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Need help for making new vehicles [message #345880] Sun, 10 August 2008 04:56 Go to next message
Slammer59 is currently offline  Slammer59
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Hai Renegade lovers,

Ik need help for (re)making new vehicles, i was planning to add new vehicles by edit the existing ones, this what i had in plan to make:
-Repair APC both for nod and gdi, with leftmousebutton you can shoot as usual, but with rightmousebutton you can repair with repair-strength off about 3 techs.
Good for repairing building and exelent for disarming beacons and for tanksupport. cost about 800 credits
-Advanched nod artillery with two barrels with faster firepower, longer range, more health, less vulnerable for snipers and if i can make it, with rightmoudebutton you can deploy it which give you 200% health but you are a sitting duck. cost about 1000 credits
-Juggernaut-Mammothtank:
Mammoth tank with 3 barrels with faster firepower and longer range, cost about 1800 credits

Ive already used Gmax for making signals for Microsoft Trainsimulator, so i think i know how gmax works.
QUESTIONS:
-Ive already found the gmax model of the mammothtank but not the skins, where can i find the skins?
-Where can i find the gmax model and skins of the nod artillery and both apc's?
-are there docs how to make/edit vihicles?
-are new vihicles bound to a map?

Many thanks for your help,

greetz from Dereck the Netherlands Listen
Re: Need help for making new vehicles [message #345926 is a reply to message #345880] Sun, 10 August 2008 09:49 Go to previous messageGo to next message
Lone0001 is currently offline  Lone0001
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http://renhelp.net/index.php?mod=Tutorials < there's a whole section about vehicles there.

Re: Need help for making new vehicles [message #345935 is a reply to message #345926] Sun, 10 August 2008 10:33 Go to previous messageGo to next message
LR01 is currently offline  LR01
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I don't believe WW released all the vehs, so I don't think you can get every model with skin

Moding can be real Fun...
Re: Need help for making new vehicles [message #346054 is a reply to message #345935] Sun, 10 August 2008 23:46 Go to previous messageGo to next message
rhuarc is currently offline  rhuarc
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LR01 wrote on Sun, 10 August 2008 12:33

I don't believe WW released all the vehs, so I don't think you can get every model with skin



can import the w3d into gmax tbh..
Re: Need help for making new vehicles [message #346139 is a reply to message #345880] Mon, 11 August 2008 09:42 Go to previous messageGo to next message
Slammer59 is currently offline  Slammer59
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Hello Renegade lovers,

I got problems to get the w3d importer for gmax to work, i dont have a import button, i got the importer from here:
http://www.renhelp.net/index.php?load=Downloads&
Is this not for gmax 1.2?

Does anyone know the solution?

greetz from Dereck Smile
Re: Need help for making new vehicles [message #346141 is a reply to message #345880] Mon, 11 August 2008 09:55 Go to previous messageGo to next message
mrãçķz is currently offline  mrãçķz
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Permabanned for trying and failing DDoS
the bone tutorial sucks we need one for 3ds max
Re: Need help for making new vehicles [message #346281 is a reply to message #345880] Mon, 11 August 2008 21:04 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
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the vehicle bone tut tells you everything you need to know besides wwskin. someone post a tut on how to wwskin a vehicles wheels

http://s18.postimage.org/jc6qbn4k9/bricks3.png
Re: Need help for making new vehicles [message #346329 is a reply to message #346054] Tue, 12 August 2008 01:34 Go to previous messageGo to next message
LR01 is currently offline  LR01
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rhuarc wrote on Mon, 11 August 2008 08:46

LR01 wrote on Sun, 10 August 2008 12:33

I don't believe WW released all the vehs, so I don't think you can get every model with skin



can import the w3d into gmax tbh..


yes, and you can get the texture to, but you can't get the UVW unwrap data


Moding can be real Fun...
Re: Need help for making new vehicles [message #346420 is a reply to message #346329] Tue, 12 August 2008 11:15 Go to previous messageGo to next message
Slammer59 is currently offline  Slammer59
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LR01 wrote on Tue, 12 August 2008 10:34

rhuarc wrote on Mon, 11 August 2008 08:46

LR01 wrote on Sun, 10 August 2008 12:33

I don't believe WW released all the vehs, so I don't think you can get every model with skin



can import the w3d into gmax tbh..


yes, and you can get the texture to, but you can't get the UVW unwrap data


Yes, thats my next problem to solve:
- i managed to convert the w3d original models into gmax but not the textures (skins), how do i solve that?
ive also found all textures in allways.dat but they are in the *.dds format, how do i convert the textures into tga format??
anyone??
thanks in advance Big Ups
Re: Need help for making new vehicles [message #346430 is a reply to message #346420] Tue, 12 August 2008 11:52 Go to previous message
Omar007 is currently offline  Omar007
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Slammer59 wrote on Tue, 12 August 2008 20:15

Yes, thats my next problem to solve:
- i managed to convert the w3d original models into gmax but not the textures (skins), how do i solve that?
ive also found all textures in allways.dat but they are in the *.dds format, how do i convert the textures into tga format??
anyone??
thanks in advance Big Ups


To use the textures: Simply put the textures in the same place as the W3D or GMAX file. Satisfied
To convert the *.dds to *.tga i should use DDS Converter 2 or IrfanView or download a DDS plugin for Photoshop (don't actually know if that works both ways (read/save or only save)) Big Ups


http://tiberiumredux.omarpakker.nl/Old Unused Parts/Plaatjes/PromoteBanner_Hades_small.jpg

[Updated on: Tue, 12 August 2008 11:53]

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