Re: SCUD Storm patch 21.8.08 [message #342937 is a reply to message #342622] |
Sat, 26 July 2008 03:20 |
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Dreganius
Messages: 780 Registered: April 2007 Location: Melbourne, Australia
Karma: 0
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Colonel |
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cnc95fan wrote on Thu, 24 July 2008 04:05 | How many patches have released new textures? Texturers are hard to get these days.
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Re-texturing isn't that hard. Hell, I do it all the time.
It's texturing a new object that is, because you've got to get it so it wraps just right.
Heresy grows from idleness!
[Updated on: Sat, 26 July 2008 03:20] Report message to a moderator
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Re: SCUD Storm patch 21.8.08 [message #343049 is a reply to message #342604] |
Sun, 27 July 2008 03:22 |
Reaver11
Messages: 888 Registered: April 2007
Karma: 1
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Colonel |
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tbh it arent only the textures. If you look at the models they are low on polygrons.
I know grahpics arent everything and that the gameplay is the most important but I think you should spend more time working on the models (adding real treads to vehicle, not the generals thingy's)
The maps I have played where good mayby a little bit empty but they are good.
If you add more depth to the textures (less plain) and increase the polygron count on buildings vehicles etc then I think you will get more quality.
And mayby you should host a testserver so you can gametest it.
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Re: SCUD Storm patch 21.8.08 [message #343055 is a reply to message #342604] |
Sun, 27 July 2008 05:46 |
cnc95fan
Messages: 1260 Registered: July 2007
Karma: 0
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General (1 Star) |
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Eye candy is in the next proper release. This is just a patch to fix up the current one until we feel it is suitable to play - or just about anyway.
Cabal8616 wrote on Sun, 27 April 2008 15:50 | I say a personal fanning of the genitals would be awesome.
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RA3 AUTOMATICLY SUCKS
www.battlefordune.co.uk
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