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icon2.gif  Tiberian Sun [message #342947] Sat, 26 July 2008 05:37 Go to next message
Encrtia is currently offline  Encrtia
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I was going to sign up and ask about C&C Tiberian Sun a while back, but I stumbled across C&C Reborn, which was pretty damned cool. But I was thinking, it doesn't actually allow you to merge FPS with RTS with buildings, and so I carried on searching. I then, came across a mod for Armed Assault, which, I looked into.
This mod was specifically designed for FPS mergeing with RTS, and so I started questioning them about it. And now, they've moved to Crysis, and creating the mod Tiberian Gensis for Crysis. So, I thought, if anyone out there like the idea of FPS RTS and liked Tiberian Sun, I'd suggest looking at tiberian Gesensis Razz

And out of interest, is there a FPS RTS for Renegade that I missed?

Encrtia, out Very Happy
Re: Tiberian Sun [message #342949 is a reply to message #342947] Sat, 26 July 2008 06:15 Go to previous messageGo to next message
GEORGE ZIMMER is currently offline  GEORGE ZIMMER
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Actually, Reborn is going to have buildings that will be rebuildable. Possibly, you'll have multiple places to put them on. Reborn (The person, who is also the leader of Reborn) will have to clarify this for sure, but yes.

It'll certainly have more of an RTS feel to it.


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Re: Tiberian Sun [message #342954 is a reply to message #342949] Sat, 26 July 2008 08:41 Go to previous messageGo to next message
R315r4z0r is currently offline  R315r4z0r
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But seriously, let's face it. If there is a match lasting 20 min, 30 min, and your team, after pressing harder and harder, finally manages to take out the enemy War Factory, don't you think it is sort of a let down to them to hear it was built back up?

I think that rebuilding structures should only go as far as minor defense, silos, walls, and possibly the power plant (heavy, heavy cost requirement though). However, building structures up in the first place should be a matter of choice for the team who builds them.

So people should be able to chose were to build structures. But if the structure is destroyed (and is not in the list I made as what structures should be rebuildable) they should not be able to be rebuilt.

[Updated on: Sat, 26 July 2008 08:44]

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Re: Tiberian Sun [message #342961 is a reply to message #342947] Sat, 26 July 2008 09:10 Go to previous messageGo to next message
cnc95fan is currently offline  cnc95fan
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If the WF was taken out then it should be able to be repurchased for somthing like 20,000 credits.
Re: Tiberian Sun [message #342977 is a reply to message #342961] Sat, 26 July 2008 12:49 Go to previous messageGo to next message
mrãçķz is currently offline  mrãçķz
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cnc95fan wrote on Sat, 26 July 2008 11:10

If the WF was taken out then it should be able to be repurchased for somthing like 20,000 credits.

No they should make the orginal price and the orginal building HP´s etc and we only should get money by harvester Very Happy
Re: Tiberian Sun [message #342979 is a reply to message #342947] Sat, 26 July 2008 12:53 Go to previous messageGo to next message
GEORGE ZIMMER is currently offline  GEORGE ZIMMER
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Should depend on the map. I don't think EVERY map will have the "every structure is rebuildable" function, just a few maps. Namely, the ones with a construction yard present. Meaning, just like in TS, take out the CY, and they're fucked.

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Re: Tiberian Sun [message #342980 is a reply to message #342979] Sat, 26 July 2008 13:03 Go to previous messageGo to next message
R315r4z0r is currently offline  R315r4z0r
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Rebuildable structures, I believe, are bound to the construction yard.

No construction yard = no building structures.

[Updated on: Sat, 26 July 2008 13:04]

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Re: Tiberian Sun [message #342985 is a reply to message #342947] Sat, 26 July 2008 13:33 Go to previous messageGo to next message
GEORGE ZIMMER is currently offline  GEORGE ZIMMER
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I think Reborn said minor base defenses will be rebuildable on certain maps though, ones that don't include the CY still.

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Re: Tiberian Sun [message #342988 is a reply to message #342947] Sat, 26 July 2008 15:04 Go to previous messageGo to next message
cnc95fan is currently offline  cnc95fan
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It would be difficult to do with a building that has a downstairs.
Re: Tiberian Sun [message #343003 is a reply to message #342988] Sat, 26 July 2008 19:32 Go to previous messageGo to next message
Muad Dib15 is currently offline  Muad Dib15
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The buildings in Reborn don't have downstairs. Actually the interior is set up in LE. Idk how this would work, but if the building is in a location in the beggining of the game, it will probably build back up there. This has been discussed at length over there.

Re: Tiberian Sun [message #343004 is a reply to message #343003] Sat, 26 July 2008 19:40 Go to previous messageGo to next message
R315r4z0r is currently offline  R315r4z0r
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Yea they do. Hand of Nod? The entire structure is underground.

I think they will just have a plane or something that covers the hole in the ground where the structure would go if the structure isn't built yet.
Re: Tiberian Sun [message #343098 is a reply to message #342947] Sun, 27 July 2008 14:25 Go to previous message
JoeBro is currently offline  JoeBro
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Encrtia wrote on Sat, 26 July 2008 07:37

I was going to sign up and ask about C&C Tiberian Sun a while back, but I stumbled across C&C Reborn, which was pretty damned cool. But I was thinking, it doesn't actually allow you to merge FPS with RTS with buildings, and so I carried on searching. I then, came across a mod for Armed Assault, which, I looked into.
This mod was specifically designed for FPS mergeing with RTS, and so I started questioning them about it. And now, they've moved to Crysis, and creating the mod Tiberian Gensis for Crysis. So, I thought, if anyone out there like the idea of FPS RTS and liked Tiberian Sun, I'd suggest looking at tiberian Gesensis Razz

And out of interest, is there a FPS RTS for Renegade that I missed?

Encrtia, out Very Happy


What are these C&C FPS games you speak of?


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