How to make models reflective in RenX? [message #342845] |
Fri, 25 July 2008 09:56 |
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Di3HardNL
Messages: 1273 Registered: December 2006 Location: Netherlands
Karma: 0
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General (1 Star) |
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I had a tutorial how to make objects reflective in RenX but i lost it. I need to know the settings you will have to put in the Material menu.
When you are in the Material menu I need to know the settings for the shaders Tab, and Vertex material
Thanks in advance
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Re: How to make models reflective in RenX? [message #342900 is a reply to message #342845] |
Fri, 25 July 2008 19:12 |
Blazea58
Messages: 408 Registered: May 2003
Karma: 0
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Commander |
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There is a few ways to make something reflective that i know of, and all create a different effect.
The easiest way to make something reflective without adding more then one texture is to set the stage 0 mapping to "edge" and that will give off a basic reflect.
Another basic way is to just apply your texture and in stage 0
put it to Environment or WS Environment which would be useful for a layer behind a transparent one.
The best way is to just follow the Renhelp bump map water tutorial, which you can use for other things that you want to have reflect. If your just going for reflect, set it up like the water and replace your bump map with the same texture as the first pass, and then set your own reflect texture in and it should do the trick.
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Re: How to make models reflective in RenX? [message #342934 is a reply to message #342845] |
Sat, 26 July 2008 00:54 |
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Veyrdite
Messages: 1471 Registered: August 2006 Location: Australia, Sydney
Karma: 0
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General (1 Star) |
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Check the documentation in the Renegade Public tools directory for the Mapping types (WS environment etc).
Note that the W3D engine can't handle reflection of what is around t, only a preset reflection texture.
WOL: Veyrdite Previously: Dthdealer ( a long time ago )
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