to disarm
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Could it be the fact that it's a 1vs1 match for a team-oriented game? I thought those were *supposed* to be hard?
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Re: Fix outside PTs? [message #346880 is a reply to message #346646] |
Fri, 15 August 2008 16:48 |
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Goztow
Messages: 9737 Registered: March 2005 Location: Belgium
Karma: 13
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General (5 Stars) Goztoe |
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You'll hardly ever disarm a nuke in a 1v1. Even if it's right in front of a PT, what are the odds you'll get back in time, spawn at the right place, ... all in 30 seconds? Very low! Besides, u should be attacking instead of defending, no?
You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
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Re: Fix outside PTs? [message #346882 is a reply to message #346646] |
Fri, 15 August 2008 16:55 |
StealthEye
Messages: 2518 Registered: May 2006 Location: The Netherlands
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General (2 Stars) |
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Quote: | sorry but i didnt read much...just saying most of the ones IV talked to want it the way it is so ya
| Please, please, please always read the entire thread before posting. Forums are to discuss things, not to place your opinion and walk away. It makes less of a long read for others as well if the same things wouldn't be posted over and over again. So please, in the future, read the entire thread.
BlackIntel admin/founder/coder
Please visit http://www.blackintel.org/
[Updated on: Fri, 15 August 2008 16:57] Report message to a moderator
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Re: Fix outside PTs? [message #346941 is a reply to message #346880] |
Sat, 16 August 2008 06:51 |
Jamie or NuneGa
Messages: 954 Registered: June 2007
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Goztow wrote on Sat, 16 August 2008 00:48 | You'll hardly ever disarm a nuke in a 1v1. Even if it's right in front of a PT, what are the odds you'll get back in time, spawn at the right place, ... all in 30 seconds? Very low! Besides, u should be attacking instead of defending, no?
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goz, from the moment you hear the nuke being planted you have 50 seconds to disarm it, as a tech can disarm in 7 seconds its definatly doable.
Jamie is a guys name in Europe...
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Re: Fix outside PTs? [message #346952 is a reply to message #346911] |
Sat, 16 August 2008 09:49 |
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cmatt42
Messages: 2057 Registered: July 2004
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genetix wrote on Sat, 16 August 2008 00:14 | There's certain things in the game that make it interesting. Small exploits like PT's outside are the things that keep the game interesting. No one wants a plain game. It doesn't need fixing.
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To not fix it would make it plain.
While it's broken, you've got "Oh, they planted a beacon at that building there. Killed the planter, time to disarm it. Okay, bought Hotwire/Technician through the building here, disarming the beacon now. Ah, done, and with 20 seconds to spare. Time to go back to tank sniping."
Fixed, you'll have something like this: "Oh, they planted a beacon at that building there. Shit, someone repair it, quickly! I've got the planter, he's dead now. Crap! 20 seconds left and no one's here yet! All right, I'll go into the building and buy a Hotwire/Technician. Okay, got it! Repairing, repairing... Come on, faster! Oh, good, an Engineer is helping me out! Whew! Thankfully we repaired that off in time. Great job!"
GunKataGaming.net
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Re: Fix outside PTs? [message #346964 is a reply to message #346880] |
Sat, 16 August 2008 11:38 |
KobraOps
Messages: 202 Registered: January 2007
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Goztow wrote on Fri, 15 August 2008 18:48 | You'll hardly ever disarm a nuke in a 1v1. Even if it's right in front of a PT, what are the odds you'll get back in time, spawn at the right place, ... all in 30 seconds? Very low! Besides, u should be attacking instead of defending, no?
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Im talking about in small games, where beacons dramatically effect the game. Btw its 45 seconds i think. If your any good u can disarm a beacon easily in a 1v1(hottie vs sbh for example), if its relatively close to a pt.
In large games with 10+ players on each team its not a huge difference if there is a pt or not.
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Re: Fix outside PTs? [message #347014 is a reply to message #346646] |
Sat, 16 August 2008 16:15 |
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Chuck Norris
Messages: 312 Registered: July 2007
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This is a flawed way to get the masses opinion, since A) most of the mass doesn't come here, and B) of the ones that do, an even smaller amount will see this and vote. The posting seems to indicate overwhelmingly for fixing this, and so do the reasons stated, but the poll itself says otherwise. I think that alone says which argument is more valid.
When the Boogeyman goes to sleep every night, he checks his closet for Chuck Norris.
Chuck Norris is the reason why Waldo is hiding.
When Chuck Norris does a pushup, he isn’t lifting himself up, he’s pushing the Earth down.
Chuck Norris can slam a revolving door.
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Re: Fix outside PTs? [message #347033 is a reply to message #347021] |
Sat, 16 August 2008 20:25 |
_SSnipe_
Messages: 4121 Registered: May 2007 Location: Riverside Southern Califo...
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General (4 Stars) |
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TD wrote on Sat, 16 August 2008 17:32 | Lol, can't believe it's still a tie, ever since the voting started. Are you sure no-one's creating new accounts to vote?
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thats what im saying there are a few inmuature people here who do shit like that
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Re: Fix outside PTs? [message #347066 is a reply to message #346646] |
Sun, 17 August 2008 03:26 |
wassabii
Messages: 4 Registered: June 2008
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How is this for an idea, we could introduce ONE outside PT on some maps WHERE there is an inbalance (eg, field @ bar), and any other places where we think there is an imbalance in not having them, this can be in the form of a stand outside of the bar but really is a pt, it can be at the front of the bar so if they have to refill they have to run to the front of the bar but not all the way inside (which saves nod time and doesn't make it totally impossible for gdi), and if someone thinks there is an imbalance on any other map where you will need one of these, we can put one of those down, whilst disabling the ability to acess an indoor PT globally.
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Re: Fix outside PTs? [message #347068 is a reply to message #346646] |
Sun, 17 August 2008 03:48 |
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Crimson
Messages: 7429 Registered: February 2003 Location: Phoenix, AZ
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General (5 Stars) ADMINISTRATOR |
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I think it should be tested just like the points fix was. I volunteer my server for it.
I'm the bawss.
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Re: Fix outside PTs? [message #347072 is a reply to message #346646] |
Sun, 17 August 2008 04:34 |
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Goztow
Messages: 9737 Registered: March 2005 Location: Belgium
Karma: 13
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General (5 Stars) Goztoe |
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I hope this piece of crap forum software allows you to review who voted on a poll to check if people just made double accounts to vote more than once.
You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
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