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MRLS [message #344180] Thu, 31 July 2008 21:45 Go to next message
a000clown
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Would it be possible to make the turret rotate the way it does on some fan maps?
Re: MRLS [message #344185 is a reply to message #344180] Thu, 31 July 2008 22:05 Go to previous messageGo to next message
cncnick13 is currently offline  cncnick13
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not server side unless you have like a mod or something
Re: MRLS [message #344186 is a reply to message #344180] Thu, 31 July 2008 22:08 Go to previous messageGo to next message
a000clown
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That's why I'm asking here... If it could be done without a client download there would be no need to ask :/
Re: MRLS [message #344195 is a reply to message #344180] Thu, 31 July 2008 23:41 Go to previous messageGo to next message
_SSnipe_ is currently offline  _SSnipe_
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i would have to replaces the w3d models with the ones that can turn server and clinit side
Re: MRLS [message #344201 is a reply to message #344195] Fri, 01 August 2008 01:34 Go to previous messageGo to next message
TruYuri is currently offline  TruYuri
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SSnipe wrote on Fri, 01 August 2008 01:41

i would have to replaces the w3d models


Incorrect.

[Updated on: Fri, 01 August 2008 01:34]

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Re: MRLS [message #344207 is a reply to message #344201] Fri, 01 August 2008 02:18 Go to previous messageGo to next message
EvilWhiteDragon is currently offline  EvilWhiteDragon
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I'm not sure what you mean with making the turrets turn as in some fan maps, but I do know that a certain bug in the turret script is fixed in TT. This can very well have the effect you tried to mention here. It'll allow the turret to actually hit anything, and it could be serverside even, but I'm not to sure about that.
We would need StealthEye in this topic for that.


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Re: MRLS [message #344209 is a reply to message #344180] Fri, 01 August 2008 02:36 Go to previous messageGo to next message
pvtschlag is currently offline  pvtschlag
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He means the turret on the back of the MRLS, not the Nod Turrets.

As much as I like the MRLS with the turning turrets I don't think it should be included.


-Lee

[Updated on: Fri, 01 August 2008 02:36]

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Re: MRLS [message #344210 is a reply to message #344180] Fri, 01 August 2008 02:38 Go to previous messageGo to next message
a000clown
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Sorry for the confusion, here's a screenshot.

index.php?t=getfile&id=7175&private=0



Edit:
TruYuri wrote on Fri, 01 August 2008 04:34

SSnipe wrote on Fri, 01 August 2008 01:41

i would have to replaces the w3d models


Incorrect.

Missed that post, that's exactly what I was looking for, thanks.

Edit2: I just tested this and it is not server-sided.

[Updated on: Fri, 01 August 2008 02:49]

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Re: MRLS [message #344211 is a reply to message #344180] Fri, 01 August 2008 03:43 Go to previous messageGo to next message
StealthEye is currently offline  StealthEye
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Next time please mention that you are talking about the MRLS in the topic, I usually read topic titles only for checking which topics are interesting, and don't read them while reading the rest of the posts, hence I was confused as well. Wink

I think this would change too much to the game though. TT's focus is on fixing bugs, not changing the game. I think it's good that it can be done on fan maps, but it should not be done for official maps.

With the map downloader you would be able to change the map and send it to the clients though. Smile


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[Updated on: Fri, 01 August 2008 03:43]

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Re: MRLS [message #344239 is a reply to message #344180] Fri, 01 August 2008 06:49 Go to previous messageGo to next message
mrãçķz is currently offline  mrãçķz
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Quote:

With the map downloader you would be able to change the map and send it to the clients though. Smile


Yep just edit the vehicle in LE
Re: MRLS [message #344290 is a reply to message #344201] Fri, 01 August 2008 11:26 Go to previous message
_SSnipe_ is currently offline  _SSnipe_
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TruYuri wrote on Fri, 01 August 2008 01:34

SSnipe wrote on Fri, 01 August 2008 01:41

i would have to replaces the w3d models


Incorrect.

cool i never knew that Very Happy
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