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Re: Fix outside PTs? [message #346850 is a reply to message #346848] Fri, 15 August 2008 13:05 Go to previous messageGo to next message
_SSnipe_ is currently offline  _SSnipe_
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Caveman wrote on Fri, 15 August 2008 13:04

Dude if you read the thread properly you will quickly learn that most people from clanwars.cc (where they play..... clanwars) want this fixed...

sorry but i didnt read much...just saying most of the ones IV talked to want it the way it is so ya
Re: Fix outside PTs? [message #346868 is a reply to message #346646] Fri, 15 August 2008 16:14 Go to previous messageGo to next message
KobraOps is currently offline  KobraOps
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Killing a barracks would be extremely easy to kill without the pt glitch(which doesnt always work). If a skilled player with an sbh that cloaks (or glitches and doesnt uncloak during plant) after laying a beacon pretty much cant be disarmed in a 1v1 situation. And even if he doesn't cloak its still extremely hard to disarm
Re: Fix outside PTs? [message #346869 is a reply to message #346868] Fri, 15 August 2008 16:18 Go to previous messageGo to next message
sadukar09 is currently offline  sadukar09
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KobraOps wrote on Fri, 15 August 2008 18:14

Killing a barracks would be extremely easy to kill without the pt glitch(which doesnt always work). If a skilled player with an sbh that cloaks (or glitches and doesnt uncloak during plant) after laying a beacon pretty much cant be disarmed in a 1v1 situation. And even if he doesn't cloak its still extremely hard to disarm

Funny how you never look in Nod's situation of loleasydisarm+points of right now.


Quote:

[19:16:48] <APBBR> @ryan3k: THE ENFIELD DEFIES THE LAWS OF PHYSICS BECAUSE THE BULLETS INSTANTLY HIT THEIR TARGETS LOL
[19:16:52] <APBBR> @ryan3k: CHRONO TECHNOLOGY IN TEH BULLETS


Quote:

[22:48]<APBBR> @V0LK0V: AOL COMING UR WAI K
[22:48] <APBBR> Host: Quitting due to Westwood Online connection loss.

Re: Fix outside PTs? [message #346870 is a reply to message #346868] Fri, 15 August 2008 16:24 Go to previous messageGo to next message
saberhawk
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KobraOps wrote on Fri, 15 August 2008 18:14

Killing a barracks would be extremely easy to kill without the pt glitch(which doesnt always work). If a skilled player with an sbh that cloaks (or glitches and doesnt uncloak during plant) after laying a beacon pretty much cant be disarmed in a 1v1 situation. And even if he doesn't cloak its still extremely hard to disarm


Could it be the fact that it's a 1vs1 match for a team-oriented game? I thought those were *supposed* to be hard?
Re: Fix outside PTs? [message #346880 is a reply to message #346646] Fri, 15 August 2008 16:48 Go to previous messageGo to next message
Goztow is currently offline  Goztow
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You'll hardly ever disarm a nuke in a 1v1. Even if it's right in front of a PT, what are the odds you'll get back in time, spawn at the right place, ... all in 30 seconds? Very low! Besides, u should be attacking instead of defending, no?

You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
Re: Fix outside PTs? [message #346882 is a reply to message #346646] Fri, 15 August 2008 16:55 Go to previous messageGo to next message
StealthEye is currently offline  StealthEye
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Quote:

sorry but i didnt read much...just saying most of the ones IV talked to want it the way it is so ya
Please, please, please always read the entire thread before posting. Forums are to discuss things, not to place your opinion and walk away. It makes less of a long read for others as well if the same things wouldn't be posted over and over again. So please, in the future, read the entire thread. Smile


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[Updated on: Fri, 15 August 2008 16:57]

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Re: Fix outside PTs? [message #346911 is a reply to message #346646] Fri, 15 August 2008 22:14 Go to previous messageGo to next message
genetix is currently offline  genetix
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There's certain things in the game that make it interesting. Small exploits like PT's outside are the things that keep the game interesting. No one wants a plain game. It doesn't need fixing.

