Re: Renegade X Colossal July Update! [message #341673 is a reply to message #341670] |
Fri, 18 July 2008 20:07 |
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Starbuzzz
Messages: 1637 Registered: June 2008
Karma: 0
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General (1 Star) |
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Aircraftkiller wrote on Fri, 18 July 2008 21:55 | Or the solution is to implement C&C95 gameplay instead of Renegade's broken excuse for gameplay. SAM Sites would work wonders in Nod bases. Rocket soldiers would be an inexpensive deterrent to aircraft while also being good against vehicles in general. Snipers would be, gasp, snipers... they'd have to, you know, shoot at soldiers.
I'm really waiting on someone to explain why C&C95's aircraft dynamics are impossible to implement. Reloading aircraft, the ability to field a unit for more than a few moments, imagine it before you think ramjets are the only solution.
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This needs a whole game of it's own.
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Re: Renegade X Colossal July Update! [message #343285 is a reply to message #343272] |
Mon, 28 July 2008 11:37 |
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R315r4z0r
Messages: 3836 Registered: March 2005 Location: New York
Karma: 0
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General (3 Stars) |
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That over pass on top of the Tiberium field looking out towards the spire.
As for recreating EA's version of Renegade, that is exactly the point. Westwood didn't live long enough to patch the game, and we like the version of the game that it is now. Westwood being dissolved has absolutely nothing to do with it. Just because you don't like the gameplay, doesn't mean everyone else doesn't either.
[Updated on: Mon, 28 July 2008 11:39] Report message to a moderator
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