AGT [message #344766] |
Sun, 03 August 2008 22:14 |
_SSnipe_
Messages: 4121 Registered: May 2007 Location: Riverside Southern Califo...
Karma: 0
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General (4 Stars) |
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You guys gonna fix the glitch when where the agt is hurt and theres a a floating crack with smoke coming out in the middle of the agt inside? (its not on a wall)
if ss is needed just ask
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Re: AGT [message #344816 is a reply to message #344813] |
Mon, 04 August 2008 05:11 |
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TruYuri
Messages: 97 Registered: June 2008
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Recruit |
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Caveman wrote on Mon, 04 August 2008 06:48 | What version scripts do you use? Have you installed anything else to your renegade? I don't get that and I have never seen it before.
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I don't think the scripts version would affect this. This is something model-wise. I got two screenshots of it, the "hole" floats midair when the AGT is low health/destroyed, and has a smoke emitter with it, as shown.
Example One
Example Two
EDIT: These are also taken on City_Flying, same as StealthEye
[Updated on: Mon, 04 August 2008 05:11] Report message to a moderator
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Re: AGT [message #344892 is a reply to message #344766] |
Mon, 04 August 2008 09:48 |
_SSnipe_
Messages: 4121 Registered: May 2007 Location: Riverside Southern Califo...
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General (4 Stars) |
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iv seen that glitch with agt as long as i can remember 2x scripts and 3x scripts
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Re: AGT [message #345045 is a reply to message #344828] |
Mon, 04 August 2008 22:10 |
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cmatt42
Messages: 2057 Registered: July 2004
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General (2 Stars) |
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ErroR wrote on Mon, 04 August 2008 09:54 | not to start another topic 2 more bugs (i think)
1) The WF glass u can shoot in but can't out
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This was fixed either pre-CP1 or with CP1 (I don't remember, it was so long ago). In either case, it's fixed.
GunKataGaming.net
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Re: AGT [message #345310 is a reply to message #344766] |
Wed, 06 August 2008 07:56 |
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Goztow
Messages: 9738 Registered: March 2005 Location: Belgium
Karma: 13
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General (5 Stars) Goztoe |
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Awesome info, tx for that!
You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
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Re: AGT [message #345345 is a reply to message #345317] |
Wed, 06 August 2008 12:24 |
_SSnipe_
Messages: 4121 Registered: May 2007 Location: Riverside Southern Califo...
Karma: 0
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General (4 Stars) |
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Nune wrote on Wed, 06 August 2008 08:59 | This is true, go on the map glacierts and you can see the door in hon due to their being a see through roof glitch.
Edit - Open door!
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wow and you cant see the door?
[Updated on: Wed, 06 August 2008 12:25] Report message to a moderator
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Re: AGT [message #345348 is a reply to message #345347] |
Wed, 06 August 2008 12:43 |
_SSnipe_
Messages: 4121 Registered: May 2007 Location: Riverside Southern Califo...
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General (4 Stars) |
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Nune wrote on Wed, 06 August 2008 12:43 | The door is on every map, just hidden
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wow...................
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Re: AGT [message #345433 is a reply to message #345298] |
Thu, 07 August 2008 01:37 |
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Chuck Norris
Messages: 312 Registered: July 2007
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Recruit |
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Slave wrote on Wed, 06 August 2008 09:11 |
I suppose it is a remain from the classic buildings, wich were designed with elevators, but later on canceled. Still available in the gmax building pack.
Same is true for the Hand of Nod, It has a 3rd door, and cracks in it's tower, for a deleted old room that provided rooftop access.
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So that explains it! I always wondered why it was floating in the air. I assumed it was supposed to be on the wall, but it appears a wall was supposed to be where it's at.
When the Boogeyman goes to sleep every night, he checks his closet for Chuck Norris.
Chuck Norris is the reason why Waldo is hiding.
When Chuck Norris does a pushup, he isn’t lifting himself up, he’s pushing the Earth down.
Chuck Norris can slam a revolving door.
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