Re: Fix outside PTs? [message #346923 is a reply to message #346646] Sat, 16 August 2008 02:12 Go to previous messageGo to next message
Nightma12 is currently offline  Nightma12
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Fix it, i cant believe this is even being debated =/

Pointsfix needs to go in too.
Re: Fix outside PTs? [message #346931 is a reply to message #346911] Sat, 16 August 2008 05:00 Go to previous messageGo to next message
sadukar09 is currently offline  sadukar09
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genetix wrote on Sat, 16 August 2008 00:14

There's certain things in the game that make it interesting. Small exploits like PT's outside are the things that keep the game interesting. No one wants a plain game. It doesn't need fixing.

Ok, let's make blue hell happen 100% for you, since it keeps it interesting yes? You can't use vehicles. Sarcasm


Quote:

[19:16:48] <APBBR> @ryan3k: THE ENFIELD DEFIES THE LAWS OF PHYSICS BECAUSE THE BULLETS INSTANTLY HIT THEIR TARGETS LOL
[19:16:52] <APBBR> @ryan3k: CHRONO TECHNOLOGY IN TEH BULLETS


Quote:

[22:48]<APBBR> @V0LK0V: AOL COMING UR WAI K
[22:48] <APBBR> Host: Quitting due to Westwood Online connection loss.

Re: Fix outside PTs? [message #346941 is a reply to message #346880] Sat, 16 August 2008 06:51 Go to previous messageGo to next message
Jamie or NuneGa is currently offline  Jamie or NuneGa
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Goztow wrote on Sat, 16 August 2008 00:48

You'll hardly ever disarm a nuke in a 1v1. Even if it's right in front of a PT, what are the odds you'll get back in time, spawn at the right place, ... all in 30 seconds? Very low! Besides, u should be attacking instead of defending, no?


goz, from the moment you hear the nuke being planted you have 50 seconds to disarm it, as a tech can disarm in 7 seconds its definatly doable.


http://img504.imageshack.us/img504/8789/avilj4.jpg

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Re: Fix outside PTs? [message #346952 is a reply to message #346911] Sat, 16 August 2008 09:49 Go to previous messageGo to next message
cmatt42 is currently offline  cmatt42
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genetix wrote on Sat, 16 August 2008 00:14

There's certain things in the game that make it interesting. Small exploits like PT's outside are the things that keep the game interesting. No one wants a plain game. It doesn't need fixing.

To not fix it would make it plain.

While it's broken, you've got "Oh, they planted a beacon at that building there. Killed the planter, time to disarm it. Okay, bought Hotwire/Technician through the building here, disarming the beacon now. Ah, done, and with 20 seconds to spare. Time to go back to tank sniping."

Fixed, you'll have something like this: "Oh, they planted a beacon at that building there. Shit, someone repair it, quickly! I've got the planter, he's dead now. Crap! 20 seconds left and no one's here yet! All right, I'll go into the building and buy a Hotwire/Technician. Okay, got it! Repairing, repairing... Come on, faster! Oh, good, an Engineer is helping me out! Whew! Thankfully we repaired that off in time. Great job!"


Re: Fix outside PTs? [message #346964 is a reply to message #346880] Sat, 16 August 2008 11:38 Go to previous messageGo to next message
KobraOps is currently offline  KobraOps
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Goztow wrote on Fri, 15 August 2008 18:48

You'll hardly ever disarm a nuke in a 1v1. Even if it's right in front of a PT, what are the odds you'll get back in time, spawn at the right place, ... all in 30 seconds? Very low! Besides, u should be attacking instead of defending, no?



Im talking about in small games, where beacons dramatically effect the game. Btw its 45 seconds i think. If your any good u can disarm a beacon easily in a 1v1(hottie vs sbh for example), if its relatively close to a pt.

In large games with 10+ players on each team its not a huge difference if there is a pt or not.
Re: Fix outside PTs? [message #346985 is a reply to message #346646] Sat, 16 August 2008 13:50 Go to previous messageGo to next message
Jamie or NuneGa is currently offline  Jamie or NuneGa
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how long will this poll run?

http://img504.imageshack.us/img504/8789/avilj4.jpg

Jamie is a guys name in Europe...
Re: Fix outside PTs? [message #346994 is a reply to message #346646] Sat, 16 August 2008 15:08 Go to previous messageGo to next message
_SSnipe_ is currently offline  _SSnipe_
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why do i have the feeling some people are voting more then once
Re: Fix outside PTs? [message #346999 is a reply to message #346646] Sat, 16 August 2008 15:20 Go to previous messageGo to next message
ChewML is currently offline  ChewML
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It's a bug, bugs need fixed.
Re: Fix outside PTs? [message #347009 is a reply to message #346646] Sat, 16 August 2008 16:03 Go to previous messageGo to next message
trooprm02 is currently offline  trooprm02
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See, 84 votes dead even....block this shit..

Conclusion: Even with all those "pro fix" reasons, equal amount of people are voting to not fix it as to fix it. Why such shocking results? Because the specific intent of this patch was to change as minimal (if at all) the current gameplay. These border line issues should be voted on, on these forums, in these sections and let other people from other servers sites come here and vote on this and the pointsfix....

But its clear which side will win, the community.


Re: Fix outside PTs? [message #347013 is a reply to message #346646] Sat, 16 August 2008 16:13 Go to previous messageGo to next message
TruYuri is currently offline  TruYuri
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Just to clarify,

Quote:

"* everyone is used to it/uses it, so why remove it?"


Is quite incorrect.
Re: Fix outside PTs? [message #347014 is a reply to message #346646] Sat, 16 August 2008 16:15 Go to previous messageGo to next message
Chuck Norris is currently offline  Chuck Norris
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This is a flawed way to get the masses opinion, since A) most of the mass doesn't come here, and B) of the ones that do, an even smaller amount will see this and vote. The posting seems to indicate overwhelmingly for fixing this, and so do the reasons stated, but the poll itself says otherwise. I think that alone says which argument is more valid.

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Re: Fix outside PTs? [message #347021 is a reply to message #346646] Sat, 16 August 2008 17:32 Go to previous messageGo to next message
TD is currently offline  TD
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Lol, can't believe it's still a tie, ever since the voting started. Are you sure no-one's creating new accounts to vote?

http://i38.tinypic.com/6fs2s9.png
Re: Fix outside PTs? [message #347033 is a reply to message #347021] Sat, 16 August 2008 20:25 Go to previous messageGo to next message
_SSnipe_ is currently offline  _SSnipe_
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TD wrote on Sat, 16 August 2008 17:32

Lol, can't believe it's still a tie, ever since the voting started. Are you sure no-one's creating new accounts to vote?

thats what im saying there are a few inmuature people here who do shit like that
Re: Fix outside PTs? [message #347065 is a reply to message #346646] Sun, 17 August 2008 03:10 Go to previous messageGo to next message
Herr Surth is currently offline  Herr Surth
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Omg I cant believe that 43 People think this shouldnt be fixed.

I can understand concerns regarding Balancing (although I disagree with them), but that people actually believe that Westwood intended this, it makes me puke.
Re: Fix outside PTs? [message #347066 is a reply to message #346646] Sun, 17 August 2008 03:26 Go to previous messageGo to next message
wassabii is currently offline  wassabii
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How is this for an idea, we could introduce ONE outside PT on some maps WHERE there is an inbalance (eg, field @ bar), and any other places where we think there is an imbalance in not having them, this can be in the form of a stand outside of the bar but really is a pt, it can be at the front of the bar so if they have to refill they have to run to the front of the bar but not all the way inside (which saves nod time and doesn't make it totally impossible for gdi), and if someone thinks there is an imbalance on any other map where you will need one of these, we can put one of those down, whilst disabling the ability to acess an indoor PT globally.
Re: Fix outside PTs? [message #347068 is a reply to message #346646] Sun, 17 August 2008 03:48 Go to previous messageGo to next message
Crimson is currently offline  Crimson
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I think it should be tested just like the points fix was. I volunteer my server for it.

I'm the bawss.
Re: Fix outside PTs? [message #347072 is a reply to message #346646] Sun, 17 August 2008 04:34 Go to previous messageGo to next message
Goztow is currently offline  Goztow
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I hope this piece of crap forum software allows you to review who voted on a poll to check if people just made double accounts to vote more than once.

You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
Re: Fix outside PTs? [message #347101 is a reply to message #346646] Sun, 17 August 2008 11:12 Go to previous messageGo to previous message
trooprm02 is currently offline  trooprm02
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Well, we won. Don't fix it, the community has had their say... In Love

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